Standardize range distances

Standardize range distances

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Posted by: DaVid Darksoul.4985

DaVid Darksoul.4985

Due to the recent changes that so called “balancing” have wrought upon the classes it is time to delete the +1200 ranged attacks or give other classes the means to counter them. Being 1111ed to death by a class that you cant catch or hit due to thier speed and range is not balanced or fair. Maybe upping the duration and reducing recharge of Poison Gas would help , but mainly making all ranged cap at 1200 would be the best. I realize this will make the ranged classes have to develop more skill then just hitting 1 and running away to a safe distance but there needs to be a better balance.

WAR Platinum Necro, HoD BL roamer/defender. Solo Keep/Tower capper.

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Posted by: Blude.6812

Blude.6812

Grabbing popcorn and getting ready for all the L2P comments to come in.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

oooo an anti Kiting thread. I have missed these.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Skittish.4539

Skittish.4539

How exactly did “recent changes” affect +1200 range classes and how they’re countered?

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Posted by: usnedward.9023

usnedward.9023

Seems to me that almost every class has a way to leap…blink or in some way rush the opponent. Just my opinion

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: Uden Reavstone.3426

Uden Reavstone.3426

I could be wrong, but I thought that the only profession that has a range greater than 1200 units is ranger.

“Blue team for life.”
“They can’t see me. I can’t see them.”
Michael J. Caboose ~ RvB

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Posted by: Tentonhammr.7849

Tentonhammr.7849

I could be wrong, but I thought that the only profession that has a range greater than 1200 units is ranger.

Engi mortar kit is 1500 range, but if the op is dying to that, yea… this thread isn’t gonna help.

Zelendel

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Posted by: Deleena.3406

Deleena.3406

Due to the recent changes that so called “balancing” have wrought upon the classes it is time to delete the +1200 ranged attacks or give other classes the means to counter them. Being 1111ed to death by a class that you cant catch or hit due to thier speed and range is not balanced or fair. Maybe upping the duration and reducing recharge of Poison Gas would help , but mainly making all ranged cap at 1200 would be the best. I realize this will make the ranged classes have to develop more skill then just hitting 1 and running away to a safe distance but there needs to be a better balance.

Weapons going farther then the listed range isnt new?
(Ranger/Druid longbow/staff)
(Ele fire staff 1)
(Mesmer Greatsword 1)
are just the few i recall off the top of my head!
(most of them cant hit moving targets outside the listed range)

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Posted by: Nero.8047

Nero.8047

Mesmer Greatsword 1 is quite annoying due to the range bonus + it not being a projectile. The only option to stop that damage is to get in close.

On my Guardian if I meet a Greatsword Mesmer I know I must stick close to it.
Close range → destroy phantasms → down the mesmer.

A slow Guardian versus a fast mesmer in a long-ranged fight is a lost battle.

Paragon of the Seraphim Order [Ankh]
a small, casual Guild with a play as you want style.

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Posted by: Mez Koo.9510

Mez Koo.9510

Mesmer Greatsword 1 is quite annoying due to the range bonus + it not being a projectile. The only option to stop that damage is to get in close.

On my Guardian if I meet a Greatsword Mesmer I know I must stick close to it.
Close range -> destroy phantasms -> down the mesmer.

A slow Guardian versus a fast mesmer in a long-ranged fight is a lost battle.

Guardian has teleports, or bring them to you.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Due to the recent changes that so called “balancing” have wrought upon the classes it is time to delete the +1200 ranged attacks or give other classes the means to counter them. Being 1111ed to death by a class that you cant catch or hit due to thier speed and range is not balanced or fair. Maybe upping the duration and reducing recharge of Poison Gas would help , but mainly making all ranged cap at 1200 would be the best. I realize this will make the ranged classes have to develop more skill then just hitting 1 and running away to a safe distance but there needs to be a better balance.

LoL you got kited, sorry you can’t adapt.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Khisanth.2948

Khisanth.2948