Starting a Guild

Starting a Guild

in Guild Wars 2 Discussion

Posted by: BigBadMofoNWolf.1674

BigBadMofoNWolf.1674

So, a few friends of mine are creating a new guild. We have had this idea for some time now, and we finally did it. We are starting to gain influence and recruit now, but we are having thoughts about which upgrades should be focused on the most at first.

I personally am a WvW player, but my other two friends play PvE a lot as well, so we’re trying to decide which is the best step at starting the upgrades.

Any one have ideas or how they had started theirs and actually didn’t give them much problems?

Starting a Guild

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

Personally I would focus on one area at a time.

PvE stuff is probably the best to go for at first, unless you’re a WvW specific guild.

Once you’ve focused on one area of your guild (E.g. Guild Missions, Banners) it is then worth moving on elsewhere.

I don’t have huge confirmation on this, but I’ve heard that the most difficult part for small guilds successfully recruiting and retaining is lack of permanent guild buffs. People are more likely to represent you if they know they’re getting a benefit even when doing non guild related stuff.

In addition to this, a lot of people are in a guild mainly for guild missions for commendations. You can draw in a lot of new guildies by advertising for guild missions and doing them regularly and successfully. It takes time to be able to afford all guild missions, so it’s worth focusing on them as soon as you can.

Starting a Guild

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Posted by: Wolfey.3407

Wolfey.3407

Upgrades that work pretty much everywhere are decent start with one upgrade focused on pve/ pvp/ wvw thrown in the mix.
E.g.
10% Magic Find
15% Karma
WvW Fort +5 Supply
15% Karma
10% Magic Find
5% Kill Exp
15% Karma
10% Magic Find

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

Starting a Guild

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Posted by: BigBadMofoNWolf.1674

BigBadMofoNWolf.1674

Personally I would focus on one area at a time.

PvE stuff is probably the best to go for at first, unless you’re a WvW specific guild.

Once you’ve focused on one area of your guild (E.g. Guild Missions, Banners) it is then worth moving on elsewhere.

I don’t have huge confirmation on this, but I’ve heard that the most difficult part for small guilds successfully recruiting and retaining is lack of permanent guild buffs. People are more likely to represent you if they know they’re getting a benefit even when doing non guild related stuff.

In addition to this, a lot of people are in a guild mainly for guild missions for commendations. You can draw in a lot of new guildies by advertising for guild missions and doing them regularly and successfully. It takes time to be able to afford all guild missions, so it’s worth focusing on them as soon as you can.

That is exactly what we were going to do. We wanted to get everything to at least level 1, then start hard focusing on certain things. We have a leader for every main aspect of the game, so recruitment won’t be the biggest issue, it’s just going to be getting people to stay repped I feel.

Starting a Guild

in Guild Wars 2 Discussion

Posted by: BigBadMofoNWolf.1674

BigBadMofoNWolf.1674

Upgrades that work pretty much everywhere are decent start with one upgrade focused on pve/ pvp/ wvw thrown in the mix.
E.g.
10% Magic Find
15% Karma
WvW Fort +5 Supply
15% Karma
10% Magic Find
5% Kill Exp
15% Karma
10% Magic Find

Well, with me being the WvW guy in this guild already, I want +5. But, I know it will take a lot of influence that we don’t have at the moment. But we have a pvp boost already, which I was doing for a while. But yeah, this makes a lot of sense. My other leaders and I have had a discussion on this, and these are all things that we have talked about. I just wanted the opinions of others, so thanks for this one.

Starting a Guild

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

All things being equal (which they never are), my generic recommendation for a small (< 40 active members) guild:

  • Architecture I + Guild Workshop: allows you to work on two upgrades at a time; critical as you move forward. This one is worth helping along by buying influence from a Guild Promoter.
  • Architecture II + guild stash: there’s always stuff to share. Make sure new members don’t have access (for security). (Also worth buying influence.)
  • Art of War I, II, III + Guild Bounty Training: the training allows you to spend 300i for the opportunity to gain 3,000i, so it’s a great way to build up influence. Also worth buying some influence.

At that point, you should be in one of three states:

  • Guild is humming along nicely and someone has stepped up to handle the influence queue. → You’ll figure out what you need.
  • Guild is humming, but no one has stepped up. → come back and ask for new recommendations, based on what you guys are up to.
  • Guild is…not humming → Sad Face, but the influence problem will be moot at least.
John Smith: “you should kill monsters, because killing monsters is awesome.”

Starting a Guild

in Guild Wars 2 Discussion

Posted by: BigBadMofoNWolf.1674

BigBadMofoNWolf.1674

All things being equal (which they never are), my generic recommendation for a small (< 40 active members) guild:

  • Architecture I + Guild Workshop: allows you to work on two upgrades at a time; critical as you move forward. This one is worth helping along by buying influence from a Guild Promoter.
  • Architecture II + guild stash: there’s always stuff to share. Make sure new members don’t have access (for security). (Also worth buying influence.)
  • Art of War I, II, III + Guild Bounty Training: the training allows you to spend 300i for the opportunity to gain 3,000i, so it’s a great way to build up influence. Also worth buying some influence.

At that point, you should be in one of three states:

  • Guild is humming along nicely and someone has stepped up to handle the influence queue. -> You’ll figure out what you need.
  • Guild is humming, but no one has stepped up. -> come back and ask for new recommendations, based on what you guys are up to.
  • Guild is…not humming -> Sad Face, but the influence problem will be moot at least.

This legit is a great reply. Thank you for this. This makes a lot of sense and we will definitely focus on this method. I will be back later to express my gratitude if this works out, if not, I will still be back with more questions haha. Thanks a million!

Starting a Guild

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Good luck with the new guild, BB!

John Smith: “you should kill monsters, because killing monsters is awesome.”

Starting a Guild

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Posted by: Ykfox.3825

Ykfox.3825

I’d recommend getting Art of War researched to the point you can get Guild Bounty Training missions, since they’re a relatively easy way to gain lots of influences very quickly, you can use them to help gain influence for unlocking the larger guild vault’s.

Starting a Guild

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Posted by: BigBadMofoNWolf.1674

BigBadMofoNWolf.1674

I’d recommend getting Art of War researched to the point you can get Guild Bounty Training missions, since they’re a relatively easy way to gain lots of influences very quickly, you can use them to help gain influence for unlocking the larger guild vault’s.

Thank you for the insight, I will definitely start that upgrade by tomorrow! you’re all so awesome haha.