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Posted by: Warkupo.1025

Warkupo.1025

Anything that opens up new gameplay options, generally. I feel like it would be a lot simpler if we had the option of simply creating armor ourselves; some sort of enchantment system where we specifically place stats as we feel fit. We have that to some degree now in our ability to pick and choose armor pieces, but it seems like an extra layer of hassle than is honestly necessary.

Counter-Argument: balance or something.

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Posted by: Nike.2631

Nike.2631

How about some of those 4 stat combos like the ones we already have for trinkets (e.g. Berserker + Vitality)

The ascended trinkets aren’t really new combos: ALL ascended trinkets have their jewel slot pre-filled with a fixed hypothetical ascended jewel. For most of them the jewel is the same adjective as the main item. For a few of them its a different stat combo fused into place.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

As the ‘Condition Meta’ discussion has popped up (and no ruling yet for my earlier posts), I would again like to advocate the addition of Reduced Condition Duration as a ‘stat.’

Right now the only source is from consumables and rune sets like Melandru, as opposed to the various sources for adding duration. Adding more sources should help balance that out.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: SonOfJacob.7396

SonOfJacob.7396

I assembled this for myself straight from the wiki. This is only Exotic and doesn’t factor in Runes (except Divinity for Celestial). An Archetype is just sticking to a complete “Prefix” build. IE, if you’re going straight Berserker stats with no Runes, using only Orbs or Crests, it’d be Ruby Orbs.

It shows holes but also demonstrates the need for overhaul to HOW a build is approached. The only way to do that is to revamp crafting (which really isn’t ideal for the devs). Someone mentioned four slotted armor like how we attach Agony Resistance: Primary, Secondary, Secondary, Agony Infusion. If the devs follow the Wallet and Wardrobe redesign curve with Armor and Trinkets, the slotted approach is the natural evolution of builds.

http://imgur.com/zSBt9EM

Two notes:

1) The Passion Flower is Healing Power, Condition, Toughness, which is Apothecary, but the stats are just Rare, not Exotic – which means there ISN’T an Apothecary Exotic attachment. You can’t build a true Apothecary Archetype at the Exotic level.

2) The Crest of the Shaman is wrong. Shaman stats are Vitality, Healing Power, Condition Damage. The Crest of the Shaman is Vitality, Healing Power, Power. You can’t build a true Shaman Archetype at the Exotic level.

(edited by SonOfJacob.7396)

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Posted by: SonOfJacob.7396

SonOfJacob.7396

I just thought some people might benefit from me reposting just the link. If you like it, read my post just above this one.

http://imgur.com/zSBt9EM

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Posted by: Pastry.4915

Pastry.4915

Anything with boon duration. Maybe…

Power/Prec/Boon Duration
Power/Vit/Boon Duration
Healing Power/Vit/Boon Duration.

Just gimmie my boon durations.

Level 80 – One of Everything

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Posted by: Xillllix.3485

Xillllix.3485

How about all stats rounded + same critical damage as berserker…
We could call it “celestial”

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Posted by: blakdoxa.7520

blakdoxa.7520

condition damage – major
power – minor
toughness – minor

Might make your desire for a condition guardian somewhat workable.

Is it me, or are people asking for power gear a lot more that those asking for condition gear..

Devona’s Rest

(edited by blakdoxa.7520)

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Posted by: CratZ.6270

CratZ.6270

I’d rather see changes that make the existing stats useful other than berserker. Unless this was aimed mostly for PvP.

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Posted by: DeceiverX.8361

DeceiverX.8361

I can’t think of any new sets I’d like to see.

I’d much rather prefer increasing the viability of sets such as assassin’s and Valkyrie, especially due to how hard ferocity hits them. This, however, is not possible with how the current stats are calculated, for power will always be better than precision and will always be dependent (for a competitive DPS build) entirely on its usefulness on precision/fury and ferocity/crit damage. Otherwise everyone is forced into building tankier via PTV or condi bunker.

All I could suggest is to rework some of these sets such that Ferocity and precision are both main stats to such a degree that their damage values would compare or be greater than those of Berserker gear against low-armor targets via raw crit damage scaling, however then you will just have players building hybrid into both for the absurd ferocity to modify high power.

There need not be new sets but refinement on the entire system since precision/crit chance builds become absolutely nothing with the implementation of ferocity, for berserker will be the only remotely viable option.

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Posted by: jihm.2315

jihm.2315

Healing Power, Toughness, Vitality

this 15 characters

action combat made mmos better lol

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Posted by: carabidus.6214

carabidus.6214

I appreciate needing to balance in a bit of dps.. but the zerker standing next to me is going to do 10x my dps if I am trying to support.. let me do the support job properly and let him do the dps job properly!

Then what you desire is a trinity MMO, which GW2 is not. For example, even a cleric’s support build for my guardian does not turn him into a tank in the traditional sense. He does not have taunt skills to keep aggro on himself and away from the more fragile DPS members of the party. And since bosses are immune to CC in GW2, the boss ignores my “tanky” guardian almost completely and proceeds to shred the squishy, but high DPS elementalist next to me. The ele is a greater threat on the aggro table than the guardian hurling wet noodles. That’s just the way this particular game works, for better or worse.

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Posted by: Fauly.6294

Fauly.6294

Ferocity/thoughness/power

Ementon

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Posted by: Fafnir.5124

Fafnir.5124

I would love to get people thoughts on what stat combinations they would like to see added to the game?

If this has already been mentioned i apologize. Instead of having combos how about pure single stats. like only power only condition damage only healing pure toughness. This would let people customize there stats to a much greater degree. These are definitely stats that can be traited around. make the conversion stats % of this added to that more viable as builds.

A pure vitality build that has conversions to power would be interesting to see how that stats work out.

If this has reverse state effect of celestrial(more stat points) it would still probably be accepted as a way to increase dps sacrificing armor and such.

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Posted by: UndeadPriest.8632

UndeadPriest.8632

Personally, I like the idea of being able to customize stats on crafted gear.
I realize that 1 and 2 stat combos may be off the table due to balance issues,
but at least letting people choose 3+ stats on Gear and marking 1 as the “Primary” stat, and weighting them based on the number of stats added.

e.g. 3 stats for Ascended would be +47 [Major] +34 [Minor] + 34 [Minor]
(which it is now)
but if the user choose 4 or more stats it might break down like
+40 [Major] +25[Minor] + 25[Minor] + 25[Minor]
+35 [Major] +20[Minor] +20[Minor] +20[Minor] +20[Minor]
+30 [Major] +17[Minor] +17[Minor] +17[Minor] +17[Minor] +17[Minor]

.
.
That and I would really like Boon Duration, Condition Duration, and a “Profession Specific Bonus” among the stats available to choose.
(e.g. when equipped on Warrior it would increase “Burst Recharge Rate”
or when equipped on an Elementalist would increase Attunement Recharge Rate etc…)

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Posted by: Roe.3679

Roe.3679

I think it would be awesome if we could just choose a major stat and 2 minors. If someone wants to be a 100% healing tank and mostly useless, they should be allowed to. If someone wants a weird hybrid that works for them, it should happen. I think the game would be so much more interesting (and I already think its pretty interesting) if you could control that.

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Posted by: Afrowizard.1062

Afrowizard.1062

Probably been posted before but:

Pure Valkyrie Trinkets (I.e with the Precision being replaced with Vit)
Power/Precision/Vitality

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Posted by: Bombsaway.7198

Bombsaway.7198

Healing Power
Vitality
Toughness

Give us more of a healer option.

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Posted by: Peacenote.1698

Peacenote.1698

We’re not talking about condition duration/boon duration only, just those two stats, at all, in any way, being added to armor. Condition Damage/condition duration/boon duration would be a good example, or condition damage/condition duration/ toughness, boon duration/healing/power. Heck ANY combination of stats that includes condition duration and/or boon duration really! Options are non-existant for this build type.

I second this. I think condition dmg / condition duration / boon duration could be very interesting.

I also agree with the folks saying let’s make healing power actually useful.

With an ele as my main, I am big into support and combos. I’ve also had this really random idea about a stat (or trait) that exploits combo fields somehow, such as increasing the length of time they will be available to be combined with a finisher, or allowing more than one finisher to be combined with a combo field.

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Posted by: TriggerSad.2597

TriggerSad.2597

Healing Power
Vitality
Toughness

Give us more of a healer option.

Wouldn’t Healing Power/Boon Duration/X better suite a “healer” play style?

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Lex.5214

Lex.5214

Giving us more options in terms of statcombination is definitely a good thing, but to be honest:

I don’t see much use to it unless the attributes get some adjustment as well.
For example:

Right now we got (will have) 4 attributes directly influencing damage: Power, Precision, Condition and Ferocity.
If I had to bring them in an order (in terms of PvE) it would be like this:

Power > Ferocity > Precision > Condition.

So why exactly are they not equal?

Power: Right now Power beats all other offensive attributes. The more you have, the more damage you deal, plain and simple. It also affects breakable objects.

Precision: Is useless against anything immune to critical hits (objects, certain monsters…). Has a hard cap at 100% critical hit chance. Especially thanks to the fury boon you can reach a point where more Precision is simply a waste of attribute points.

Ferocity: It has no effect on damageable objects either and the value of each point is linked to the critical hit chance, but at least it has no hard cap.

Condition: No effect on objects either and it has a bad synergy with direct burst damage and is limited by a party stack size of 25 in case of bleeding.

This is not an exclusive problem of the offensive attributes, but since the game is centered on DPS right now there will not be much diversity if some sets are simply more efficient in dealing damage than others when they should be equal on a mechanical basis.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

I think my power based chars are basically sorted though power/prec/boon duration or power/toughness/boon duration might be nice.
Condition on the hand has alternate stat combos I would like to try. Condition damage/power/precision (maybe also also power as main version). I never got why rampagers has precision as the main stat. They worried the set would be to powerful in PvP otherwise?
Condition damage/precision/condition duration and condition damage/toughness/ condition duration and condition damage/toughness/ precision might be interesting,

(edited by Demented Sheep.1642)

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Posted by: Fafnir.5124

Fafnir.5124

Healing Power
Vitality
Toughness

Give us more of a healer option.

Wouldn’t Healing Power/Boon Duration/X better suite a “healer” play style?

because boon duration doesn’t increase rate of healing and suitability. Wars can stack 5min of regen with banners giving additional buffs without heavy traiting.

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Posted by: Razor.9872

Razor.9872

Please add the Carrion stat to ascended gear before adding more stat combos.

Thank you.

I assume you mean ascended trinkets, as you can already get Carrion ascended weapons and armour.

Yes

NSPride <3

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Posted by: frans.8092

frans.8092

I am sure it has been mentioned:
Power / Precision / Toughness
Condi / Power / Precision and
Condi / Power / Toughness

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Posted by: maddoctor.2738

maddoctor.2738

I think it’s about time they added Profession specific gear.

Example:

Power / Precision / Arcana for Elementalists (Arcana reducing Attunement Recharge)

or

Power / Toughness / Discpline for Warriors (Discipline reducing Burst recharge)

For extra balance, the maximum amount of a profession stat should be equal to what you get by investing 6 traits. Gear should NOT give MORE profession specific bonus.

For example, Eles should never have more than 30% faster recharge.

With this change a lot more builds will open up, allowing players to improve their character’s unique attribute without investing in the appropriate traitline (but while sacrificing another stat)

(edited by maddoctor.2738)

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I would love to get people thoughts on what stat combinations they would like to see added to the game?

Whatever you do, please make sure the stats are available.
Please dont introduce temporarily-available items anymore, such as time-gated Celestial and Temporary-event-only Zealot stats(or even Sigil of Generosity and Azurite Orbs).

Stats we seek should be equally available and not something prestige that only selected players can afford.

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Posted by: Torsailr.8456

Torsailr.8456

I would like for the ability to have customized stats in one of two forms.

1. change the values for the primary/secondary/tertiary stats.
2. be allowed to craft with any stat in any position and not have just the pre-defined ones.