Stat Design/Nomenclature

Stat Design/Nomenclature

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

I like the name “Ferocity” for a crit damage stat, admittedly, but doesn’t it clash with the personality attribute of the same name? Will that be renamed, or will we just live with it?

Also, it’s inconsistent with other secondary stats that, since the last beta, just use descriptive names instead of the previous flavor names. I actually prefer the flavor names as it’s pretty easy to pick up what each stat does and makes them just sound cooler, but that brings up the question of stat bloat and how ‘intuitive’ it is, which leads me to:

Have you ever considered simply ‘removing’ the primary stats by folding them into the respective derived stats just to get rid of some of the bloat and make things less complicated? The distinction seems arbitrary and unnecessary at this point.