Stat "increase" feedback

Stat "increase" feedback

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Posted by: NiBlack.3149

NiBlack.3149

EQUIPMENT DON’T PROVIDE BONUS ~30% STATS, THAT IS SUPPOSED TO
For sure jewelery dosn’t.

So precision got increased to 1k… As same go for threshold so it still only provide 4% crit chance.
Wasn’t this supposed to be “we are taking your trait stats, but we give small stat BOOST in compensation”.
For my engineer it meant I will loose some base, but probably get some more defensive stat and precision… But precision don’t provide me anything so it is nerf.

Well healing power, ferocity, and condition dmg didn’t got anything (well condition got broken).

my Engi with secondary power (and lot energized armor triat) lost more than 300 power… and will hit now like wet noodle…
Is it suggestion to reroll for yet another berserker or (maybe sinster/rampager)…

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Posted by: Vayne.8563

Vayne.8563

MMOs are about changed. It changed. Part of playing MMOs is dealing with change. Every change will have positives and negatives. In my mind, decoupling stats from traits was a very good move, even if specific setups are less powerful than the were.

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Posted by: NiBlack.3149

NiBlack.3149

You mean specific “none meta” setups. It is nice when everyone looks the same, work in the same method, with this same stats… SUREEEEEEE…..

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Posted by: Cyninja.2954

Cyninja.2954

EQUIPMENT DON’T PROVIDE BONUS ~30% STATS, THAT IS SUPPOSED TO
For sure jewelery dosn’t.

So precision got increased to 1k… As same go for threshold so it still only provide 4% crit chance.
Wasn’t this supposed to be “we are taking your trait stats, but we give small stat BOOST in compensation”.
For my engineer it meant I will loose some base, but probably get some more defensive stat and precision… But precision don’t provide me anything so it is nerf.

What about all the classes and specs pre-patch that had to skill into a skill line due to traits but got useless stats?

The amount of traits that were partly made baseline and the amount of buffs more than make up for this. Also the fact that stats on armor got increased also makes up for this.

Well healing power, ferocity, and condition dmg didn’t got anything (well condition got broken).

my Engi with secondary power (and lot energized armor triat) lost more than 300 power… and will hit now like wet noodle…
Is it suggestion to reroll for yet another berserker or (maybe sinster/rampager)…

Not sure what you mean by condition got broken. There is enough threads going around claiming condition damage is over the top, so maybe it’s just you?

Learn to adapt.

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Posted by: Cyninja.2954

Cyninja.2954

You mean specific “none meta” setups. It is nice when everyone looks the same, work in the same method, with this same stats… SUREEEEEEE…..

Stop throwing around catchwords without meaning. Decoupling stats from trait lines has nothing to do with meta or not. Meta builds were always designed around optimum traits and if possible maximum stats, but trait bonuses outweighed stats, always.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I doubt conditions are broken, The PvE world just doesn’t have ways to cope with it, Bosses like the shatterer and Tequatl do not have any condition removal.

Most characters had condition damage before , with my s/s warrior I was ble to keep up 1-3 bleeds on bosses for 1 tick at best avearging 125-375 bleed dmg, now they all (18-34 2500-4000 bleed dmg) stacks depending on how violent I want to be are procced for the full 5-16 seconds (on average ….) Thats rougyhly a 20-40 fold increase in condition output..FROM MY WARRIOR ALONE!

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)