Hi, I started playing this game at launch, took a break(came back for a couple weeks and took another break), and came back and wanted to give some feedback on how I think the game could be better. (I came back after playing neverwinter on Xbone which reminds a lot of this game) I think this game is much better than Neverwinter, but Neverwinter has some things that GW2 could emulate.
To start off, I really like many of the changes. The wardrobe, transmutation charges, and many over-tuned aspects seem easier than at launch. Item rewards with selectable stats. Better drops in WvW, And I’m sure there are plenty more I haven’t mentioned.
Heroic-ness – Sometimes I feel like a hero in this games, sometimes it’s like sometimes it’s like trying to chop down a tree with a butter knife, some mobs just have too much HP, makes some of the fights too long and boring. The downed state is a cool mechanic but it is overplayed. Neverwinter has a downed state but it didn’t seem overplayed like it does here.
Dungeons – I played the dungeons my first two trips to GW2, but haven’t tried them this time back so things may have changed? Dungeons seemed easier. But there’s a problem when people want to cheese bosses, or when there are bosses that are ridiculously hard without cheesing them. When the strat for some bosses is just stack on top of each other and attack, things get boring for me. When bosses take an hour (hyperbole) to down things get boring. When people want to skip content in dungeons because it isn’t worth the time, it doesn’t sit right with me.
Community – The WvW community is great IMO. The community in PvE is also good but there is something missing from other MMOs. This is separate servers. What has been done with the mega-server is pretty great, but I don’t feel the same sense of familiarity that I do on separate server games. I like how I would run into people over and over and get to know them on other MMOs. Both in PvE and in Warzones.
SPvP – It’s ok, and Warzones are usually my favorite part of an MMO. The most fun I’ve had in Warzones to date has been StarWars TOR. Huttball, Voidstar, et al, were crazy fun. I would make some new PvP games and copy their format. I’m not sure if any devs have tried it but I would suggest it. Like PvE, SPvP misses the familiarity of getting to know the people you fight with.
WvW – Is pretty good. One small suggestion I have is to shorten names of enemies. It might be better as JQ Gold General, instead of Jade Quarry Gold General.
Story – The story is great. I got the living story season 2 and am looking forward to seeing how it turns out. The only issue, So many Items/rewards have been changed to let you select the stats you receive, so why not do the same with the ascended rewards for mastering the achievements. I payed money for this new story, It would be nice to get items with stats that I actually like.
Underwater – Cool mechanic, but I would leave it out of SPvP unless it gets changed so that no classes are far superior underwater than others
Crafting – Good up until 500. Why do we all the sudden have to buy an armor/weapon type that matches the inscription/insignia? It’s just a strange change from levels 1-499. I would change it to laurels and whatever for the specific insignia, and make the armor/weapon generic and not reliant on type of Inscription/insignia, like every level prior to 500. I would also make the ~450-500 skill recipes colored (not grey) so they stand out more when looking for them.
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