State of affairs for current Legendaries.

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

It’s the new year and it seems like many people have decided they want to get themselves a Legendary. In this post I have compiled a list of the Legendaries with their costs, features and graphical effects. Information was taken from http://wiki.guildwars2.com/ and http://www.gw2legendary.com/. To be exact, descriptions are pretty much copy-pasted.

The format:

Name of Legendary / Cost of (non precursor) Components / Cost of Precursor
Type of weapon / Number of Infusion slots / Number of Sigil slots / Amount of Stats given
Graphical effects

Some weapons have 1(2) on their sigil slots based on hints that Anet will be adding a second sigil slot to 2 handed weapons.

The order is based on number of graphical effects, because why not, it’s not like I have some kind of hidden agenda or something…

The Minstrel 859 90
1 handed focus, 1 infusion, 1 sigil, half stats
* A purple aura and large musical notes and symbols float around the focus.

The Flameseeker Prophecies 965 389
1 handed shield, 1 infusion, 1 sigil, half stats
* When The Flameseeker Prophecies is wielded, the book on the front as well as much of the background glows blue.
* When The Flameseeker Prophecies is first drawn and whenever you use a skill, a glowing blue page turns on the book.

The Dreamer 858 510
2 handed short bow, 2 infusions, 1 (2) sigils, full stats
* The Dreamer shoots unicorns with a rainbow mane. The design of the bow itself is an alicorn; it has wings on the top, a unicorn’s head in the middle, and a tail at the bottom. It also has flowing pastel pink and blue tassels on the top and bottom and makes horse neighing sounds when shot. Also, if you have The Dreamer in your hand when you get downed, the Throw Dirt animation will change from rocks to unicorns with a rainbow mane.
* After the Back to School update The Dreamer now has footprint effects that look like rainbow horseshoes.

Howler 916 235
1 handed warhorn, 1 infusion, 1 sigil, half stats
* The user’s body is coated in a fog aura.
* The user leaves foggy footprints.
* With each horn skill, the wolf’s head howls and makes a faint howling sound. A moon also illuminates in the crescent of the horn, and sparkles appear around it. At nighttime, the moon and sparkles will appear by default, but certain skills will cause them to disappear, whereas other horn skills will cause these effects to loop infinitely (until use of another skill or when Howler is sheathed).
* A ghostly wolf head appears for a brief second upon blowing on the horn.

Juggernaut 1385 575
2 handed hammer, 2 infusions, 1 (2) sigils, full stats
* Drawing the weapon causes the player to be covered in liquid metal. The color of the metal changes depending on:
The dye on the player’s armor
The ambient light
* Running down its spine is a thermometer shaped tube containing the Vial of Quicksilver used to craft it. The quicksilver shifts in response to the player’s swings
* Swinging the weapon causes it to spill and splash quicksilver.
* The player also leaves quicksilver drops as they move.

(edited by Montgomery.1986)

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

Rodgort 970 74
1 handed torch, 1 infusion, 1 sigil, half stats
* The “mouth” of the torch opens and closes.
* Weapon model replaces generic model on torch throw skills.
* The player’s footprints leave fire.
* The arm holding the torch is on fire.
* Enemies killed by Rodgort will display burning death animations.

Bifrost 940 808
2 handed staff, 2 infusions, 1 (2) sigils, full stats
* The Bifrost is surrounded by an ever glowing rainbow aura, leaving behind a faint trail of light when swung, and has crystalline shapes floating around the tip.
* Upon being drawn, Bifrost gives the character a rainbow aura.
* When your character moves, you leave rainbow footsteps, and small rainbows are also created every 3-4 steps taken.
* After the Back to School update, the Bifrost projectiles were updated to become small balls of white light surrounded by a rainbow aura, and leave a rainbow trail when in flight.
* Bifrost projectile effect changes the following skills:
Elementalist: Fire 1, Air 1 and 3, Water 1, Earth 1 and 5
Guardian: Skill 2
Mesmer: Skill 1
Necromancer: Skill 1

Bolt 1101 738
1 handed sword, 1 infusion, 1 sigil, half stats
* Lightning surrounds the weapon when it is drawn.
* Lightning surrounds the user’s body when the sword is drawn if equipped in main hand slot.
* Leaves trails of lightning when slashing.
* Unique sound effects when slashing and striking.
* Lightning footprints when walking and the weapon is equipped (does not need to be drawn).
* Mesmer clones will inherit all the graphic and sound effects of Bolt when wielded in the main hand.

The Predator 923 480
2 handed rifle, 2 infusions, 1 (2) sigils, full stats
* New audio when shooting making it resemble a sci-fi energy weapon. Projectile gains a red glow.
* Burst of fire at the barrel when fired.
* Causes small explosions at footstep (when weapon is active).
* Creates a Red glow around character when weapon is active (Currently for both Warrior and Engineer the glow appears ONLY when weapon is active. Active kits will deactivate this effect. [As of June 5, 2013]).
* Regarding Engineer skills [As of June 5, 2013]:
Hip Shot and Jump Shot both create the unique firing sound effect.
Only projectiles from Hip Shot and Throw Junk are unique. All other skills animate identical to when any other rifle is in use.
Grenade Barrage with the Grenadier trait fires glowing red projectiles with a new sound effect and displays its effect regardless of whether The Predator is currently equipped. This effect will occur even if a kit is currently active.
Throw Junk of the engineer downed skills, throws out a glowing red projectile.
Static Discharge will oftentimes produce the unique projectile effect in place of the lightning bolt.
All other skills, kits and tool belt abilities do not have any unique animations or sound effects when using The Predator. Throw Wrench, throwing turrets, elixirs and medkits no longer have any bonus effects tied to them.

Meteorlogicus 1075 395
1 handed scepter, 1 infusion, 1 sigil, half stats
* Meteorlogicus is a glowing orrery whose planets and clouds move. Sparkling stars emanate from the center glow.
* The user leaves footprints of lightning bolts in his/her path lately followed by a dark cloud.
* Meteorlogicus has a day/night cycle.
* During the day:
Fluffy white clouds emanate from the base of the orrey.
The sun glows yellow, and a blue glow surrounds the entire scepter.
A blue trail follows the weapon when wielded, but not when stowed.
* During the Night:
The clouds are dark, and lightning appears around them.
The sun glows violet, and a violet glow surrounds the entire scepter.
A violet trail follows the weapon when wielded and when stowed (after being drawn for the first time in a new area).

(edited by Montgomery.1986)

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

Frenzy 929 40
2 handed harpoon, 2 infusions, 1 (2) sigils, full stats
* Bubble aura & trail effect, similar to the other underwater legendaries.
* Rainbow-colored fish swim around the weapon & toward player.
* Upon stowing, frenzied fish lose interest and swim away.
* Bubbles flow though the gun & it exhibits a bubbly aura around the gun model.
* Purple/blue bubbles pop up occasionally.
* Projectiles become fish, similar to weapon model itself, but without the spear portion. Tail moves.

Kudzu 871 539
2 handed long bow, 2 infusions, 1 (2) sigils, full stats
* Kudzu is a green longbow covered in flowers. Its riser consists of a dryad carrying a golden spear with a thistle texture overlay that pulses gold.

* When walking with this legendary bow equipped, you leave behind a trail of flowers and grass.
* While drawn, the bow sheds petals around the player.
* You can hear a birdsong wherever the projectiles are flying, while the bow is held in hand, or whenever Kudzu is stowed/drawn.
* The projectile is the spear that the dryad is holding, which leaves flower petals in its path.
* Flowers and leaves will also blossom on enemies where the arrows hit.
* While the player is downed, the projectile from those skills (such as Throw Dirt) will also be changed into the dryad’s golden spear, along with flower trail effects.

Kamohoali’i Kotaki 1023 84
2 handed spear, 2 infusions, 1 (2) sigils, full stats
* Kamohoali’i Kotaki has a purple glow on it and leaves a trail of blood in the water as you swim.
* The user’s body is surrounded by an aura of bubbles and scales.
* Certain weapon skills use unique, shark-related animations and sounds while wielding this weapon.
* Critical strikes while wielding Kamohoali’i Kotaki will cause a spirit shark to chomp the enemy (visual only). The size of the spirit shark varies depending on the hit-box of the enemy. This animation only appears for the following abilities:
Guardian: Skills 2 and 5
Warrior: Skills F1, 1, 2, 4, and 5
Ranger: Skill 3
Thief: Skills 1, 2, and 3
Mesmer: Skill 2
Necromancer: Skill 1, 2, 4, and 5. Skills 4 and 5 also throw a shark projectile. Lifeblast throws a shark projectile and has the on crit animation.
* When Kamohoali’i Kotaki is first drawn, a burst of bubbles emanates from the users body and a echo noise is heard. The shark’s mouth at the end of the spear also opens and the spearhead comes out.
* When Kamohoali’i Kotaki is sheathed, the shark’s head retracts the spearhead and its mouth closes.

Quip 854 386
1 handed pistol, 1 infusion, 1 sigil, half stats
* When Quip is first drawn, confetti burst out of the character.
* The user’s body is covered in a purple mist.
* When shooting Quip, colorful streamers and confetti or daisy flowers randomly flare out of the barrel. Both effects are accompanied by smaller flashing confetti bursts.
* When an engineer with Quip uses Grenade Barrage, streamers will be visible on the thrown grenades.
* When shooting Quip, a party popper noise is heard.
* Attacks have a chance of displaying a pistol “spin” animation whenever completed.
* The user leaves Multi-coloured confetti footprints.

(edited by Montgomery.1986)

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

Kraitkin 921 46
2 handed trident, 2 infusions, 1 (2) sigils, full stats
* Upon drawing, a white-red aura will burst out from the character. Small fish will start to swim out of the trident and return to it, while more small fish are attracted from the environment.
* While drawn, your character gains a white aura of what appears to be a mix of bubbles and steam, which also leaves a trail while moving.
* The trident itself has a light-green trail effect. This effect comes from the green bubbles that are continuously being sprayed from the mouths of the eels.
* The shaft of the trident contains two currents of water that flow up towards the head of the weapon.
* Small fish occasionally dart in and twirl around the trident.
* Kraitkin has a day/night cycle.
* During the day:
The eels on the trident move and spray out green bubbles when their mouths open.
The two currents of water around the shaft flow up towards the head of the trident.
* During the Night:
The eels become petrified and a faint but noticeable light-green glow, along with an aura of bubbles and steam appear around the whole trident.
The currents of water no longer flow.

Frostfang 960 524
1 handed axe, 1 infusion, 1 sigil, half stats
* The player leaves behind icy footprints.
* The mouth emits a faint frosty breath.
* Ice swirls up the arm of the main-hand when drawn.
* While drawn, the mouth of Frostfang chatters and emits a snowier breath.
* The arm wielding Frostfang in the main-hand is encased in a block of ice.
* The block of ice has a sublimation effect (vapor).
Visual changes:
* Frostfang changes default class weapon trails to an icy trail.
* Attacks skills, such as Throw Axe, will throw Frostfang instead.

Incinerator 985 725
1 handed dagger, 1 infusion, 1 sigil, half stats
* The blade is made of flame like that from a welding torch. The blade is hidden while stowed.
* The player’s footprints leave fire.
* The arm holding the dagger is on fire.
* Attacks cause a cosmetic burst of flame on the target.
* The incinerator emits light while drawn, illuminating the area around the player in dark areas.
* Fire twirls around the user when initially drawn.
* Enemies killed by Incinerator will display burning death animations.
* Special Changes for Elementalists:
Dragon’s Claw Flings Incinerator blades instead of the claw-shaped fire projectiles.
Vapor Blade throws a returning Incinerator instead of the regular water model, Incinerator will disappear from the players hands until the animation returns.
Magnetic Grasp throws Incinerator at the target.
* Special Changes for Thieves:
Dancing Dagger skill throws Incinerator instead of the regular dagger model.
Death Blossom Whirl Combos spray Incinerators in all directions.
Shadow Shot shoots Incinerator instead of using the regular shot animation.
Trail of Knives throws Incinerators when downed.
Several Stolen skills such as Throw Gunk tosses Incinerator instead of the normal projectile.
* Special Changes for Necromancers:
Necrotic Bite loses the Bite animation.
Life Blast throws Incinerator instead of the regular model
Dark Path sends out Incinerator instead of the dark claw.
Deathly Swarm throws Incinerator instead of an insect swarm that bounces between foes.

(edited by Montgomery.1986)

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Montgomery.1986

Montgomery.1986

The Moot 873 209
1 handed mace, 1 infusion, 1 sigil, half stats
* While drawn, the head of The Moot will light up and reflect light causing a disco ball esque graphic.
* While drawn, the three figures start rotating and red, yellow and blue lights appear in the circular section under the figures and near the base of the mace.
* Balls of color and light appear and rotate around the user when drawn.
* When drawn, the wielders body gains an aura of white sparkliness similar to the head of the mace.
* Trumpet bells on the shaft are animated and go in and out like they’re being played while drawn.
* When trumpets animate, they spray a small confetti shower of colored light particles.
* When The Moot hits an enemy, confetti and swirls will appear around the target, and the sound of fireworks are heard.
* The user leaves footprints of colorful lighted squares like that of a dance floor.
* The ‘disco ball’ part of The Moot will display an image of the area you are in from a birds-eye view.

Twilight 936 919
2 handed greatsword, 2 infusions, 1 (2) sigils, full stats
* Moving or swinging your weapon leaves a painterly afterimage. This trail also acts as a window into space just as the blade does.
* The player’s body is surrounded with a soft dark aura while drawn.
* The weapon gives off a short burst of light when drawn.
* The blade is surrounded with a soft aura while drawn. The aura’s color reflects the blade’s color.
* Animated prismatic flares appear behind the blade while drawn.
* White sparkles pop off the blade while drawn.
* The blade’s edge is a painterly design whose texture shifts and rotates around the blade.
* Spiked red glow at the base of the blade which moves from one side to the other.
* Mirror Blade, Binding Blade, Bladetrail,and Whirling Wrath are altered slightly, the player throws Twilight rather than the default thrown projectiles.

Sunrise 1093 689
2 handed greatsword, 2 infusions, 1 (2) sigils, full stats
* Sunrise’s blade can be best described as a window into the sky during sunrise, animated as though it was peeking into an ingame skybox. It has the following additional graphical effects:
* Moving or swinging your weapon leaves a painterly afterimage. This trail also acts as a window into the sky just as the blade does.
* The player’s body is surrounded with a soft blue aura while drawn.
* Blue sparkles pop off the player’s body while drawn.
* The weapon gives off a short burst of light when drawn.
* The player’s footsteps leave a window into the sky at sunrise on the ground.
* The blade is surrounded with a soft aura while drawn. The aura’s color reflects the blade’s color.
* Animated prismatic flares appear behind the blade while drawn.
* Yellow sparkles pop off the blade while drawn.
* The blade’s edge is a painterly design whose texture shifts and rotates around the blade.
* Spiked yellow glow at the base of the blade which moves from one side to the other.
* Mirror Blade, Binding Blade, Bladetrail, Throw Rock and Whirling Wrath are altered slightly. The player throws Sunrise rather than the default thrown projectiles.

(edited by Montgomery.1986)

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Flash.6912

Flash.6912

^ Nicely done. Can’t wait for the new Legendaries Weapons/Trinket 2014 looks like

R.I.P Kumu <3

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Karalaza.6021

Karalaza.6021

The incinerator and rodgort should have a bigger footfall effect when the legendaries were updated last time.
Unfortunately it still seems to be bugged
https://forum-en.gw2archive.eu/forum/game/gw2/Incinerator-and-Rodgort-footfall-change/first

since you’re compiling everything about them might as well all the “bad” sides

State of affairs for current Legendaries.

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

The incinerator and rodgort should have a bigger footfall effect when the legendaries were updated last time.
Unfortunately it still seems to be bugged
https://forum-en.gw2archive.eu/forum/game/gw2/Incinerator-and-Rodgort-footfall-change/first

since you’re compiling everything about them might as well all the “bad” sides

Incinerator’s footfall is fine as it is(on a human). No need for those giant ugly puddles.