State of the Game

State of the Game

in Guild Wars 2 Discussion

Posted by: SirLeJosh.7263

SirLeJosh.7263

Hi all,

I’ve sunk over 1000 hrs into gw2 since release, mostly on/off. However, I am now planning to come back from a pretty long break (Haven’t played since about May 2015)

Game is installing now so will get to play tomorrow after work and just wondering on the state of a few different things so I’m not totally clueless going in:

Dungeons – I used to run dungeons a fair bit, but have read that people aren’t really running them anymore due to rewards going down? Can anyone elaborate on this? Is it true?

FotM – I ran fotm quite a lot, and have lv.50 Fractals on my Guardian who was my main PvE character. I understand there have been some major changes to fotm? A rundown would be great…

Also, just regarding class balance, obviously the last time I played there were no special classes ie. Dragon Hunter for Guardians etc. but from what I had read, it seemed like each new specialization would really help fill any “holes” that particular class had. Ie. I remember for Guardian, they were getting Longbows which filled the hole of lackluster range options for them.
Did this end up being the case? Does everyone run the new classes or is there still reason not to use them?

Lots of questions I know, but just hoping to not be completely clueless before I start. Any further information you can give on the state of PvE/PvP etc. would be very much appreciated for someone who hasn’t played for 7 months.

Thanks!

State of the Game

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Posted by: MrNumnut.2635

MrNumnut.2635

Dungeon reward are nerfed and no longer worthwhile, also it has been confirmed that we will not get any new dungeons anymore.

Fractals have 100 levels now, and has been changed to individual runs, so no longer required to do 3 maps + 1 boss in a row.

I don’t see a reason for people not to use elite specs, if one has HoT, he will use it.
You’ll enjoy Dragon Hunter.

I suggest you to do some research on HoT maps before starting there and ragequit out of frustration on day 1. (Mobs are alot tougher and the map layouts aren’t that casual friendly)

For PvP, they got leagues now, you might enjoy it.

State of the Game

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Posted by: Draugl.8079

Draugl.8079

Hey, welcome back

Dungeons: They nerfed the gold reward and the xp you get in the end so from a rewards perspective its not really worth it to run dungeons compared to other content. They did this to incentivize people to run fractals and the raid.

FotM: Its one specific fractal per level now and in the higher levels with specific instabilitys too. They also reduced the amount of daily chests you can get by grouping fractals into 1-20, 21-50 and 51 to 100 with one daily chest for three fractals in each range with also one specific daily in the lower areas like 17 for example. This results in people generaly running 3 times swamp which gets boring quite fast if you want to play efficiently.
If you have Heart of Thorns you will get quite good Xp from fractals to level your masteries, but if you don’t have it you can’t really advance over 50 as you won’t be able to get enough AR.

I wont give my opinion on the state of PvE to not get too salty

(edited by Draugl.8079)

State of the Game

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Posted by: Spirited Was Eceni.3869

Spirited Was Eceni.3869

A picture would better sum up what’d end up being a lengthy response from me.

So TL;DR

Attachments:

“Judge a person’s character by how they behave when given anonymity.”

Welcome to the Internet, exposing characters since the early 80’s.

State of the Game

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Posted by: Dawdler.8521

Dawdler.8521

TL;DR
PvE doing decent
sPvP went full kitten esports mode (it still sucks)
WvW is broken beyond belief