State of the game

State of the game

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

Hello folks, its been almost a year since i took a break from gw2, and after now finally finishing college im ready to get back into things. The timing seems appropriate as well since theres new LS. With that being said… i was hoping someone would be willing to explain the “wellbeing” (for a lack of a better word ) of certain classes atm, as its possible much could have changed.
I quit right around when raids started.

How are the Ele, War, Rev and Ranger in pve/wvw/raids/pvp.

Any constructive help is appreciated.

Thanks
Count

State of the game

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Posted by: Galtrix.7369

Galtrix.7369

A certain number of classes are always wanted in raids. Raids don’t really require you to have a good playstyle, but they require you to move according to where the boss is at what time and what aoe’s are being dropped on your position. Since it’s a team effort, individual classes don’t really make a huge difference.

PvP on the other hand… it’s quite a mess at the moment. Dragon Hunters are simply overpowered. I created one myself, just to see how overpowered they were, and I wreck everything in sight. On the opposite end, thieves are terrible nowadays. They were meant to be “Get in, get out” classes, yet they can’t do that anymore. The rest of the classes are currently in the middle, in between DH and Thieves.

For PvE, classes are extremely well-balanced.

WvW is the same as PvP.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

State of the game

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Posted by: Kurt Wulfgang.2436

Kurt Wulfgang.2436

In PvE, everything is viable, but in raids Thieves, Guards and Engineers are not meta atm. Sure some groups are using them, but its pretty common for a raid group not to deploy these classes.

Dont know much about sPvP, but ele’s are now at the bottom with the removal of Cleric Amulet, which was the backbone of the only viable ele build, which was bunker ele. Guard has taken over the bunker mostly, some claim that guard is op while some claim that guard is nothing but a low rank stomper and can be countered by a skilled ranged profession, heard ranger/rev does him good, dunno.(someone from anet said that guards LACK sustain, “OP DH” argument is getting pretty weird atm). Engi-Necro combo with a revenant in sPvP was used by literally all pro players. Thiefs and Eles are the least used proffs in sPvP, people will often ask you to reroll. Engi got nerfed, but still tanky if you choose it to be. Ranger is pretty solid for sPvP, as with rev. For me, warr is ok but as i said, dont know much about sPvP

For WvW, ele isnt THAT bottom tier since you can easily grab cleric(or other sPvP restricted gear) and roam around, but its still not that good, imho, ele is only good in the zerk. Rev is good at roaming and beast at zerk(cause of boonshare and 1 minute quickness stacking thats been going around) ranger is tolerated in WvW zerk afaik, but pretty solid at 1v1 and general, same with warrs.

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Posted by: Morpeth.5318

Morpeth.5318

PvE is still fun, PvP/WvW is a total disaster because of HoT (don’t bother unless you’ve grinded to the elite specs, and even then pvp is all about faceroll certain builds now, no variety, no strategy)

State of the game

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Posted by: Vayne.8563

Vayne.8563

PvE is still fun, PvP/WvW is a total disaster because of HoT (don’t bother unless you’ve grinded to the elite specs, and even then pvp is all about faceroll certain builds now, no variety, no strategy)

I don’t know, it doesn’t really take that long to get the elite specs in WvW without ever entering the new zone at all. And WvW seems to be more on the upswing than the down swing, after the new zone was replaced. Seems packed when I go in there.