State of the game from my point of view.

State of the game from my point of view.

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Posted by: Ausa.3471

Ausa.3471

So this is just a ranting n’ raving thread guys.

Its been 2 months since a lot of us have gotten to what we expected to be your end game content ANet. I know from the begging you said your whole game is “the end game” but a lot of have come to understand that was a lie. Karma rewarded in lower level zones doesn’t stack up to the karma rewarded in Orr. You expect a lot of us to grind for legendary’s but make it only doable for those of us who know how to work the Trading post or buy gold form various sites or from your cash shop. Im upset and I would like to know when I can expect a change for the better. Here are a few things im peeved about

Dungeons: A lot of people dont want to do these. They are buggy and offer no reward to 99.99% of the people who do them. That .01% are the people who got an exotic. The armor is nice but have the same stats as crafted armor making cosmetic at best. Im almost done with my Arah armor. Path 2 and 3 were hard at first but now after a week my group has fallen into the swing of things and we can clear them both in like two and a half hours. So your finale dungeon is on farm mode for 20% of the population. Thats not a good thing ANet.

Events: You do them once and your done. Those centaurs will always fight back and Plinx will always need to repair his hazmat suit. I cant lie some of your events are a blast. Anything that requires an asura is always fun. But events respawn so slowly in some areas and events outside of Malchors and cursed Shore give less karma and money, who honestly wants to grind for less?

WvW: This is the largest gimic I have ever seen. We dont get anything for doing wvw thats noticeable outside of wvw and the stuff we do get in wvw are lame like 3% chance to crit on a craft. When IoJ is whoop’in on Fort Aspenwood I want something to show for my time spent in there whoop’in on em. dont get me wrong t is indeed fun to run around in a huge zerg and fight other zergs. Nothing says fun quite like 60 people shooting at each other like we’re in the revolutionary war rocking those British firing squad tactics. Tokens are a kitten to get. If you kill someone you should get a token. Take a tower get 5 tokens. Take a keep get 10 tokens. Take the garrison get 25 tokens. Do a jumping puzzle get no tokens. This is pvp not a tomb raider game!

Spvp: Im only rank 3 in spvp so im not going to bullkitten you guys but king of the hill is lame and that’s all I have to say about that.

Farming for money: Lame and unrewarding. People say they get 15-20g a day and when I ask them how they say “I farmed Orr for 15 hours today. Stop feeling so entitled to everything and searching for instant gratification noob.” I farmed hill giants outside of freeport. I know something about grinding for satisfaction. Anyone who knows what im talking about fist bump. I liked the reduction in DR. It kind of crashed the market on the things I made money on but oh well thats life and an overall good change for the game. On the other hand there are so many crafting mats and gearon the tp you can’t make any money from farming unless your profit comes from vendor junk. Anyone remember when ectos were 22s? Anyone? We need something to take items off the tp. That means we need to upgrade gear every so often but that isnt going to happen for a while.

Legendary Weapons: Dont get me started on the ways you guys dropped the ball in this aspect of the game. A credit card and 1 million karma is all you need for these. Anyone I see with one in my mind is a gold buyer or had an entire guild help them and that opinion will never change. Why didnt you make these skill based? Why dont you need to do every path of every dungeon to get like… Gift of kitten muth’a kittener. The clovers would be ok if you had a 100% chance to get a clover. Lodestones should be bought with tokens not money. (Yes I know tokens drop from chests but the drop rate blows.) Why aren’t there recipes for precursors yet? Or better yet have the precursor be a reward for a quest? How about this

Twilight = 1 Gift of BAMF
1 Gift of twilight
1 Gift of Mastery (Replace the 250 shards with the 77 clovers)
1 Dusk
I’d be happy as hell if that was the case

Well thats all I have to say. I’d love to see what everyone else thinks. :>
(The Flesh Golem is Fred.)

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Posted by: AlexanderFaust.4518

AlexanderFaust.4518

An interesting read… though I think the question should be, not “if” they’ll change the game, but instead… “why” they would change the game.

If their logic is fail, then it wont matter “if” they change the game, due to their motivations being in the wrong direction.

IE: Legendaries are hard to get ~ ANet now have precursors drop from BLC’s.
#Justification would be that because legendaries are NOT stronger than exotics, that putting them in the BLC’s would NOT = buying power.

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Posted by: Ausa.3471

Ausa.3471

An interesting read… though I think the question should be, not “if” they’ll change the game, but instead… “why” they would change the game.

If their logic is fail, then it wont matter “if” they change the game, due to their motivations being in the wrong direction.

IE: Legendaries are hard to get ~ ANet now have precursors drop from BLC’s.
#Justification would be that because legendaries are NOT stronger than exotics, that putting them in the BLC’s would NOT = buying power.

Im not sure if they are or if they aren’t. I would like it if I could set a goal and work for it but farming money to buy something then farm more money too finish buying what I wanted is lame

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Posted by: AlexanderFaust.4518

AlexanderFaust.4518

@Ausa

Im not sure if they are or if they aren’t. I would like it if I could set a goal and work for it but farming money to buy something then farm more money too finish buying what I wanted is lame.

It doesn’t seem ANet are interested tbh ~

My motivations for change revolved around GW2’s potential to be a great MMO.

But as many people have replied back to my suggestion~ saying that GW2 = “Casual Fun”:: https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode/page/1 ~ I’d say they’re right.

Currently, GW2 is identical to an Elder Scrolls game… in that it has a beautiful open world, tons of solo play “events” and even some that you may need a Support NPC.

In total, GW2 isn’t an MMO and doesn’t bring anything new to the table, in that the “Public Quests” from Warhammer were more involved and unique than anything I’ve found in GW2.

In fact, you could push the warfront forward to the enemies capitol using the “Public Quests” in WAR ~ this involved teamwork and created a sense of community amongst your server/faction.

Meanwhile, everything in GW2 pushes players away from eachother:: https://forum-en.gw2archive.eu/forum/community/links/Article-A-history-of-MMOs-and-Console-games

At the end of the day, I think ANet are happy with GW2 being more in common with a console game, rather than an MMO ~ and there’s nothing wrong with that.

But at the same time, they shouldn’t sell or advertise GW2 as something it’s not (an MMO). This leads people to expect something GW2 cannot offer. Thus why so many people are upset and posting complaints. (beyond the bot problem).

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Posted by: Ausa.3471

Ausa.3471

@Ausa

Im not sure if they are or if they aren’t. I would like it if I could set a goal and work for it but farming money to buy something then farm more money too finish buying what I wanted is lame.

It doesn’t seem ANet are interested tbh ~

My motivations for change revolved around GW2’s potential to be a great MMO.

But as many people have replied back to my suggestion~ saying that GW2 = “Casual Fun”:: https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode/page/1 ~ I’d say they’re right.

Currently, GW2 is identical to an Elder Scrolls game… in that it has a beautiful open world, tons of solo play “events” and even some that you may need a Support NPC.

In total, GW2 isn’t an MMO and doesn’t bring anything new to the table, in that the “Public Quests” from Warhammer were more involved and unique than anything I’ve found in GW2.

In fact, you could push the warfront forward to the enemies capitol using the “Public Quests” in WAR ~ this involved teamwork and created a sense of community amongst your server/faction.

Meanwhile, everything in GW2 pushes players away from eachother:: https://forum-en.gw2archive.eu/forum/community/links/Article-A-history-of-MMOs-and-Console-games

At the end of the day, I think ANet are happy with GW2 being more in common with a console game, rather than an MMO ~ and there’s nothing wrong with that.

But at the same time, they shouldn’t sell or advertise GW2 as something it’s not (an MMO). This leads people to expect something GW2 cannot offer. Thus why so many people are upset and posting complaints. (beyond the bot problem).

Yeah I understand your point. But like you said they called it an mmo and I bought it because I like mmo’s. Oh well maybe they will change maybe they wont. we will just have to wait and see. Thats all we can do seeing how i’ve done everything else in the game. :>

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Posted by: NetherDiver.6079

NetherDiver.6079

MMORPG = Massively Multiplayer Online RPG.

I see that people’s expectations of what an MMO is have changed over the years. But GW2 is still massively multiplayer (say what you will about Dynamic Events being a “single player” affair, you’re still doing them with other people.).

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Posted by: AlexanderFaust.4518

AlexanderFaust.4518

MMORPG = Massively Multiplayer Online RPG.

I see that people’s expectations of what an MMO is have changed over the years. But GW2 is still massively multiplayer (say what you will about Dynamic Events being a “single player” affair, you’re still doing them with other people.).

When I talk to my friends of old, and why they use to play MUD’s, Asherons Call and Ultima Online ~ they always talk about the “community” and how back then, those games WERE Facebook. As in, a place for like minded people to gather, socialize and enjoy the craft.

GW2 doesn’t do that, and in my opinion is why WoW is still “king” ~ despite their outdated graphics and kung fu panda hijinks..

If you’ve ever heard someone shout “FOR THE HORDE!” ~ you can see without a shadow of a doubt that the game inspires and promotes a sense of community… for better or worse.

At the end of the day, can you really say that GW2 IS an MMO anymore than League of Legends, Team Fortress 2 or Playing Skyrim while talking to your friends on skype?

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Posted by: HawkMeister.4758

HawkMeister.4758

The biggest dropped ball has to do with the communication between players.

There is never really time to type and most are just able to fire of a “ty” or a smiley after a rez, if that.
It is in my opinion the major factor contributing to the harsh anti-mmo vibe(a Zerg fest is NOT an MMO) of this game. And its almost assured slide into the “niche” like LOTRO (Tolkien fans mostly) or EVE Online(space masochists).

A partnership with VIVOX for free voice chat would´ve been very beneficial IMHO.
But I guess nobody had that brainwave during the micro beta and after pushing that unfinished client onto us(see FPS problems in the Tech Support board).

Polish > hype

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Posted by: NetherDiver.6079

NetherDiver.6079

MMORPG = Massively Multiplayer Online RPG.

I see that people’s expectations of what an MMO is have changed over the years. But GW2 is still massively multiplayer (say what you will about Dynamic Events being a “single player” affair, you’re still doing them with other people.).

When I talk to my friends of old, and why they use to play MUD’s, Asherons Call and Ultima Online ~ they always talk about the “community” and how back then, those games WERE Facebook. As in, a place for like minded people to gather, socialize and enjoy the craft.

GW2 doesn’t do that, and in my opinion is why WoW is still “king” ~ despite their outdated graphics and kung fu panda hijinks..

If you’ve ever heard someone shout “FOR THE HORDE!” ~ you can see without a shadow of a doubt that the game inspires and promotes a sense of community… for better or worse.

At the end of the day, can you really say that GW2 IS an MMO anymore than League of Legends, Team Fortress 2 or Playing Skyrim while talking to your friends on skype?

I can understand the feeling of the lack of community, but idk, it’s there if you look for it. I’m in a good guild and there’s plenty of community there. We run dungeons, we do jumping puzzles together, we run WvW.

When you’re just running around the world and doing DE’s, teamwork isn’t required most of the time, but that can be said about WoW as well with their LFG system and when you’re just running around their world. If you wanted a sense of community in WoW, you’d join a guild, do heroics/raids, do PvP. You can find that in GW2 also, though we lack the Raiding equivalent. However, if you wanted to get a huge group together, you can do WvW and make a significant impact.

What makes GW2 an MMO is that hundreds of people (onot sure what the player cap is) can exist in the same instance. That doesn’t happen in TF2, or LoL.

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Posted by: BaconSoda.3976

BaconSoda.3976

I am confused. You’re saying there is no end game, but at the end of the post you attempt to legitimize this claim this by refusing to participate in the most end-game activity in Guild Wars 2.

Why would you participate in dungeons? Because you want a to craft a gift that requires those tokens. Why do you want to play WvW? Because you want 500 tokens for your Gift of Mastery. Why would you explore the zone and do lower level events? Because you want a gift of Exploration to make your Gift of Mastery. You can’t buy those things with a credit card, disregarding the fact that it’d take hundreds or thousands of dollars to buy enough gold to get a Legendary Precursor and the materials required to make a gift. This is a long term goal. Inside of that long term goal there are many short term goals. Aside from the Gift of Mastery and those dungeon tokens required for an individual gift, how you get there is up to you.

That last line is the part you’re so angry about. It’s baffling. You can do anything you want to get the goal you want. Set a goal for yourself.

You want Twilight? Lets start.

You first need a Gift of Metal. Lets get 250 of those ingots. That can probably be done pretty easily. But you also need a Gift of Magic, Gift of Might, and a Gift of Fortune. That means you should probably kill those enemies on the way to the nodes. Even in a level 1-15 zone, you still get level 72-80 rares to salvage for ectos!

But it might be easier to buy some of those things off the Trading Post. That’ll take some money. May as well do the Ascalon Catacombs to get your Gift of Ascalon and make some money when the Orichalcum nodes respawn. That’ll also help with your experience, which can’t be bought off the trading post, by the way, for a Bloodstone Shard.

But now I’ve gotten bored of trying to explain how incredibly time-consuming getting a Legendary Weapon can be. It’s even time consuming to talk about how time consuming it is. Tell you what: that sounds like prestige to me. Anybody who puts that many hours into the game is impressive somehow.

Someone said the problem is the community. I agree, but I don’t think it’s the friendliness of openness. It’s a strange misconception that we have to be shoehorned into something we generally hate to do. Arena.Net promised us a game where we can do almost anything to get to our goals. That’s what they delivered.

Do you like big raids? Go to the Straits of Devastation. Do you like organized parties? Do a Dungeon. Do you like open-world PvP? Play WvW. Do you like exploration? Do events. Set a goal for yourself while you’re doing it. That is your endgame. -Do what you want.-

Is that really so infuriating?