Static plot power?

Static plot power?

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Posted by: Agemnon.4608

Agemnon.4608

While our characters join and are promoted in the ranks of a society it seems like our plot power (and even gameplay power with scaling) stays constant throughout the game. I understand the need for some gameplay and story segregation or else Asura warriors wouldn’t even be playable and Charr warriors would be way OP but some confirmation of increased plot power would be nice.

Static plot power?

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Posted by: Ang.2157

Ang.2157

Asura warriors wouldn’t even be playable and Charr warriors would be way OP

I have to ask… WHY would that be a bad thing? Why does every race need to have the same stats and the same class choices?
Is it not enough that every class can fill every role thus removing the uniqueness of the classes?

Give norn a 5% strength, charr 5% crit, human 5% toughness etc. and limit their class choices based on lore.

Static plot power?

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

Asura warriors wouldn’t even be playable and Charr warriors would be way OP

I have to ask… WHY would that be a bad thing? Why does every race need to have the same stats and the same class choices?
Is it not enough that every class can fill every role thus removing the uniqueness of the classes?

Give norn a 5% strength, charr 5% crit, human 5% toughness etc. and limit their class choices based on lore.

WoW did that and no one can play tauren rogues =( Races should be completely cosmetic with story differences. Also, classes are unique as it is. Elementalist can switch between attunements, can slow down with ice field then pop a healing rain, then switch to fire to lay down AoEs and stack them with a radiation field. Thieves (and other classes as far as I know) don’t have that capacity (though thieves do get a poison cloud on their short bows), while other classes have different knockbacks, pets, deathshrouds, etc., that others don’t have. This isn’t as homogenized as SWTOR at least.

Static plot power?

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Posted by: Illushia.3721

Illushia.3721

Asura warriors wouldn’t even be playable and Charr warriors would be way OP

I have to ask… WHY would that be a bad thing? Why does every race need to have the same stats and the same class choices?
Is it not enough that every class can fill every role thus removing the uniqueness of the classes?

Give norn a 5% strength, charr 5% crit, human 5% toughness etc. and limit their class choices based on lore.

That goes against everyt ideal ANet has for the game.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

Static plot power?

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Posted by: Aldracity.9463

Aldracity.9463

What I hate is when your plot power goes up, but your actual power drops coughCadalbolgcough.

Although, I do admit that having all your enemies being grunts 99.9% of the time is kinda annoying in terms of storyline power progression. I mean jeez, I go from the mortal enemy of my race…to a bunch of zombies…to even more zombies… The only time I got to fight a dragon (up to Lv67 anyways) was a static fight where I stood off to the side and lolfight.