Static skills and ascended gear?
Agree this really makes Certain Classes below par of others, i’m not sure why they don’t scale.
There’s a bunch of stuff in the game that doesn’t scale at all with stats. Is there any plan to make these skills somehow scale with gear so they don’t become less useful as more ascended slots are added?
- Passive signet stats / other level-based stat buffs
- Necromancer minions
- Ranger pets
- Turrets
- Any other skill that summons allies (e.g. thieves, Warband, Hounds of Balthazar, etc)
Also, most stat buffs follow the formula of a (10 + level) bonus to a stat. This is linear, but gear stats grow exponentially with level, which means a higher level cap will very quickly rule out these abilities. Is there any plan to properly scale these skills as new gear is introduced? Or are they just going to fade away, which can already be seen with exotics?
Agree this really makes Certain Classes below par of others, i’m not sure why they don’t scale.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.