Stealth is Killing All Illusions Now

Stealth is Killing All Illusions Now

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

It’s an elite that is dodgeable that counters minions. Minions can be a core of a necro build but not a core part of the class. You can easily swap utilities if there are too many mesmers causing you problems. Mesmers are not able to swap illusions out for something else. If a necro elite or any other ELITE instantly destroyed our illusions for a short time, I would not be whining at all and deal with it despite it being a core mechanic for the entire mesmer class. This is why I have no sympathy for necros when it comes to minions and moa: I would have no sympathy for myself in that situations. Again, necros could use buffs for other reasons but don’t bring up moa.

Stealths last 3 seconds base duration and mesmers/thieves can bump it up to 4 seconds with traits. Phantasms attack every 3-5 seconds. Clones attack more often. It doesn’t take much timing to wait for those phantasms. Wait 2-3 seconds after they attack then stealth. Of the 4 stealth classes, they can stealth at least once every 20 seconds. Again, not dodgeable. So something that is a hard counter to basically 50% of mesmer effectiveness every 20 seconds or less.

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Posted by: Cush.4063

Cush.4063

Wait, so what happens when a mesmer stealths on another mesmer? hehe. Mesmer OP! jk. Anyways, I agree that this bug should be fixed. I also think that phantasms shouldn’t be able to still follow and attack you while being stealthed.

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Posted by: kylwilson.9137

kylwilson.9137

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Comparing a base profession mechanic (illusions) to an optional profession feature (minions) makes you sound laughable. I literally could care less about Necromancers, the cheesiest profession to deal with right now in sPvP, complaining about anything. Ever. Period. No just stop really.

Transformations are going to kill your summoned allies. It’s the one hard counter anyone has against that terribly handicapping joke of a petting zoo build.

\o/

Stealth is Killing All Illusions Now

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Posted by: ronpierce.2760

ronpierce.2760

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Comparing a base profession mechanic (illusions) to an optional profession feature (minions) makes you sound laughable. I literally could care less about Necromancers, the cheesiest profession to deal with right now in sPvP, complaining about anything. Ever. Period. No just stop really.

Transformations are going to kill your summoned allies. It’s the one hard counter anyone has against that terribly handicapping joke of a petting zoo build.

Says a Mesmer a class BUILD around stealth and literally confusing the enemy. Talks about cheese. At least I can’t stealth behind my AI that looks just like me. Get over yourself.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Curunen.8729

Curunen.8729

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Using one of the few stealth skills available (taking all 4 stealth skills is generally unnecessary) to cover the cast of a long cooldown elite is smart play.

I’m with DuckDuckBOOM on this – unless you’re 1v2+ or more mesmers all with moa, I don’t have much sympathy with necros on that, given how easily they can melt mesmers with conditions.

However back to the topic, that seems more interesting with illusions dying because they don’t have a target when they attack. Still worried about playing shatter vs thieves (or PU mesmers) now, but I’ll reserve judgement until I’ve tested it myself.

Stealth is Killing All Illusions Now

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Posted by: ronpierce.2760

ronpierce.2760

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Using one of the few stealth skills available (taking all 4 stealth skills is generally unnecessary) to cover the cast of a long cooldown elite is smart play.

I’m with DuckDuckBOOM on this – unless you’re 1v2+ or more mesmers all with moa, I don’t have much sympathy with necros on that, given how easily they can melt mesmers with conditions.

However back to the topic, that seems more interesting with illusions dying because they don’t have a target when they attack. Still worried about playing shatter vs thieves (or PU mesmers) now, but I’ll reserve judgement until I’ve tested it myself.

Make an MM I bet you 100 bucks I can get you every time with moa. The other thing is, in tpvp you can stealth before being seen and moa them. Do you even use your brains to think about REALISTIC scenarios? You can STEALTH cast a doom spell on an entire build. No sympathy, really? Just goes to show this entire forum is greedy “I don’t want counters but other people can be countered by me, no problem. It makes sense”. You people are childish and ignorant.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Otaur.9268

Otaur.9268

I’m getting really sick of thieves, their mechanics are so overpowered – not in the sense that they can kill easily, but nobody should be able to go that invisible, evade that many times and regen their health like it’s nobodies business.

Oh god more whining about thieves… They’ve already nerfed nearly every skill the thief has (even though thieves were never considered OP in beta and received no buffs after that) and put a WvW item to completely disable stealth, what more do you want?

Elementalist that you thieves 1 shot even with high armor say HI!

Blackfang’s Demon Alliance [BfDA]

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Posted by: Orpheal.8263

Orpheal.8263

This is no Bug, its absolutely the opposite..
Its basically a FIX, because now do react Clones like intended mechanically.

The Core mechanic of the Illusions is to disappear, when they lose their targets.
If you stealth, the illusion loses its target, so its absolutely normal and working like intended, that they should disappear.

Before of this Bug FIX, the illusions disappeared only, when a target got killed.
That was before of this Bug Fix the only way how the Illusions could lose their targets.

But as said, if someone goes into stealth, everybody, even real players lose their target.
SO it is absolutely legit that Illusions will disappear, if they lose due to stealth their target.

Its the most absolute smartest kind of reacting as a Thief onto a Clone Spammer Mesmer to let their clones lose their targets to turn the battle tactically to your advantage, other than spamming AoE#s in the hope to destroy the Illusions all quicker, before the Mesmer can shatter them all up in your face without that you can avoid that damage, because it would basically require of a player to have faster reflexes to dodge at the right moment, than the clones do explode and lets face it .. no human beign has such kind odf super reflexes … other than being so lucky to avoid the damage by a good timed preemptive dodge at the right time.

All classes have some kind of hard counters and it was important imo for overall class balance, that Mesmers with their Clones also receive “something” so that there exists at least 1 strategetical “weakness” of illusions that could be used agaisnt them in a battle to get a chance to find a bit easier the real Mesmer, unless the real Mesmer is at the moment also in Stealth.

PS: a good mesmer can still kill a thief effectively with the by this fix unaffected phantasms and with Condition Overload, as thieves still aren’t the best class, when it comes down to condition cleansing, at least not without losing some Damage potential.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Curunen.8729

Curunen.8729

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Using one of the few stealth skills available (taking all 4 stealth skills is generally unnecessary) to cover the cast of a long cooldown elite is smart play.

I’m with DuckDuckBOOM on this – unless you’re 1v2+ or more mesmers all with moa, I don’t have much sympathy with necros on that, given how easily they can melt mesmers with conditions.

However back to the topic, that seems more interesting with illusions dying because they don’t have a target when they attack. Still worried about playing shatter vs thieves (or PU mesmers) now, but I’ll reserve judgement until I’ve tested it myself.

Make an MM I bet you 100 bucks I can get you every time with moa. The other thing is, in tpvp you can stealth before being seen and moa them. Do you even use your brains to think about REALISTIC scenarios? You can STEALTH cast a doom spell on an entire build. No sympathy, really? Just goes to show this entire forum is greedy “I don’t want counters but other people can be countered by me, no problem. It makes sense”. You people are childish and ignorant.

No thanks – I have no interest in playing a necro.

Moa is a cheese skill (which is why I never use it), but it remains a waste of two cooldowns – only if the build is pure glass and follows up with heavy burst to finish is it deadly. That’s not specific to necros, but any class, so I don’t see why MM is so special.

But that’s a one trick pony, and will get kittened once a second player comes along.

Edit: And “don’t want counters”? What nonsense, of course I want counters – stealth is already enough of a counter and fighting a good thief with a shatter mesmer is one of the most fun things in the game for me.

(edited by Curunen.8729)

Stealth is Killing All Illusions Now

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>

Using one of the few stealth skills available (taking all 4 stealth skills is generally unnecessary) to cover the cast of a long cooldown elite is smart play.

I’m with DuckDuckBOOM on this – unless you’re 1v2+ or more mesmers all with moa, I don’t have much sympathy with necros on that, given how easily they can melt mesmers with conditions.

However back to the topic, that seems more interesting with illusions dying because they don’t have a target when they attack. Still worried about playing shatter vs thieves (or PU mesmers) now, but I’ll reserve judgement until I’ve tested it myself.

Make an MM I bet you 100 bucks I can get you every time with moa. The other thing is, in tpvp you can stealth before being seen and moa them. Do you even use your brains to think about REALISTIC scenarios? You can STEALTH cast a doom spell on an entire build. No sympathy, really? Just goes to show this entire forum is greedy “I don’t want counters but other people can be countered by me, no problem. It makes sense”. You people are childish and ignorant.

When a mesmer decides to blow a stun break, stealth and elite at the start of a fight, run away for a few seconds if you miss the dodge. They are in essence, swapping an elite+utility for a CHANCE to disable as many of your utilities/elites as you let them. Don’t let them destroy everything. If you see an enemy mesmer is on the opposing team, don’t blow all of your cooldowns at the start and only summon 2-3 minions instead of 5. Or just swap a few utilities out. When a mesmer moas myself on a necro, I manage just fine because my necro neither uses nor REQUIRES minions.

You are comparing a COMMON ABILITY that is a HARD COUNTER to the CORE MECHANIC of a ENTIRE CLASS to an ELITE that a counter to PART of a build. It is you that is being selfish and ignorant for thinking these are anywhere close to being on the same level of each other.

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Posted by: bwillb.2165

bwillb.2165

If they don’t fix this glitch… I am going back to D/P thief. Mesmer is the only reason D/P wasn’t the best class in gw2. All I do is stealth and hit a giant backstab. Then… you ded son. Everyone roll thief to send the message.

Better yet, roll a warrior. You don’t have to worry about managing stealth and initiative, do even more damage, and get a ton of free vitality and toughness equivalence.

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

As there are multiple threads on this topic, please direct your conversation to the existing one in the Game Bugs subforum: https://forum-en.gw2archive.eu/forum/support/bugs/illusions-dying-vs-stealthed-opponent