Stealth still bugged or intended?
Stealth has been like this since launch. Although other games reveal stealthers when they attack or take damage, anet chose a much more powerful stealth mechanic that allows perma stealth while in combat. Thieves will deny it, but there are known perma stealth builds. Culling make them really affordable, allowing max dps and perma stealth. I encourage you to send clear, respectful and persistent feedback to anet. It’s very I balanced.
@ Raph is Chilled
Just ignore Coumba’s drivel.
I assume you’re playing WvW where culling is a problem for all professions, but it effects stealth classes the most.
Luckily, in a recent interview with one of the main devs, Habib stated culling will be eliminated in the upcoming March patch. Having culling completely eliminated sounds like a big call, but nevertheless I’m expecting huge improvements. So just wait it out until ANet implement their fix.
Here’s the interview if you’re interested: http://www.mmorpg.com/gamelist.cfm/game/473/feature/7169/Guild-Wars-2-What-Marchs-WvW-Patch-Will-Bring.html
Thank you – but i’m more into spvp… Will this patch also change this issue for spvp?
Even when culling doesn’t factor in, I fought a thief last night in WvW. He was invis 98% of the fight due to him hitting another guys mesmer clones (which were standing there doing nothing) and by hitting turrets.
The initial REVEALED Debuff needs to be a lot longer as they said it themselves “We do not want thieves to be permanently stealthed, we want them to use it tactically” (or something very close to that). However they have done exact opposite and made them where they can constantly stealth.
In my opinion they should skip stealth and the initiative mechanic as a whole and rework the thief to work similar to other classes when it comes to CDs and such on skills. Currently they are more or less immune to side effects of chilled, since they have no CD on weapon skills.
Rework stealth into either an escape mechanic or an offensive mechanic similar to the benefit of stuns i.e stealth would allow you to attack unseen for 2-3 seconds, with weapon skill cds this wouldnt be much different than a class with a stun that gets to beat you for a while when you cant do anything in return. Of course the ability that stealths you should be on a similar cd to other classes stuns.
They can even make both types of stealth, one defensive escape kind and the offensive one.
Currently stealth is more permanent during combat in this game compared to pretty much any other MMO out there.