Stealth

Stealth

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Posted by: Monk Gerwin.7039

Monk Gerwin.7039

I think you all know what I’m talking about. Thieves. If you get attacked by a group and you’re not a thief (or a mesmer) you’re doomed. I, as an ele, hate it when thieves stealth and backstab. But that’s intentional. But whenever their health runs too low, they decide to stealth for 20 sec and run away. There goes your prize in the distance…

They’re the only profession that’s capable of just… ceasing battle. Are you in danger of getting killed? No problem! Just stealth for a way too long time and you’re completely out of danger! That in combination with a permanent 25% speed boost is just unfair.
Can’t you at least add a certain amount of cooldown to stealth?

Stealth

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Posted by: Kagee.8470

Kagee.8470

Point is? I don’t understand why anyone has a problem with thieves using stealth to run away.

Stealth

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Posted by: Phantax.1369

Phantax.1369

I guess he’s been nabbed a few times in PvP…lol

We’re not retreating… we’re advancing in a different direction !
Money can’t buy happiness, But it allows you to search in more places to find it !

Stealth

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Posted by: Auesis.7301

Auesis.7301

1) There is no such thing as just stealthing for 20 seconds on a whim. If you had played a Thief for a nanosecond, you would know that.

2) Other classes also have the choice of a 25% speed boost signet. This is not exclusive.

3) There IS a cooldown to stealth, if you deal any damage while in it. Again, you would know that if you had even tried playing a Thief. Also, if they DON’T deal damage and instead make a run for it, what have you lost? Nothing. That is a pressurised victory on your part. Don’t cry because you didn’t get your precious badge.

4) Elementalists are FAR better at ending a battle than Thieves are. Under pressure? No problem, I’ll just pop any defensive skills not on cooldown (including some invulnerabilties, something a Thief could only DREAM of), use my endless gap closers in the opposite direction and cover thousands of units of distance in a splitsecond while a Thief is burned out after 2 uses of Infiltrator’s Arrow, and his main source of long duration stealth (Refuge) is essentially a suicide.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Stealth

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Posted by: Moderator.6837

Moderator.6837

Hello,

There is already a dedicated thread about the thief here : The thief and its gameplay – Your feedback.

Therefore this one is now closed to avoid duplicates.

Thank you for your understanding.