Stereoscopic 3d and AMD

Stereoscopic 3d and AMD

in Guild Wars 2 Discussion

Posted by: dislexic.5197

dislexic.5197

I’m confused as to why an nVidia graphics card is required for 3d in game.
With Oculus Rift, and my own google cardboard it seems like it should be the simplest thing to display output as Side-By-Side regardless of brand.
I’m on the tridef trial but was thrilled when I saw the setting, less than thrilled when I saw it greyed out, and then dismayed when a few searches said it was only for nVidia. I had been hoping doing it ingame, as opposed to via tridef- may increase my framerate.

Stereoscopic 3d and AMD

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Posted by: Behellagh.1468

Behellagh.1468

Because AMD HD3D didn’t come out until early 2012 while nVidia 3D Vision was available since the late 90s with the last major rewrite of the driver in 2008. Heck I had a GeForce 2 card that came with shutter glasses, it’s been around that long with nVidia.

So like other decisions it was based on what was around and well understood while the game engine was under development.

We are heroes. This is what we do!

RIP City of Heroes

Stereoscopic 3d and AMD

in Guild Wars 2 Discussion

Posted by: dislexic.5197

dislexic.5197

I can understand that but shouldn’t it be simple to patch in? Tridef can do it for numerous games for $50. Would be a nice selling point for expansion to have a little oculus and google cardboard logos on the back. Some people would likely buy the game just for that reason alone.

Stereoscopic 3d and AMD

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Like the Dx11/12/Mantle/Vulkan crowd you are under the assumption that they should be actively rewriting their engine for every new thing that comes out.

That kind of rework doesn’t happen in the real world unless you either have a lot of money coming in, you sell your own engine or you share your engine across multiple games. It’s a resources needed/cost Vs payback decision. Look how long it took them just so we can have some minor camera adjustments.

We are heroes. This is what we do!

RIP City of Heroes

Stereoscopic 3d and AMD

in Guild Wars 2 Discussion

Posted by: Sandpit.3467

Sandpit.3467

It’s no better on an nVidia, the box is greyed out unless you have a full 3D monitor setup too.

I too tried google cardboard and (due to poor 3D support in GW2) used tridef and kinked my phone with KinoConsole. There are two downsides, one is the price of tridef, the other is how poor Google Cardboard is, the 25mm lens and too small inter-pupil distance gives you bad eye strain as you peer though a small hole to see only half of the screen.

What works a heck of a lot better is to spend a (little) bit more on one of the plastic google cardboard like gadgets with adjustable inter-pupil and 34mm lens. I have a colorcross and it is massively better. So the only downside is that GW2 doesn’t give you a SBS setting.

We are at the dawn of VR in games, GW2 is well set to early adopt this but needs a little bit more from the devs. I too hope they do a little more to support this, I suspect they just didn’t consider this use case when they added the limited 3D support, hopefully it is cheap to add native so we don’t need tridef.

It’s particularly good if you turn the interface off (Ctrl-Shift-H), I recommend that for standard monitor play from time to time if you just want to wander around chillin.

Stereoscopic 3d and AMD

in Guild Wars 2 Discussion

Posted by: Geekfox.4267

Geekfox.4267

Guild Wars 2 was designed with Nvidia 3D Vision support in mind. However, a major change with the game feature and content last month made stereoscopic rendering not worth it in game due to massive rendering issues with shadows and ground effects when 3D is enabled. Currently, ANet said they do not support the use of 3D Vision.