Stereoscopic 3d and AMD
Because AMD HD3D didn’t come out until early 2012 while nVidia 3D Vision was available since the late 90s with the last major rewrite of the driver in 2008. Heck I had a GeForce 2 card that came with shutter glasses, it’s been around that long with nVidia.
So like other decisions it was based on what was around and well understood while the game engine was under development.
RIP City of Heroes
I can understand that but shouldn’t it be simple to patch in? Tridef can do it for numerous games for $50. Would be a nice selling point for expansion to have a little oculus and google cardboard logos on the back. Some people would likely buy the game just for that reason alone.
Like the Dx11/12/Mantle/Vulkan crowd you are under the assumption that they should be actively rewriting their engine for every new thing that comes out.
That kind of rework doesn’t happen in the real world unless you either have a lot of money coming in, you sell your own engine or you share your engine across multiple games. It’s a resources needed/cost Vs payback decision. Look how long it took them just so we can have some minor camera adjustments.
RIP City of Heroes
It’s no better on an nVidia, the box is greyed out unless you have a full 3D monitor setup too.
I too tried google cardboard and (due to poor 3D support in GW2) used tridef and kinked my phone with KinoConsole. There are two downsides, one is the price of tridef, the other is how poor Google Cardboard is, the 25mm lens and too small inter-pupil distance gives you bad eye strain as you peer though a small hole to see only half of the screen.
What works a heck of a lot better is to spend a (little) bit more on one of the plastic google cardboard like gadgets with adjustable inter-pupil and 34mm lens. I have a colorcross and it is massively better. So the only downside is that GW2 doesn’t give you a SBS setting.
We are at the dawn of VR in games, GW2 is well set to early adopt this but needs a little bit more from the devs. I too hope they do a little more to support this, I suspect they just didn’t consider this use case when they added the limited 3D support, hopefully it is cheap to add native so we don’t need tridef.
It’s particularly good if you turn the interface off (Ctrl-Shift-H), I recommend that for standard monitor play from time to time if you just want to wander around chillin.
Guild Wars 2 was designed with Nvidia 3D Vision support in mind. However, a major change with the game feature and content last month made stereoscopic rendering not worth it in game due to massive rendering issues with shadows and ground effects when 3D is enabled. Currently, ANet said they do not support the use of 3D Vision.