Still no fixes to condition builds planned?
Seriously, should we just give up about this or what? 5 months into release and still condition builds are entirely obsolete in dungens/fractals/bosses of any kind/organized group play.
Any condition build worth running is able to get >15 stacks of bleed continously by itself (and this is a very conservative estimation, should actually be for most cases), burning is always up anyway and poison does next to nothing. This invalidates quite a lot of build options, and it’s not like we had great build diversity do begin with…
Also : Conditions are awful against objects, making condition builds a huge liability for certain dungeon paths.
I’m in complete agreement : As things stand, condition-based builds just aren’t up to scratch in party-based PvE.
Seriously, should we just give up about this or what? 5 months into release and still condition builds are entirely obsolete in dungens/fractals/bosses of any kind/organized group play.
Any condition build worth running is able to get >15 stacks of bleed continously by itself (and this is a very conservative estimation, should actually be for most cases), burning is always up anyway and poison does next to nothing. This invalidates quite a lot of build options, and it’s not like we had great build diversity do begin with…
Also : Conditions are awful against objects, making condition builds a huge liability for certain dungeon paths.
I’m in complete agreement : As things stand, condition-based builds just aren’t up to scratch in party-based PvE.
And by awful you mean completely useless they actually said that they are going to change that, but I am still waiting.
Seperate Bleedingstacks for each player would be everything I want.
Currently playing Heart of Thorns.
I would love to see changes to condition builds, they are my favorite and all I play. I try to group with people who dont bleed much so I know I will have DPS. Though I currently dont feel I hinder the group even if there are other Bleeders. Epidemic is wonderful in dungeons to help wipe trash all the faster.
Objects is just annoying though. I can bleed Rock elementals, I can bleed ghosts who have no bodies, I can burn them all too, but a Box made of wood I can not burn?
I’ve posted on this many times. My desire is to see sustained damage equal the direct damage classes. And, though perhaps less serious, the issue with environmental destructibles is probably the most annoying thing day in-day out as you play through the game. It really needs to change in a big way.
Seperate Bleedingstacks for each player would be everything I want.
I would love to see this, I don’t like how its possible for one person in full condition gear to not contribute as much due to his/her stacks being overwritten by other players with weaker stats.
Elementalist
The Dragonfly Effect [Phi]