Still no fun to me

Still no fun to me

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Posted by: Gizmo.8623

Gizmo.8623

Another patch on, boxes are rewarding, farming continues.
I’ve went to Cursed Shore to do some temple bashing for fun.
Luckly there was an event going, so I’ve joined up.
Fight was like any other – #1 pew, pew and was over in 2 minutes, In meantime we killed some champions (pew pew).
I’ve gained a lot of new T7 materials, some rares, etc. No big deal.
After that I’ve started to wonder what to do next with my engineer. I’ve went to other temples to buy some exotic armor. Then… well, there’s nothing to do.
Oh, a zerg train is going on. I’ll join for a sec. Ok, they are going for giant champ. They just teleported. I’ve teleported too. After few seconds after it loaded, the champ was dead and zerg was going to fish champ. I’ve tagged along with haste on. I’ve managed to get 1 shot. Of course no reward for me. Then they teleported to shark, while I’ve been watching something on map I knew that I don’t have chance to score. Then I knew that zerg will come for wizard. I’ve teleported there. But still I didn’t manage to get reward, just everyone was ahead despite me having haste.

THIS is fun? I’ve just exited the game.
Devs, please. Change just a few numbers on these guys to make them tiny bit longer to kill. From 5 seconds to at least 10, maybe 12.
And make them spawn a bit less frequently.
It kills all the pleasure on being on map. What can I do with lvl 80 if not joining the most lucrative activity? Evens don’t award even a fraction of one champ box.

Why didn’t you improve event rewards? Why your game has become just about farming. Just collecting random materials for no purpose at all? Why drops are random? Why do you fear that everything can divide the community?
That all would want to farm one boss and not the other? That it will be hard to find a group?
Awake from your berserking 2-week content release and do meaningful updates. I know that you are passionate and I bet that there are wonderful things incoming. But why these content patches are so poor in realising the main FOUNDATION of Guild Wars 2 – having fun while playing with others?
You know why I think that? It’s because just about every piece of content is worse playable the more players are participating. If we have zerg, no death is important, no downed player matters. It’s random! If you go down or die, if you get healed of ressurected, if you use some skill or not. It’s ONLY about having enough dmg for loot.
It’s about being ahead of the crowd if you even want to have a CHANCE of getting loot. There’s no communication, no cooperation, no helping, no participating, groups are for being able to reconnect after disconnect.

Please, make a meeting, gather staff, go to Desolation at 8PM. european time and go to Cursed Shore. Join the ‘fun’ and then discuss if you like it. If not, DO SOMETHING ABOUT THIS. If yes, well, my case is closed.

I hope that Tequatl change will be positive, that it will really be fun and that it won’t be long before other bosses and many champions are FIXED like Tequatl.
But now start working on what you have. Things that should be from the start can wait another month or two, those who were waiting for them left till now, so it don’t matter so much. What matters is that existing content is not designed for what’s going on in reality, imo.
There are no 10-15 person groups tactically fighting these simple champ mechanics. There are 40 person trains who don’t even recognise boss attacks. See attached screenshot. This is how champ fights looks like (and it still do not reflect how bad it really is). And they are over in few seconds (I know that this isn’t Cursed Shore but it’s like that everywhere). BTW, it’s hard to find my character even though I know that he is exactly at the center…

If you want to comment this post, don’t troll, don’t spam meaningless messages. Give some feedback. This game deserves more. And should deliver more.
There really must be PTR where every piece of new content or change should be tested by zerg with Anet employees playing, who would instantly receive realistic feedback.
Dozens of posts on forums won’t be better than participating with proper target group.

Please consider all this when you will be implementing new changes.

Attachments:

(edited by Gizmo.8623)

Still no fun to me

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Posted by: Namu.5712

Namu.5712

Think the problem is once the zerg is large enough champs just don’t scale that well in some areas and drop in a matter of seconds. if it takes a group of 10 to kill a champ in 30 seconds it should take a group of 100 to kill a champ in 30 seconds. not 3 seconds.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The only fix I can see for zerging is instanced play. Zone population caps might work. However, scaling is supposed to adjust events, but has produced poor results. Scaling does not seem to extend up high enough. At the high end for number of players, mobs die very quickly. Moderate numbers of players bump the scaling so that champions take longer to kill than if you’d soloed one with no one else around.

Massive fights are cool in theory, but in practice are a mess. The art in this game is so amazing, it’s a pity that mostly all you see in these fights is a massive melange of color.

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Posted by: Peets.8529

Peets.8529

Actually it’s a our own fault. I always try to avoid zergs. But most people actually like to zerg cause they want everything easy. They should make it so that content gets really hard when more then 30 people are around. This might help to kill zergs?
But then it’s very hard to make content for large groups.

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Posted by: No Walking.6349

No Walking.6349

Ah finally, proof that the game we’re all playing is no fun……………………….

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Posted by: Gizmo.8623

Gizmo.8623

Ah finally, proof that the game we’re all playing is no fun……………………….

Please, point me to where did I say that “the game is no fun”.
If you cannot, then spend a while pondering why did you put this valueless post while I specifically asked not to in my thread.

As to other responses:
Scalling is very messed up. Normal champion mobs should have base health a lot bigger (for easiest change possible) to prevent situations that they are defeated in few seconds.

I was thinking of instance champ fights a long time ago, but it did have it drawbacks, and very serious: when fight start, people are ‘teleported’ to instances and after the fight they are ‘teleported’ back. What if they choose to leave fight – another ‘teleporting’. This would create a lot of loading screens, especially troublesome for people who don’t enjoy ‘screen flickering’ that often.

There is no avoiding the zerg, because: it’s a fastest way to kill champ and get loot, zerg will always be in most lucrative place. If you want to do interesting and rewarding event, there is sure to be big group of players there. If you don’t, well, now we don’t have many other ways to get materials and equipment in open world.

If battles with champ would be scalled dynamically, this could easily be exploited – for instance – zerg waits for a smaller group to damage champ to 15% health, and then everyone joins for a quick kill.

I agree that content for a large group of players is very hard to do. Now, in a whole game, is there even one that is fun for, let’s say, group of 25+ players? I think not, which is really unbelievable for me.
New Tequatl should be good but it’s only one boss out of tens of others.

And there should be a definite way to lower the FX of effects while fighting a champ with large group of players. New option of dynamic detail isn’t having impact at all (for me at least).

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Posted by: MokahTGS.7850

MokahTGS.7850

Points to the OP title

Do the words in your own title mean something different to you or did you not understand what it means and just type randomly?

It’s too bad the game isn’t fun for you. Many people like it. Maybe you should spend your time elsewhere where you enjoy things.

If your point is that champion hit points should be increased then you should change your title to reflect that main point. If your main point is say the game isn’t fun, then don’t say that you didn’t say it wasn’t fun…since you did…in the title.

(edited by MokahTGS.7850)

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Posted by: Supreme.7352

Supreme.7352

Please, point me to where did I say that “the game is no fun”.

The title?

Still no fun to me

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Posted by: Gizmo.8623

Gizmo.8623

Guys, really, the title says that “the game is not fun”?
The main activity and activity promoted by Anet is by no means “the game”. There are hundreds other things to do than doing this very importat thing and they are fun. The game loses it’s value due to this not-fun activity but still is fun thanks to quantity of other fun activities. Should I add “to me”? Clear now?

But of course you just want cheapest laugh of person who tries to point important flaws in game. Please do but note that you are just wasting my time and everyone’s who would like to read this thread.

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Posted by: folly dragon.4126

folly dragon.4126

I still say, they need a map like in WVW chalk full of veterans and champions, you could hold a keep for bonuses or let the denizens conquer it. It could be the ultimate massive zerg hardmode.

But yes, there is definately scaling problems.

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Posted by: Supreme.7352

Supreme.7352

Guys, really, the title says that “the game is not fun”?
The main activity and activity promoted by Anet is by no means “the game”. There are hundreds other things to do than doing this very importat thing and they are fun. The game loses it’s value due to this not-fun activity but still is fun thanks to quantity of other fun activities. Should I add “to me”? Clear now?

Fun is subjective. When you say “the game is not fun” and “the game is not fun to me”. You’re saying exactly the same thing.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Maybe a better title would be “Zerg gameplay not fun”?

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Posted by: scerevisiae.1972

scerevisiae.1972

well, WVW vets and lords should be a lot tougher for starters.

downed state is bad for PVP