Stop nerfing PVE

Stop nerfing PVE

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Posted by: Katre.1084

Katre.1084

Its getting really old and you are ruining people’s pve builds. Please remember the pve crowd are the ones buying gems so it is in your best interest not to ruin the game for us every other month. We may change our game style, or we may leave, but we dont forget. Im still hurting from all of the pve nerfs back in GW1 for goodness sake. I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers. If a skill is too powerful in pvp, all that you have to do is adjust the numbers for the skill in pvp, not change the whole thing and mess up pve. Druid healing too much in pvp? Why can you just adjust the numbers in pvp only. Is a certain warrior skill to op? Well then just shave down the damage in pvp. It makes sense to the player base, why cant you see it?

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Posted by: UnbentMars.9126

UnbentMars.9126

I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”

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Posted by: Seabreeze.8437

Seabreeze.8437

There will never be a true balance until they separate PvP from PvE entirely, and have separate balancing for each mode. Yeah it’s more work, but trying to keep them uniform across the board is only hurting the game, in my opinion.

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Posted by: Inoki.6048

Inoki.6048

There will never be a true balance until they separate PvP from PvE entirely, and have separate balancing for each mode. Yeah it’s more work, but trying to keep them uniform across the board is only hurting the game, in my opinion.

More work but they have the resources. We made sure of that with our wallets. I’d say they don’t appreciate us as much as we deserve for leaving them with our money.

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Posted by: Death Aggro.9602

Death Aggro.9602

Did you ever stop to think that maybe those skills were also too OP for PvE???

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Posted by: Daddicus.6128

Daddicus.6128

I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board

Incorrect, as the OP pointed out. GW1 separated them when it made sense to do so.

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Posted by: PopeUrban.2578

PopeUrban.2578

I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers.

Having worked in the games industry for five years, I regret to inform you that I have never worked for, interviewed with, attended a meeting at, or visited a single game development, visual effects studio, or publisher that has a business dress code.

Some people prefer to be a little dressier, but it is generally left up to employee preference.

It is a cultural norm in the games industry, and most of the tech industry, to have moved past the false assumption that dressing in suits or shirts and ties actually makes people more productive or better at their jobs.

Evidence has actually suggested the opposite. The more freedom people have in terms of personal expression in the work place, the more comfortable and thus productive they are likely to be.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Belzebu.3912

Belzebu.3912

I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers.

What?
Developers in general doesn’t follow any dress codes, they wear whatever they feel more comfortable with (I’ve seen a company with a developer wearing jammies because he felt like it), and that happens usually because clients doesn’t see them, depending on the company not even the Sun light see them haha.

But back to the main subject, yeah they need to separate skills into PvE and PvP more often, we currently have skills that works differently between modes but it should be used more.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: SpaceCowKing.4658

SpaceCowKing.4658

I used to work for a financial firm in a building that also housed a computer graphics company that worked on Pixar films. They would go to work looking like they just literally rolled out of bed!!

And how we envied them

(edited by SpaceCowKing.4658)

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Posted by: Eirdyne.9843

Eirdyne.9843

I don’t think the game designers had the good sense to think, “Hey, why don’t we put PvP, WvW, PvE, Dungeons, Fractals and Raids into the script in such a way that they’re mathematics do not overlap? That would be such a great way to avoid a ton of work for ourselves and ruin a player class!”

Instead they thought, “Hey, let’s make everyone run on just one thing because that’s easier (for us)!”

In general humanity always chooses the worst choice first. Probably now it’s hardcoded so we’re stuck with that decision.

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Posted by: Atharian.7092

Atharian.7092

Oh please, even PvE is imbalanced in many areas. Some classes are simply better than others at certain things. Just look at the 10 man raids with 3 Revenants and 3 condition Engineers. You can worry about PvE nerfs when PvE is actually balanced.

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Posted by: Makai.3429

Makai.3429

The biggest issue I have with their refusal to split skills and traits is the lack of consideration for what it takes to acquire equipment. PvE players can sink lots of time and gold into a perfect set only for it to be marginalized (and without so much as an explanation); meanwhile PvP players just have to click a few times and they can easily adjust. This is why I’ve always been hesitant to invest in high end skins. What’s the point of going on that legendary journey towards a precursor if it’s attached to a skill that gets nerfed thanks to a different game mode?

I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board

www.guildwars.com

Proud disabled gamer. Not everyone has the capacity to git gud.