Stop nerfing PVE
I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
There will never be a true balance until they separate PvP from PvE entirely, and have separate balancing for each mode. Yeah it’s more work, but trying to keep them uniform across the board is only hurting the game, in my opinion.
There will never be a true balance until they separate PvP from PvE entirely, and have separate balancing for each mode. Yeah it’s more work, but trying to keep them uniform across the board is only hurting the game, in my opinion.
More work but they have the resources. We made sure of that with our wallets. I’d say they don’t appreciate us as much as we deserve for leaving them with our money.
Did you ever stop to think that maybe those skills were also too OP for PvE???
I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board
Incorrect, as the OP pointed out. GW1 separated them when it made sense to do so.
I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers.
Having worked in the games industry for five years, I regret to inform you that I have never worked for, interviewed with, attended a meeting at, or visited a single game development, visual effects studio, or publisher that has a business dress code.
Some people prefer to be a little dressier, but it is generally left up to employee preference.
It is a cultural norm in the games industry, and most of the tech industry, to have moved past the false assumption that dressing in suits or shirts and ties actually makes people more productive or better at their jobs.
Evidence has actually suggested the opposite. The more freedom people have in terms of personal expression in the work place, the more comfortable and thus productive they are likely to be.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers.
What?
Developers in general doesn’t follow any dress codes, they wear whatever they feel more comfortable with (I’ve seen a company with a developer wearing jammies because he felt like it), and that happens usually because clients doesn’t see them, depending on the company not even the Sun light see them haha.
But back to the main subject, yeah they need to separate skills into PvE and PvP more often, we currently have skills that works differently between modes but it should be used more.
(and the other 8 elite specs maxed too)
I used to work for a financial firm in a building that also housed a computer graphics company that worked on Pixar films. They would go to work looking like they just literally rolled out of bed!!
And how we envied them
(edited by SpaceCowKing.4658)
I don’t think the game designers had the good sense to think, “Hey, why don’t we put PvP, WvW, PvE, Dungeons, Fractals and Raids into the script in such a way that they’re mathematics do not overlap? That would be such a great way to avoid a ton of work for ourselves and ruin a player class!”
Instead they thought, “Hey, let’s make everyone run on just one thing because that’s easier (for us)!”
In general humanity always chooses the worst choice first. Probably now it’s hardcoded so we’re stuck with that decision.
Oh please, even PvE is imbalanced in many areas. Some classes are simply better than others at certain things. Just look at the 10 man raids with 3 Revenants and 3 condition Engineers. You can worry about PvE nerfs when PvE is actually balanced.
The biggest issue I have with their refusal to split skills and traits is the lack of consideration for what it takes to acquire equipment. PvE players can sink lots of time and gold into a perfect set only for it to be marginalized (and without so much as an explanation); meanwhile PvP players just have to click a few times and they can easily adjust. This is why I’ve always been hesitant to invest in high end skins. What’s the point of going on that legendary journey towards a precursor if it’s attached to a skill that gets nerfed thanks to a different game mode?
I agree with you, but unfortunately it’s not going to change. Every game with PvP and PvE makes changes based on PvP across the board