First, a little back story: I started playing at headstart, and am still loving the game. However, I made a mistake early on that I fear there is no way to recover from; I decided not to run dungeons right away, mostly because it was my understanding (gleaned from posts here and on Reddit) that dungeons were pretty buggy at the beginning, and that balance and difficulty adjustments were on the way.
Now that the initial hubbub has died down, I decided to try and do the story modes for all the dungeons. I wanted to do this not so much for rewards, but to get a little more insight into the world of Tyria. Many ANet employees (including the lovely & talented Ree Soesbee) poured their hearts and souls into giving us great lore and stories to explore, and I would like to experience as much of it as possible.
Which brings me to the problem at hand: Because you only get rewards from the first running of a story mode (a decision that I agree with, btw; story mode shouldn’t be for farming), it has become nearly impossible to scrounge together a group to do them. Check out gw2lfg.com, and select a random story mode if you don’t believe me. On the rare occasion that I have time to spam lfg over & over again for hours to scrape together a group, there has, without fail, been at least one person who has run the dungeon before, and who insists on skipping cutscenes, then running ahead and dying because some of us would actually like to experience the STORY. This person invariably either just quits the group, or starts demanding that people skip cutscenes because he “doesn’t have time”. I feel obligated to mention that he’s not the one who just spent 2-3 hours trying to get a group together, only to have it all fall apart.
Unfortunately, even if we do get the whizbang cross-server LFG tool that the players have been demanding, it will not solve this problem. As a matter of fact, it will likely only make it worse.
So what to do? One idea I’ve seen tossed around occasionally is the return of Henchmen. This idea gets poo-pooed pretty quickly most of the time, but most of the arguments I have seen against it would be assuaged by limiting their use to story modes, which aren’t really farmable.
Henchies would effectively allow behind-the-curve players, who either avoided dungeons as I did or simply didn’t start playing at launch (we’re bound to see a bump in new players after x-mas, for instance) to really get into the meat of the Destiny’s Edge storyline. Without the supporting story offered up in Storymodes, Logan, Caithe, Rytlock, Zojja, and Eir really just come across as petulant, whiny children (OK, maybe not Caithe. She seems like she’s got a good head on her.. uhm.. stem?) who can’t get along. Heck, without storymodes (or having read Edge of Destiny), it would be virtually impossible to determine why we should even care that they can’t get along.
As far as who the henchmen would be, the personal story provides NPC after NPC whose use seems to just, well, end. It’s especially sad for Charr characters who invest quite a bit of time in the early levels rebuilding their warband, only to basically abandon every one of them at level 30 when they choose an order. To my knowledge, characters of every race cobble together a ragtag bunch of adventurers in the first 30 levels, but it seems more poignant for Charr (Poor Dinky!). These NPC’s go and live in your home instance, but they do absolutely nothing other than serve as set dressing. Let’s dust them off and put them to use!
tl;dr: Storymodes could be made more-or-less soloable with the addition of henchmen, thereby eliminating the need to spam LFG to get people to run something with next to no rewards. This would open a large section of the game (and lore) to players who might otherwise be unable to spend the time to get a group together. The lore of this game, for me at least, is a reward in itself. It would be really nice to be able to experience the story behind the dungeons without having to resort to a titanic cat-herding exercise just to get started.