Story involvement and recognition
I still haven’t exactly gotten over how all the reward you get from killing the Elder Dragon that threatened the whole world is just ONE pact victory token. It’s tradeable and all, but the Pact requisitioner is one stingy kitten.
There would have to be a whoooole team of developers, and a GOOD ONES… to completely revamp the story. It’s all bad now. There were topics about it already. Missions are far to simple, story is far to short… there isn’t really any diference between orders. Priory or Whispers… i feel practicaly like it’s vigil everywhere. There should be significant diferences, many puzzles and examinations here, mostly stealthing and stuff there… or assassinations or something. Lots and lots of missions to just earn the reputation to progress with main story. Couple quests and you are suddenly the emperor of tyria. Boohoo. The ending is most disapointing + what you said, about the character being just put in the story… home instance is just one part of that. It’s like it doesn’t even exist. Why it’s even there. Should be much improved as well.
We can discuss about the story for months, it has a huge potential. It’s just that the way they do it… mostly content in games is done for dungeon/gold farmers nowadays, which can be seen when you enter the world. It’s really sad…
Anet made a design decision with LS, originally, not to ‘recognize’ players because it could lead to issues later in the story arcs – how does one address someone that didn’t do previous arcs? How much recognition should individual characters get? And so on. In addition to that, there’s some extra costing and work involved. However, they might be changing this a little bit, as we’ve seen with some of Scarlet’s dungeon lines. Wooden Potatoes discusses it a bit in his LS Clockwork Chaos Recap:
Yeah, it sounded like we were just a commoner during the scarlet patch. Roxy and brahan takes away all the credit. I blame logan for everything if only he didnt run away. XD