Story involvement and recognition

Story involvement and recognition

in Guild Wars 2 Discussion

Posted by: F I R S T.3976

F I R S T.3976

For cryin out loud, when will this npc from my story recognize me? I deserve something for what i’ve done. I’ve manage to unite the whisper, priory, and, and the vigil. I stood side by side with trahern or whoever that sylvari guy(did not do anything at all) was and fought against zhaitan and his never ending army of the undead. I was recognized as the commander via story and even stronger than the destiny’s child or edge combined. To hell with that, i have 2 legendaries already. I love the story and i admit being a fanatic would expect something and at least get the respect i deserved from this programmed npcs and not refers to me as “hey, you”. I was even there when roxy and braham was cryin over their lives. I do hope anet do something about this and i am sure there are lots of fanatics out there too.

What doesn’t kill you makes you stronger

Story involvement and recognition

in Guild Wars 2 Discussion

Posted by: Hayashi.3416

Hayashi.3416

I still haven’t exactly gotten over how all the reward you get from killing the Elder Dragon that threatened the whole world is just ONE pact victory token. It’s tradeable and all, but the Pact requisitioner is one stingy kitten.

Story involvement and recognition

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Posted by: Northelius.5381

Northelius.5381

There would have to be a whoooole team of developers, and a GOOD ONES… to completely revamp the story. It’s all bad now. There were topics about it already. Missions are far to simple, story is far to short… there isn’t really any diference between orders. Priory or Whispers… i feel practicaly like it’s vigil everywhere. There should be significant diferences, many puzzles and examinations here, mostly stealthing and stuff there… or assassinations or something. Lots and lots of missions to just earn the reputation to progress with main story. Couple quests and you are suddenly the emperor of tyria. Boohoo. The ending is most disapointing + what you said, about the character being just put in the story… home instance is just one part of that. It’s like it doesn’t even exist. Why it’s even there. Should be much improved as well.

We can discuss about the story for months, it has a huge potential. It’s just that the way they do it… mostly content in games is done for dungeon/gold farmers nowadays, which can be seen when you enter the world. It’s really sad…

Story involvement and recognition

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Anet made a design decision with LS, originally, not to ‘recognize’ players because it could lead to issues later in the story arcs – how does one address someone that didn’t do previous arcs? How much recognition should individual characters get? And so on. In addition to that, there’s some extra costing and work involved. However, they might be changing this a little bit, as we’ve seen with some of Scarlet’s dungeon lines. Wooden Potatoes discusses it a bit in his LS Clockwork Chaos Recap:

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Story involvement and recognition

in Guild Wars 2 Discussion

Posted by: F I R S T.3976

F I R S T.3976

Yeah, it sounded like we were just a commoner during the scarlet patch. Roxy and brahan takes away all the credit. I blame logan for everything if only he didnt run away. XD

What doesn’t kill you makes you stronger