Storyline missions are painful

Storyline missions are painful

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Posted by: shaman.1938

shaman.1938

I just finished doing one called The Ghost Rite and I liked the premise and the storylines as a rule (though the copying of some part verbatim is a bit annoying) BUT the actual missions feel like they were just intended at times to wipe out the players several times ..

as an elementalist this last one was bad as you get all your attacks being AE damage and only you one heal (one a 25 to 30 second timer) and I seem to take A LOT of damage especially since I am argoing too much every time i attack ..

most wave battles give you a bit of a break to heal up before the next wave BUT this one didn’t.. the one before that was likewise a pain as I had to avoid using anything AE related as the mobs were often too clumped up to use it since I pulled the agro of too much..

just a thought and question and I am sure i asked it a LOONNNGGG time ago since I bought the game when it came out but not sure

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Posted by: Mudran.8105

Mudran.8105

I have to say that my friend quitted this game yesterday because lvl 40 storyline was too hard for his elementalist and he couldn’t imagine how he would do even harder later chapters – esp. Orr. What could be soloable for some classes is not with another one. And they want to make the new content even more challenging.
What I was told the elementalist has low HPS and range of his attacks it too close with only one heal a and big CD on skills. Also the close ranged skills are not instant, but anyone can interrupt them, Staff, which would have higher range have no real DPS, so the class is really painful. With a lot of fighting since lvl 60, it is 1/3 of the game that is constant dying in the most annyoing way. I really wish developers would listen to ordinary players who want to have just fun and make personal story challenging according to the will of a player.

I’m no expert but what I see as the biggest problem of this game in fights is that mobs are designed to use all skills with conditions, interrupts and stuns as players, but devs don’t realise that while a player have to think before he does something, the ordinary mobs do everything instantly and without any mistakes, so yes in the end it is just 100 ways of dying – it is not a challenge because the fights are not fair. I think that if they would fix this kind of behaviour of ordinary mobs then half of the fight would be much more pleasant.

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Posted by: Alerno.1425

Alerno.1425

Having played Elementalist to 80 and doing story missions on her I have to say an Elementalist does die a lot more than my other characters.
That said, the class is very strong on single target DPS, AoE DPS and heals. So basically that one class can do just about everything. With water you get plenty of extra heals and with earth or air you have either walls or invulnerabilities galore.

It’s all about your weapon and play style. Staff Ele is not the strongest one there, although he can do a lot of AoE damage and cc. I prefer dagger/focus as that gives you lot of mobility and you don’t have to stand still to channel attacks.

The personal story missions can be hard sometimes, but they are very easy when you know the tactics of that story and know how to use your skills to their best. Best way to learn is to play and learn from your mistakes. As a starting class Elementalists are one of the hardest classes in GW2, along there with Mesmers and Engineers (my opinion).
If you want to play overpowerfull Elementalist use summoned weapons like Ice bow and Flaming greatsword to flash kill bunch of mobs. Just remember to keep moving, you are weak on hitpoints.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

as an elementalist this last one was bad as you get all your attacks being AE damage and only you one heal (one a 25 to 30 second timer) and I seem to take A LOT of damage especially since I am argoing too much every time i attack ..

What weapons are you using? And what utility skill are you using? With regards to heals if you really need them then you can use the water attunement. Some of the skills heal and some create water fields which can be leapt through/blasted to give more healing.

I have to say that my friend quitted this game yesterday because lvl 40 storyline was too hard for his elementalist and he couldn’t imagine how he would do even harder later chapters – esp. Orr. What could be soloable for some classes is not with another one. And they want to make the new content even more challenging.
What I was told the elementalist has low HPS and range of his attacks it too close with only one heal a and big CD on skills. Also the close ranged skills are not instant, but anyone can interrupt them, Staff, which would have higher range have no real DPS, so the class is really painful. With a lot of fighting since lvl 60, it is 1/3 of the game that is constant dying in the most annyoing way. I really wish developers would listen to ordinary players who want to have just fun and make personal story challenging according to the will of a player.

Question – Why did you let him quit and not offer to help him get through the story?
With regards to how he’ll survive Orr it’s quite simple. He’ll get better at the game and get better armour and unlock traits and trait point to make him more powerful.

Yes Elementalist does have one of the lowest base health pools but they also have some survival skills to make up for it. Using staff I can count 5 weapon skills that stop a foe getting near you or remove you from their range plus 1 reflect. There are also 2 water fields which can be used to heal yourself. Utility wise I count 4 skills that either make you invulnerable or reduce damage plus 2 summons that can take aggro for you. Also 1 skill that teleports you away from enemies. Lastly I see two skills that blind foes making them miss their next attack (1 on staff and 1 utility, but there are more on other weapon sets).

With regards to the staff DPS comment Ele Staff is one of the higher DPS weapons in the game.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

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Posted by: Subutex.2416

Subutex.2416

New players are new players. Did he expect to start playing a game and go all pro in the same day?
Nothing pro about story mode, but I think you get my point.

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Posted by: Olvendred.3027

Olvendred.3027

I just finished doing one called The Ghost Rite and I liked the premise and the storylines as a rule (though the copying of some part verbatim is a bit annoying) BUT the actual missions feel like they were just intended at times to wipe out the players several times ..

as an elementalist this last one was bad as you get all your attacks being AE damage and only you one heal (one a 25 to 30 second timer) and I seem to take A LOT of damage especially since I am argoing too much every time i attack ..

most wave battles give you a bit of a break to heal up before the next wave BUT this one didn’t.. the one before that was likewise a pain as I had to avoid using anything AE related as the mobs were often too clumped up to use it since I pulled the agro of too much..

just a thought and question and I am sure i asked it a LOONNNGGG time ago since I bought the game when it came out but not sure

Move. Dodge. Equip some survival-type utility skills like Armor of Earth, Mist Form or Arcane Shield if you need to. It’s pretty easy, what with you being turned into an insanely powerful Avatar of Balthazar, and all. Your weapon skills do ridiculous amounts of AoE damage, with ridiculously low cooldowns. Make sure to read the tooltips beforehand, so you know what the skills do.

I’m not sure why you want to avoid using AoE. AoE is exactly what you want in this situation, because the mobs are all clumped up. They’re all going to attack you anyway, so take them down quickly.

I guess it might be difficult to adjust, if you’ve been only playing ranged your whole time in game?

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Posted by: Stonegrey.9480

Stonegrey.9480

I don’t think the story quests are too hard in general. That said though, they’re not exactly easy. But GW2 isn’t an easy game. My elementalist died a few times on Claw Island and twice on The Ghost Rite, but I got through it.

At least death in GW2 isn’t as punishing as GW1.

As others have said though, if you’re having a lot of difficulty on a quest, experiment with your utility skills a bit more, freshen up any outleveled gear, and get use all of your abilities! As I’m sure you learned, The Ghost Rite isn’t a quest that you take slow and control your pulls. You’re supposed to be a spinning, slicing, AoE blasting meat grinder! The enemies won’t wait for you to pull them slowly, so make sure you’re taking them down as quickly as possible.

If all else fails and you really can’t finish a quest, level up a bit more and come back later. I know the game scales your level down, but by that point you might have some more utility skills, know the game a bit better, and have slightly better gear.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Not to be argumentative, but there are MANY on these forums that would dispute the claim that GW2 is NOT an easy game. Sure, there are hard battles that requires some planning and tactics to complete without mishaps, but in general the game is NOT hard and the story missions are mostly designed to present narrative story with some interaction, not any serious challenge.

Now, some of the latest Living Story missions CAN be rather challenging, and a few of the PS missions can present some difficult combat.

I will agree that I dislike the missions that replace your skill bar (The Ghost Rite is one) as you are expected to learn how to use these skills effectively at a moments notice. Your best bet on this one is stop when you have transformed and check out the skills a bit before charging into battle. Note that NONE of these are AoE but almost all are BLAST skills (in front of your character). As the wiki on the mission states, you should make it a priority to NOT get surrounded and do everything in your power to keep the foes in front of your character. This will be difficult for players that have not used a lot of character positioning in the past, but it IS a vital skill for certain professions and missions during the course of the game.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Stonegrey.9480

Stonegrey.9480

Not to be argumentative, but there are MANY on these forums that would dispute the claim that GW2 is NOT an easy game. Sure, there are hard battles that requires some planning and tactics to complete without mishaps, but in general the game is NOT hard and the story missions are mostly designed to present narrative story with some interaction, not any serious challenge.

In my case, my claim that GW2 is not an easy game comes from comparing to just about everything else out there. GW2 is a game that requires movement, dodging, and in many cases thinking ahead. The battles that require planning and tactics are good examples of that, but not the only examples.

Even if you take The Ghost Rite quest and think about the fact that you need to -try- to not be surrounded, that already makes GW2 more difficult than questing in most games out there. In certain other MMOs that won’t be mentioned, you can stand perfectly still and spam 1 or 2 spells the entire time you are questing. If someone comes from that kind of background, they could very easily find GW2 to be a more difficult game and they likely would not find it very easy.

That’s all I was implying. “Easy” and “Hard” don’t really have clear definitions or ways of measuring them. It’s always a matter of opinion. What is easy to some may be hard to others. I don’t doubt for a second that there are a ton of people who would argue that GW2 is not a hard game. Because it’s easy to them. But for a new player who maybe has never played anything that requires you to move or actually think about what spell you are casting outside of end game raiding, GW2 is not the easiest game in the world. It’s also a big change because GW2 is one of the few games out there that puts every class in charge of its own self-heals. People who are used to playing a mage in other games might not expect to have to heal themselves as often as they do when playing an Elementalist in GW2.

I hope that clarifies what I was talking about!

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I’d say the “hard” part of this is accepting that the action oriented combat is going to require you to play differently than “other MMOs”. I’ve seen a number of threads recently where new players want to play GW2 like “that other MMO”, and they don’t like hearing that they simply cannot do so.

GW2 was designed from the ground up as NOT being just another MMO, so you either need to adapt your playstyle or accept you will always have difficulties in combat. While I don’t find anything wrong with that, understand that requesting that GW2 be changed to be similar to “other MMOs” is going to get some rather strong reactions from long time GW2 players.

To be brutally honest, I have tried those other MMOs and was bored with the combat system….that’s why I chose to play GW and GW2.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Stonegrey.9480

Stonegrey.9480

I’d say the “hard” part of this is accepting that the action oriented combat is going to require you to play differently than “other MMOs”. I’ve seen a number of threads recently where new players want to play GW2 like “that other MMO”, and they don’t like hearing that they simply cannot do so.

GW2 was designed from the ground up as NOT being just another MMO, so you either need to adapt your playstyle or accept you will always have difficulties in combat. While I don’t find anything wrong with that, understand that requesting that GW2 be changed to be similar to “other MMOs” is going to get some rather strong reactions from long time GW2 players.

To be brutally honest, I have tried those other MMOs and was bored with the combat system….that’s why I chose to play GW and GW2.

I would never want to see GW2 changed. It is awesome just the way it is. The strongest point of GW2 is how it is something different. I haven’t seen any of the threads wanting GW2 to be more like other MMOs, but I wouldn’t agree with them if they did.

The game is great as it is. The game should not change, the player should. If someone isn’t used to doing things GW2’s way, they’ll need to learn! And nothing wrong with that. I’m just saying that I understand that learning period can be difficult for some if they aren’t expecting the differences.

That’s the difference between those of us who have played GW and GW2 since launch, and those who have only just picked it up recently. Compared to “stand still and tap one button”, GW2 is “hard”. So as far as the average difficulty of MMOs is concerned, GW2 is above the line.

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Posted by: shaman.1938

shaman.1938

ok guys been a bit since i got back to this BUT I might not have explained myself very well ..

you are transformed into an avatar of one of the Gods (can’t remember which one but of war and fire) ..

the transform LOOKS cool and is all plated BUT my ele is NOT plate wearing and all the attacks are doing ae and heavy agro..

Normally I have little issues with content as a rule and sure my ele dies since I am very squishy BUT i think i died 4 or 5 times in rapid succession due to this silly transform .. I can’t use staff weapon so hitting water as a heal was not gonna work ..

I did get through it but it is a lot of aggravation and I found tequatl spawns were easier on my nerves even when standing fact to fact with the dragon..

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Posted by: Kedarrian.2905

Kedarrian.2905

When you transform into an Avatar as an Ele, do you get the same HP as if you were a warrior?

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Posted by: shaman.1938

shaman.1938

no I think I still have the same HPs as a ele in zerker gear .. which means low health low armor and a lot of pain ..

It was the only reason I originally brought it up as it can be VERY frustrating ..

My guardian of course sails through storylines and very sendom even goes down let alone dying but this storyline hurt on the priory storyline with and ele..

just a thought and wondering if anyone else noticed ..

I am used to being flattened repeatedly on world bosses if i am in range of damage but i was just that this storyline transformed you into a squishy avatar with what seems like full tank agro abilities

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Posted by: Xdmatt.3958

Xdmatt.3958

The personal story mission where you get transformed into Avatar of Balthasar is downright awful because indeed you become an armored kitten made of paper, if you happen to be a cloth class. Thankfully you have access to your skills still, so use things like Arcane Shield to live longer. Run around a lot and AoE.

As a mediocre elementalist in zerker gear who soloed all of his personal story except the final dungeon, and Point of No Return, here are my general suggestions, assuming you are L80.

1) Before you start and in case going gets really tough, get a set of exotic karma gear with Soldier’s stats (P/V/T). I didn’t need it but I kept it in my back pocket just in case.

2) Learn to be comfortable with Dagger/Focus. Staff is great, BUT. Staff stands, dodges and retreats. Dagger advances. Staff is good for when you need to blast from afar, play keepaway and have room to do so. D/F is fantastic in close quarters for two reasons: it has many heavy-hitting close-range attacks and a lot of “oh, shi…” utilities. You have a knockback, a projectile destroyer (abuse it!), an invulnerability, a condition remover, and some mobility. Between all this and dodging you can survive long enough for your heal to recharge. Keep the elemental handy (the Rock says… the Rock says…), also have Ice Bow and Arcane Shield on your bar. Use Ice Bow’s 5 to freeze anything to give yourself even more breathing room.

The last mission of Point of No Return is sheer annoyance, but it can be done alone (might take you a while). The most important thing is to kill Smothering Shadows (little shadow grawl looking thingys) before they extinguish your fire wall. You need to step on the Divine Fire patch before you can damage them.

Again, I’m not a great elementalist; I’m no Zelyhn or Purple Miku (who are the true virtuosos of the class). But by switching between Staff and D/F and (ab)using all defensive skills that I could grab I usually outlast whatever I’m fighting without even needing to swap to PVT gear.

How am I gonna be an optimist about this?

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

I think the issue could be the OP isn’t using the right traits and/or isn’t rotating through other elements. Switch to earth and get protection and stability, switch to water for healing and to cleanse conditions. Ele is squishie but has plenty of ways to overcome that. I can see how not having traits could make things hard though.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

My main is an Elementalist, and I’ve completed the story solo.
If anything, the story lacked challenge. It was mainly just rolling my face on the keyboard while in soda-induced coma.

What I was told the elementalist has low HPS and range of his attacks it too close with only one heal a and big CD on skills. Also the close ranged skills are not instant, but anyone can interrupt them, Staff, which would have higher range have no real DPS, so the class is really painful. With a lot of fighting since lvl 60, it is 1/3 of the game that is constant dying in the most annyoing way.

Now, sure, Elementalist is a class with great depth. There are classes that can deliver straight up damage more efficiently, or soak up (slightly) more damage, but an Elementalist can adapt to larger variety of situations while still dealing a decent dps.

And to be frank, I can’t think of a weapon combination with less than 3 healing skills for an Elementalist. Personally, I got 5 AoE heals with my staff ele, one which I can spam every 0.75 seconds for 1k AoE heal. Others that I can use to deliver 10k spike heals for my entire group.

And CD? There are 25 skills! I can’t think of a way to get them all on CD at the same time.

Not to be argumentative, but there are MANY on these forums that would dispute the claim that GW2 is NOT an easy game.

I hear you on that one.
Last time GW2 presented truly challenging gameplay, was when they were experimenting with stuff during BWEs.

Oh, except I found it rather difficult to solo the last storyline mission on my ele. Couldn’t figure out how to stand on two stoneslabs at once.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Lorgus.6148

Lorgus.6148

The entire personal story is completeable solo. The entire living story (both seasons) are completeable solo.

It peeves me when people complain about content that requires them to think a bit/change your build/play actively when we already have so much faceroll content in the game.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

The entire personal story is completeable solo. The entire living story (both seasons) are completeable solo.

It peeves me when people complain about content that requires them to think a bit/change your build/play actively when we already have so much faceroll content in the game.

Wait, in Arah, (second to last storyline mission, last if you don’t count the celebration) I ran into that door with 2 stoneslabs on either side, I couldn’t figure out how to open that solo. Is there a way around it?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There isn’t. Arah story requires a minimum of two players due to the first gate you have to open.

Story dungeons are designed for 5 players, but because everything from initial release is so simple in mechanics they’re easily solo’able except for certain gating mechanics that require multiple people – like said Arah gate.

But technically speaking, the story dungeons aren’t part of the personal story – Arah is the one and only exception – and the personal story was repeatedly stated to be solo’able.

I honestly would prefer if they rework the story mode dungeons to be solo’able but properly scaled up for 5 players. Like some of the Season 1 dungeons (e.g., Scarlet’s Playhouse, Canach’s Layer, Nightmare Incarnate).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Akagami.9861

Akagami.9861

First time i instaled GW2, rolled a thief (my fav class)…got my behind handed to me quite fast (this was way back…like half a year after the release). Ragequite, left the game for a couple of months, decided to come back, roled a warrior. In a few weeks i had 100% map completion, lvl 80, exotics, crafting, ascended, all that.

Recently rolled a thief again, I didn’t die once during the Personal Story.

The thing is i came from the type of mmos where you just go to a mob, click it and spam 1, 2, 3 health potion 1 2 3

It did take a while to get used with dodging, and sure maining for the first time a warrior, did help me to get used to the game faster.

Now, i can’t imagine a game without dodge and this fast action paced combat.

It’s all about getting used to the new system.

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Posted by: Vayne.8563

Vayne.8563

Use food. Whatever pie is level appropriate will give you health every second.

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Posted by: Lorgus.6148

Lorgus.6148

The entire personal story is completeable solo. The entire living story (both seasons) are completeable solo.

It peeves me when people complain about content that requires them to think a bit/change your build/play actively when we already have so much faceroll content in the game.

Wait, in Arah, (second to last storyline mission, last if you don’t count the celebration) I ran into that door with 2 stoneslabs on either side, I couldn’t figure out how to open that solo. Is there a way around it?

That’s the only part that requires someone to come participate for all of 30 seconds. I do sorta wish anet didn’t have these artificial “gates” (sometimes quite literally) in their dungeons.

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Posted by: phys.7689

phys.7689

While I agree doing the story on warrior and necro was miles easier than my ele, I still didn’t die not once on ele during the entire story.

That said, I always bring full DPS to content and make up for the lack of defence via skills (cleansing fire, arcane shield, ice bow #5, …). You can also trait for quick glyphs and use healing glyph + elemental elite in water for additional heals.

New players can’t trait easily, and might not even have access to a minor trait by 40.

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Posted by: Age.4190

Age.4190

It just goes to show you doing the real Guild Wars way was far better with real players or h/hing it.It would still be better to have Monk around 20 to 30 min on recast of heals is rediculous compared to GW 1/4 to 2 sec.

Bring Back Original GW Support and Restore.Remeber this

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Posted by: Mudran.8105

Mudran.8105

One more thing – do have all the classes the same amount of HPS in that instance? If all classes have the same skills, it could be unplayable with less HPS.

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Posted by: Mirta.5029

Mirta.5029

my main is elementalist and was the first one that I finished the full story on and had absolutely no problems. I had more problems on my necro and my ranger, but even then with my necro my first death was in Orr, while my ranger’s biggest problem is that she is beserker with sword/ horn set up and I just keep on jumping off places without meaning to.

If you’re having a lot of difficulty, perhaps postpone doing it till you’re level 80? I mean then you’ll have gear that has 3 stats (I recommend taking defensive on at least 1 out of those 3 stats) and you will probably have more of an idea what you’re doing by then

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Posted by: Chrono.6928

Chrono.6928

Its probably low priority b/c of the upcoming expansion… but they should probably fix the personal story order… since its out of order and makes no sense now, people are dead one mission and alive the next etc. Usually in mmo’s when an expansion is released it causes a lot of players who quit to come back and the hype can bring in lots of new players too… The existing fanbase already thinks this is crazy don’t want new or returning players to quit too b/c they get to orr and are like wth is going on.

The same probably can be said with unlocking these traits on new toons, I personally don’t care as mine were all max before the update, but it would probably seem painful for a brand new newbie.

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Posted by: Algreg.3629

Algreg.3629

Personal story used to be a very, very easy endeavour, one might say “snorefest”, where you should run into the semblance of difficulty in about 2 quests. But that was before the atrocious NPE thing. Maybe Anet really messed up the character vs. quest balance there. If that isnĀ“t the case, there is absolutely no reason to complain about PS difficulty.

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Posted by: Arkinos.7245

Arkinos.7245

Elementalist is just a very bad class for new players.

You have low hp, low sustain, all you can do to survive is use the correct traits and utilities which a new player probably doesnt know.
Especially with the NPE changes that give you traits only much later and make you unlock them one by one (which means no easy trying out traits) some classes are really punishing to level for inexperienced players.

The main problem is that classes arent balanced for solo pve/leveling.
Anet obviously wont change that, so I’d just recommend any new players stay the hell away from Mesmers and Eles.

Guards and Thieves are well balanced for pve, while Warriors, Necros and Rangers just sleepwalk through content even if you have no idea wtf you are doing.

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Posted by: DeathPanel.8362

DeathPanel.8362

They are only painful in that they are tedious and take a long time once you did them after the 24th time because of alts. In terms of difficulty they can be easily soloable by any half competent player in gear only picked up randomly as leveling.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I definitely hate missions that require you to alter your skill bar to complete them. Even tho I get the desire for Devs to be clever and get players out of their comfort zone, I find most of them simply a gimmick to break the combat “same old” and also to avoid forcing players to bring specific skills to do a mission (tho, forcing them to USE the mandated skills isn’t really any better, IMO).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: shaman.1938

shaman.1938

While I agree doing the story on warrior and necro was miles easier than my ele, I still didn’t die not once on ele during the entire story.

That said, I always bring full DPS to content and make up for the lack of defence via skills (cleansing fire, arcane shield, ice bow #5, …). You can also trait for quick glyphs and use healing glyph + elemental elite in water for additional heals.

New players can’t trait easily, and might not even have access to a minor trait by 40.

the fact you don’t get traits up front that are worth anything are a real pain .. just unlocked one i needed on my mesmer and IT really through my level/content out of sorts (had to complete a zone)

I wasn’t 80th trying to do this storyline either and my issue isn’t that the fight was difficult but that it was fact rolling me constantly since the player is throwing out AE high agro attacks with every attack and yet as a cloth character you have little health and less armor

I know elementalists are glass cannons ( far worse than either mesmers or necros) and yet this storyline just doesn’t sinc in every well with a fun storyline to do ..

the only thing I COULD do is attack once and then run constantly in circles and hope the NPCs can take them down that is until the wave with the big elites ( i had 2 or 3 at a time) show up and knock you down every could of seconds (1 MOB knock down is a pain but 2 or 3 doing it is deadly when elites)

I think I was 70th when trying to do this 60th level content and it was annoying since the storyline is mostly harmless and just kind of fun (yet way harder as elementalist than any other class)

they might not be able to"fix" it to make it scale better but it would be nice if the trolls would stop complaining “we don’t want it easier” .. I just want it to scale better between the classes

the whole games in incredibly easier for rangers, guardians, warriors and necros and yet at the bottom of the line is elementalists ..

sure you can dodge .. 2 times (the guys in plate armor can do this too) and yet elementalists in cloth have maybe 3 dodges if using a staff weapon.. the idiotic bubble does little to nothing (1 little mob can usually burst it in one hit)

elementalists HAVE ALWAYS been at the bottom of because of lack of defense (early days of the game ONLY the mesmer gave more difficulty because their illusions NEVER drew agro I am glad this has been fixed)

the low end elemental summons should be a permanent pet online with the necro pets to offset the issue (no I am not saying the elite pet as it is a bit over the top to allow it to be out at all times)

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Posted by: Silvercyclone.1462

Silvercyclone.1462

I am glad to see posts like this saying the game is too hard. Although i do realize there needs to be hard content for the hardcore gamers i do believe some parts of the story including the living story needs to be toned down a bit for casuals. Anet needs to realize not everyone can get high end equipment with real money or spend hours to grind the money.

I am actually worried a bit about how the expansion will be. If there are more hard content like we’ve seen with the living story it might be better off for the casuals to quit playing the game.

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Posted by: phys.7689

phys.7689

my main is elementalist and was the first one that I finished the full story on and had absolutely no problems. I had more problems on my necro and my ranger, but even then with my necro my first death was in Orr, while my ranger’s biggest problem is that she is beserker with sword/ horn set up and I just keep on jumping off places without meaning to.

If you’re having a lot of difficulty, perhaps postpone doing it till you’re level 80? I mean then you’ll have gear that has 3 stats (I recommend taking defensive on at least 1 out of those 3 stats) and you will probably have more of an idea what you’re doing by then

things have changed drastically from when the game was new, powerwise your elementalist at 40, is about equal to a level 66 elementalist now.

They generally nerfed the numbers to compensate, but at some levels, without top end gear, and not knowing the instance, it can be fairly tough.

a level 40 elementalist these days MIGHT have one adept trait, and most likely none of the usefull ones. Before at level 40, you had access to the master teir of traits, and you had 30 points (equivalent of 6) trait points.

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Posted by: Mudran.8105

Mudran.8105

The problem is the game starts as causual and around lvl 50 they add ridiculously annoying mobs – risens. It is not challenging – it is just lets say 50% more damage, higher hps and horrible annoying skills. I don’t think any story can excuse that kind of feature to be implemented into a game. I can understand challenging bosses or events, but mobs that you are forced to meet every kitten day in the game after level 50? Common it is seriously horrible. If they would tweak that mobs a bit down, even the story line would be less difficult.

About elementalist: I think it is also different in races – charrs are hard to coordinate – every jumping puzzle is pain with them because they don’t stand really stright, they have skew view, so a class that is based on speed of buttons can be pain with charrs.

It seems like it is not really tested so it just shows they don’t really care how many times you die in their game I don’t mind dying but I do mind annoying evening in a game, esp. when you are tired after a difficult day in your job and you have to deal with unnecessary annyoing features made by developers…

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Posted by: shaman.1938

shaman.1938

perhaps it is that the game is too casual at first and then they through is some silly wave battle that seems designed to kill players repeatedly to compensate for the easy way you got to that level

after I got through this storyline instance I will say I HAD NO issue with the rest of it .. it was just this part that was insanely difficult for me to not repeatedly die and respawn which isn’t a challenge it is just annoying after the 3rd or 4th death ..

AS i said I HAD no issue with later parts of this story just this one

Ele’s have always been kind of the last class .. they can do too much with a few pushed of buttons when not transformed into a useless avatar of a god.. BUT i can’t see how to “fix” the issue as ele’s are masters of being an every where class .. they can DPS pretty well (though there are other classes that are better) they can heal and buff , they have defenses all over the place (earth needs work for the defenses but meh no one really uses earth for defense just for bleed effect)..

I LOVE the ele and mesmer classes BUT ofter hate the way they play (mesmer IS WAY better than it was when the game came out though I will say as I never got out of 20th before since the illusions never used to pull off the player now at least from time to time you can get some respite and heal a bit before illusions go down)

As I have said I think the 1 summons ele pet should be permanent pet like the necro pet is and this would give them options (set the timer up like the flesh golem BUT DON’T do this with the elite pet for eles as this would definitely over balance the game) even if it was a mid level trait option it would help with soloing.. heck i rebuild my character on the fly 2 to 5 times in a few hours as the fighting dictates anyway

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Posted by: Mudran.8105

Mudran.8105

Maybe you are right, maybe that is the main problem of Guild Wars2. Their quests are not really quests – you just do a few things and it is done. So players don’t have the feeling they accomplished anything. So they implemented hard mobs or their bigger numbers to compensate that. But I don’t think it is a good solution. The best solution would be to let a player decide what part of a quest he would like to do and make it a bit harder so you could also get more xps for that? Or make hearts repeatable? With a lot of events around it shouldn’t be a problem even for players who don’t like quests (=dealing with problems of others) and you could still level up the way you want and you wouldn’t feel forced to fight with annoying mobs if you don’t want to?

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Posted by: Algreg.3629

Algreg.3629

I am glad to see posts like this saying the game is too hard. Although i do realize there needs to be hard content for the hardcore gamers i do believe some parts of the story including the living story needs to be toned down a bit for casuals. Anet needs to realize not everyone can get high end equipment with real money or spend hours to grind the money.

I am actually worried a bit about how the expansion will be. If there are more hard content like we’ve seen with the living story it might be better off for the casuals to quit playing the game.

That is a ridiculous claim, you neither need to invest money nor grind for it, you outlevel gear too fast anyway in this game and bother only at 80. The problem is not casual vs. hardcore. No player needs to be “hardcore” in this game. People complaining that the game is too hard for “normal” players, claiming the game should not cater to the “elite” only, are under the misperception of being normal players, but usually they are very bad players. A game cannot cater to the 5 % percent most unskilled of the unskilled or it will be completely uninteresting for everyone else. Which GW2 almost is, so even lowering the bar seems to be a bad idea.

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Posted by: NiBlack.3149

NiBlack.3149

Out of my perspective… I did it after 80 (with exotic gear) and my engi didn’t had too much trouble, beside like 3 times I had to use my panic button…
Think you would like to use when you are ele:
- glyph of storms → sandstorm (blindness is wonderful against trash mobs and with this one you will be untouchable for 10+ seconds)…
- Lighting hammer (+additional charges from fire skill tree) → before getting this skill levelling elementalist is painful chore. After that it becomes walk in the park, because spamable blind.
- group up with friends, or even make PuG. You are doing it solo “at level” so it is gona be more challenging.
- Invest into “survival” gear. Berserker is not answer for everything.
- You can always go make a bit of map (like this low level that you probably didn’t done), and get additional traits that can help you.
- I would say avoid ice bow while it is great against big enemies, it is also burst weapon that you should leave behind, and not as useful against small enemies.
- summon earth elementals – they have big hp pool, and huge toughness so they hold agro easier.
- buy some usables – Plant mortar turrets (in caledon forest), healing seeds (area above lions arch), and for higher level ogre pet whistle (iron marches), fire elemental powder (fireheart rise).

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Posted by: Ralanost.8913

Ralanost.8913

Hrm, maybe this is why I had such a hard time with the little of the living story I did since I did it on my ele. I went in and saw two veterans and thought it would be super simple. Nope. Nearly died several times and it took WAY too long to kill them. The terragrif fight was a nightmare. I basically swore off the living story since it was so painful to do on my elementalist. I’m going to give it a shot on my guardian and see how I fare.

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Posted by: Mudran.8105

Mudran.8105

I am glad to see posts like this saying the game is too hard. Although i do realize there needs to be hard content for the hardcore gamers i do believe some parts of the story including the living story needs to be toned down a bit for casuals. Anet needs to realize not everyone can get high end equipment with real money or spend hours to grind the money.

I am actually worried a bit about how the expansion will be. If there are more hard content like we’ve seen with the living story it might be better off for the casuals to quit playing the game.

That is a ridiculous claim, you neither need to invest money nor grind for it, you outlevel gear too fast anyway in this game and bother only at 80. The problem is not casual vs. hardcore. No player needs to be “hardcore” in this game. People complaining that the game is too hard for “normal” players, claiming the game should not cater to the “elite” only, are under the misperception of being normal players, but usually they are very bad players. A game cannot cater to the 5 % percent most unskilled of the unskilled or it will be completely uninteresting for everyone else. Which GW2 almost is, so even lowering the bar seems to be a bad idea.

LOL. your claim is ridiculous… Sadly Anet listen to such players, so they will see who was right in the end…

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Posted by: BlkPrince.2854

BlkPrince.2854

some advice on playing an elemental learn how to stack might using the combo fire field and blasts s/d is always good to use or s/f if you want some survivability skills. the game isn’t hard the story missions are all easy u just have to learn how to play the class I use to solo champions with my elemental its all about knowing how to use the class

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Posted by: joneb.5679

joneb.5679

Ele needs more tactics to play. Go into fights with earth based protection and armour buffs, stick down water fields and switch to flame or lightning for a lot of dps but always be creative. Its about using a variety of combinations and not just your one heal skill and dps otherwise.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Cyninja.2954

Cyninja.2954

I find it funny that people complain about storyline missions, 2.5 years after the game has been released.

Are they easier on some classes? Sure.

Are some of them tedious or long? Absolutely.

Are they undoable? Probably over 1 million or more other players finishing them beg to disagree.

Solution:
- read up on hints for a problematic storyline mission if you can’t comeup with a solution on your own.
- Improve your gear. It’s maddening how many people run around in dated blues and greens when the game throws karma gear at you left and right.
- Read up on how to improve playing your class. Especially with complicated classes like Elementalist.
- Bring a friend/guildy/relative w/e along if you still can’t beat the mission.

Story missions prepare you for the mechanics needed later in the game. If you are having trouble here, don’t expect things to be fun or get better at max level. Dodging and understanding your class requirements just increases.

(edited by Cyninja.2954)

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Posted by: Cyninja.2954

Cyninja.2954

I am glad to see posts like this saying the game is too hard. Although i do realize there needs to be hard content for the hardcore gamers i do believe some parts of the story including the living story needs to be toned down a bit for casuals. Anet needs to realize not everyone can get high end equipment with real money or spend hours to grind the money.

I am actually worried a bit about how the expansion will be. If there are more hard content like we’ve seen with the living story it might be better off for the casuals to quit playing the game.

That is a ridiculous claim, you neither need to invest money nor grind for it, you outlevel gear too fast anyway in this game and bother only at 80. The problem is not casual vs. hardcore. No player needs to be “hardcore” in this game. People complaining that the game is too hard for “normal” players, claiming the game should not cater to the “elite” only, are under the misperception of being normal players, but usually they are very bad players. A game cannot cater to the 5 % percent most unskilled of the unskilled or it will be completely uninteresting for everyone else. Which GW2 almost is, so even lowering the bar seems to be a bad idea.

LOL. your claim is ridiculous… Sadly Anet listen to such players, so they will see who was right in the end…

No, he is right. The game requires a minimum of active participation in combat. Millions of players are/were capable of doing it. It’s not the top 5% preaching to the rest, in this case you are the bottom 5% demanding the top 95% change. Won’t work that way.

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Posted by: Rasimir.6239

Rasimir.6239

I’ve done the priory storyline on two eles (and several other classes), one of them post NPE and doing the story on-level. While I got through “The Gost Rite” without wiping on my latest ele (keep in mind though, that I had a lot of experience with both the class and that story mission by then), I still consider it to be among the most challenging, if not the most challenging personal story episode, much more difficult on squishy classes than anything the whispers or vigil story lines ever presented me with.

I’d really like to know how many of the people claiming that there’s no hard personal story missions in this game have actually played that exact mission on a squishy class while they didn’t have a lot of experience on the game’s combat mechanic yet.

That said, I still think the mission is in a good place challenge-wise, but it’s definitely among the hardest for new players still getting to know the game.

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Posted by: Khisanth.2948

Khisanth.2948

The major issue I remembered from that story step was the horrible camera that was always just slightly too high …

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Posted by: SpyderBite.6274

SpyderBite.6274

For Ghost Rite, with my ele, I jumped up on the carts and spammed aoe while my conjured elemental ran around taking aggro.

Now, embarrassingly, I’m stuck on The Sound of Psi-Lance as my lvl 80 ele can’t survive even the first wave of dredge.

Rock, Paper, Scissors, Lizard, Spock.