Straits of Devastation
I think my server (Isle of Janthir) has completely given up on this map, as just like you said, every waypoint is always contested. Its so broken for us, its unplayable.
In fact I think all high level areas are like this. group dynamic events pop up here and there when there’s no players, the questing hubs always down with champions that do knockdown combos with groups of minions ganking on you.
The high level areas simply look very unfinished.
(edited by TinyHowie.3946)
Straits is a lot of fun with a small group 2-3, although it’s perfectly possible to solo too, just takes more time. That’s good design I think as it is one of the first areas where you really gain something by playing together for more than just single events (you can then play lots of events back to back and its fast and fun) and it shows that it’s entirely feasible to make open world PvE have a bit more depth. If you don’t like that playstyle, Frostgorge Sound is a 70-80 area that is similar to previous content.
I think both types of content have a place, for different standards of player skill, but maybe Arenanet need some subtle way of directing players into the kind of content they enjoy, since some players don’t seem able to do that for themselves – if you’ve been doing Sparkfly Fen then it’s easy, and seems intended, that you should just go through the gate into straits, whilst Frostgorge Sound is a long way in the opposite direction.
(edited by roqoco.4053)
They did say that taking Orr would require massive amounts of players, it’s really not designed for solo questing.
The only thing that bugs me about Orr is that every 5 seconds I hear, “Everyone, come!” and then I get hit and slow down and rage until they stop following me.
I solo straits malchors and cursed shore all the time on my engineer, because lately I’ve been playing off hours and there’s barely any players.