Q:
[Strawpoll] Most valued aspect of GW2
where can anet chose “money” or “power creep due to dlc specs”? ^^
wvw all day but u missed some aspects as trading post play and afk in La
where can anet chose “money” or “power creep due to dlc specs”? ^^
Break out the condi clears, there’s some Burning incoming. :P
Sorry to say, but this poll isn’t nearly granular enough to really capture why people play GW2. As a sandbox MMO where “the whole game is endgame,” GW2 originally focused on exploration and achievement. It steadily added group content and challenges while trying to deliver an evolving world and story.
The latter part didn’t quite work out. :P So we got persistent Season 2 story and carried on. Yay.
Collections continue to deliver a ton of goals for achievement-minded players and (a few) cosmetic options for socially-minded ones. This is good.
PvP originally had value as a place where gear didn’t matter. Fantastic! Until HoT completely unbalanced things (wasn’t ever really balanced, but let’s pretend) and the game mode was mostly ignored for new maps and goals. For highly competitive players, it can be so much better.
Kinda the same with WvW. Group-competitive players and kill-minded roamers aren’t getting the kind of play to feel satisfied, even if they’re a tiny portion of the population. Lay blame on server coverage imbalances and severe gaps in competitiveness.
But, most people come to GW2 either as a curiosity or as an escape from traditional MMOs, and that tilts them at PvE.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632