Struggling to Play the game
Do you think the Devs should listen and implement every piece of feedback they receive?
Should they institute Open World PvP for those that offer that particular piece of feedback? What about those that offer the opposite for feedback?
Mounts? or No Mounts?
More difficult content? Or less difficult?
Should they listen to those not fond of empty zones? Or those that don’t want a lot of people around?
Of course, the Devs are selective about what feedback they use…it can’t be any other way.
Do you think the Devs should listen and implement every piece of feedback they receive?
Should they institute Open World PvP for those that offer that particular piece of feedback? What about those that offer the opposite for feedback?
Mounts? or No Mounts?
More difficult content? Or less difficult?
Should they listen to those not fond of empty zones? Or those that don’t want a lot of people around?
Of course, the Devs are selective about what feedback they use…it can’t be any other way.
What about the content players have asked for from day one with little response? Its ridiculous. Should the dev’s give players what they want? Yes, because its profitable. Its humorous right now how much the devs do what they want. Its like they are making a game they think is fun, and then the players have to deal with it. The way its implemented sometimes is just poor, like the examples I put in. I shouldn’t have to go to a great deal of trouble to play the game.
dont understand why this game dosent have a GvG yet, would make this game alot more competitive, the “invite ur friends” thing is not even close to that.
Currently, Anet has several teams working on the concept of Living Story, which was mostly temporary and underwhelming for an entire year, and other teams working on “secret content”. The year before, they had several teams working on festivals.
In the meantime, dungeons, pvp, wvw, encounter ai, pve balance/ design, etc, have either been left the same as they were at launch, or received very slow updates.