Struggling to Play the game

Struggling to Play the game

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

To duel in gw2, I have to go into the heart of the mists and either buy my own arena with my own money or go into one where I struggle to duel my friend uninterrupted.

To do megaboss events, I have to find an organized group(which isnt the problem and is good) but then have them go through the trouble of popping an overflow and having them ferry +100 people inside, and in some cases, I have to sit clicking join in overflow for 10 minutes.

To GvG, since Anet refuses to put it in the game, we can’t have an instanced area but simply an open world area in WvW where people interfere(grief) and we all have to waypoint to a different bl and hope the trolls don’t follow us.

Do the dev’s not listen? The CDI’s looked very hopeful for gw2 because the dev’s seemed to really be interested in getting player feedback. The funny thing is they are very selective about which player feedback they want to listen to and use.

Struggling to Play the game

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Do you think the Devs should listen and implement every piece of feedback they receive?

Should they institute Open World PvP for those that offer that particular piece of feedback? What about those that offer the opposite for feedback?

Mounts? or No Mounts?

More difficult content? Or less difficult?

Should they listen to those not fond of empty zones? Or those that don’t want a lot of people around?

Of course, the Devs are selective about what feedback they use…it can’t be any other way.

Struggling to Play the game

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Do you think the Devs should listen and implement every piece of feedback they receive?

Should they institute Open World PvP for those that offer that particular piece of feedback? What about those that offer the opposite for feedback?

Mounts? or No Mounts?

More difficult content? Or less difficult?

Should they listen to those not fond of empty zones? Or those that don’t want a lot of people around?

Of course, the Devs are selective about what feedback they use…it can’t be any other way.

What about the content players have asked for from day one with little response? Its ridiculous. Should the dev’s give players what they want? Yes, because its profitable. Its humorous right now how much the devs do what they want. Its like they are making a game they think is fun, and then the players have to deal with it. The way its implemented sometimes is just poor, like the examples I put in. I shouldn’t have to go to a great deal of trouble to play the game.

Struggling to Play the game

in Guild Wars 2 Discussion

Posted by: AIex.4105

AIex.4105

dont understand why this game dosent have a GvG yet, would make this game alot more competitive, the “invite ur friends” thing is not even close to that.

Struggling to Play the game

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

Currently, Anet has several teams working on the concept of Living Story, which was mostly temporary and underwhelming for an entire year, and other teams working on “secret content”. The year before, they had several teams working on festivals.

In the meantime, dungeons, pvp, wvw, encounter ai, pve balance/ design, etc, have either been left the same as they were at launch, or received very slow updates.