Hello GW2 Forum goers,
As noted in a previous CDI thread namely the Vertical/Horizontal Character progression thread. Chris Whiteside showed interest in creating or developing a Sub-class system in the future. Now whether or not this will come into fruition this created quite the buzz around the forums with both positive and negative feedback.
So I thought about making a topic for discussion until either a mod closes it or when the actual “Sub-Classes” CDI thread actually comes up.
Topics to discuss
- What are your thoughts on sub-classes?
- How would you implement them into the game?
- What are in your opinion the Pros and Cons of this system?
- Create a sub-class (This topic is more on the theory crafting side of the thread here it isn’t mandatory ,but fun to be creative ya know?)
Sub Classes
1. What are sub-classes?
- Basically the system of sub-classes is unlocking specializations of a base class. In other words in MMO terms its merely classes branching/Advancement ala Ragnarok Online.
2. Isn’t Sub-classes already in the game?
- In my honest opinion yes you can spec your characters into a sub-class via traits and items. The aspect of what sub-classes can do is further expand those builds and bring forth some unique/creative gameplay.
3. If you could how would you implement them?
- Me I would have the following conditions.
- The first one will that the character must be level 80 and learnt all the skills of that class (Not including racial skills).
- Next they will visit their main profession trainer to learn more about the sub-class afterwards they will go on a series of missions that not only teach you the sub-class ,but allows you to think about making that choice.
- Once you done the quest you will be granted access to a tracker with some tasks to do to unlock the tracker further to unlock skills and traits.
- Ensure that you don’t like the sub-class you can go back and forward between the sub-class and base class.
- A choice of two specializations per base class.
- Lastly with sub-classes they should be implement with this motto in mind “To gain something you most lose something”. Basically what this mean if Guardian wants to be more of an Tanky like sub-class aka Sentinel “Note: Name is a place filler here”. Then that guardian will be more specialized into Shouts and Meditations while losing the power to use their spirit weapons and consecrations.
Pros and Cons
Pros of this system
- Create a wider broad of diversity in the builds in the game.
- Fresh Gameplay .
- Possibly change the meta in various game modes.
- Shows that the races of Tyria are evolving to fight the elder dragons and also other enemies that are a threat to them.
Cons of the System
- Balance issues is the biggest one.
- Can cause a rift among players.
- Can take awhile to perfect and possibly some game breaking bugs that might take awhile to fix (If implemented).
Sub-Class examples for fun
- Credit to Linkblade for the format and thread
https://forum-en.gw2archive.eu/forum/archive/suggestions/Detailed-New-Profession-Suggestions#post1064250
Heavy – Warlord (Branch from the Warrior Class) , Leaders of the battlefield , Symbol looks like a Yellow Warrior Helmet with a banner in the background of it
Lore- Warlords are known for their battle prowess into leading troops into battle. With their steel resolve and knowledge of various tactics the warlords take to the battlefield to lead the armies of tyria to conquer and defeat the elder dragons.
Play Style - Warlords due to their advancement have strengthen their knowledge of tactics and battle resolve allowing their Shouts and Banners to have stronger effects , affect enemies in new ways and learning how to use their presence to strengthening their allies at the cost of losing the ability to use stances and physical moves.
Profession Mechanic Maneuvers – Replacing the adrenaline bar the warlord now can create tactical maneuvers to either discover enemies weakness or help allies become stronger before engaging. Maneuvers can be learned by the Utilities the warlord has equipped think of the engineer with this.
Weapons - Sword , Halberd , Warhorn and Shield the reason I chose those weapons is because they seem to fit the warlord theme of being in the middle of the fight and rallying troops.
Traits - Basically warlord traits will deal with Banners and Shouts increasing their effects , range and control. I want to make up some traits when I have time.
In Conclusion
I feel that this system will be a great discussing ground for the future of guild wars 2 and also the community to talk about. I been writing this for awhile now and I hope this thread will bring some interesting points to discuss.
~Thank you and very respectfully
Ferever.
(edited by Ferever.7014)