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Subscription-based Guild Wars 2
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For me personally no, I buy stuff when i need it and that suits me fine. There are tonnes of casual players who never buy stuff from the gem store and they most likely wouldnt play if there was a sub fee leaving the game with a lower population imo.
That would probably also include less time gating, maybe a bit higher drop rates… You name it!
That does of course go very much against a subscription.
In a sub-based game the company wants you to stay and pay for as long as possible, and as such it is quite likely that they would rather INCREASE time-gating and lower drop rates, in order to make people chase after stuff for longer and thus paying more money on subs.
As for adding subs to the game I would say no.
I prefer to support the game at my leisure rather than paying and then feeling “forced” to play constantly for said month. We also saw the reactions on these forums (and reddit, and other forums) when the Chinese subscription details were data-mined some time back. And it wasn’t pretty.
Krall Peterson – Warrior
Piken Square
Your kind is not welcome here. Begone!
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.
That would probably also include less time gating, maybe a bit higher drop rates… You name it!
That does of course go very much against a subscription.
In a sub-based game the company wants you to stay and pay for as long as possible, and as such it is quite likely that they would rather INCREASE time-gating and lower drop rates, in order to make people chase after stuff for longer and thus paying more money on subs.As for adding subs to the game I would say no.
I prefer to support the game at my leisure rather than paying and then feeling “forced” to play constantly for said month. We also saw the reactions on these forums (and reddit, and other forums) when the Chinese subscription details were data-mined some time back. And it wasn’t pretty.
With a subscription they get a steady income, so I don’t see a reason to increase time-gating. On the contrary, with a subscription introduced, they could lower it. Make new and interesting content, and players will enjoy playing the game without restrictions.
Corsair CX500 PSU, Kingston V300 60GB SSD
Not a chance in hell. If I was to pay for a sub, it’d be going to an experienced company that doesn’t need to use us as beta testers and test subjects.
I don’t pay for betas.
No.
The GW2 model suits me perfectly and I am very happy with it.
B2P + gemstore works great in my opinion. The only slight negative is by now 18 months after initial release I would have liked to see a B2P expansion come out.
ESO for example is B2P then subscription, it would not surprise me if they also had a shop as well. I have looked at there pricing and it seems aimed to extract every $ out of there players. So I will be giving that a BIG MISS. ESO will need to be OUT OF THIS WORLD AMAZING at those prices or your going to have a lot of upset players…
We will be able to judge ESO’s success in how soon it goes Free To Play…just saying…
That would probably also include less time gating, maybe a bit higher drop rates… You name it!
That does of course go very much against a subscription.
In a sub-based game the company wants you to stay and pay for as long as possible, and as such it is quite likely that they would rather INCREASE time-gating and lower drop rates, in order to make people chase after stuff for longer and thus paying more money on subs.As for adding subs to the game I would say no.
I prefer to support the game at my leisure rather than paying and then feeling “forced” to play constantly for said month. We also saw the reactions on these forums (and reddit, and other forums) when the Chinese subscription details were data-mined some time back. And it wasn’t pretty.With a subscription they get a steady income, so I don’t see a reason to increase time-gating.
He’s right, developers of subscription based MMOs have every incentive to utilize time gates. Of course, as ArenaNet has showed us with Guild Wars 2, so do developers of non-subscription based MMOs.
With a subscription they get a steady income, so I don’t see a reason to increase time-gating. On the contrary, with a subscription introduced, they could lower it. Make new and interesting content, and players will enjoy playing the game without restrictions.
Yes, they get a steady income, until the players have gotten everything they would like to get, and then they stop subbing because there is no more stuff to work towards.
Why do you think most sub-based games have lock-out timers on instances and raids, and requires rather many runs in order to get the stuff you want/need?
Krall Peterson – Warrior
Piken Square
Obvious troll thread. Great idea, make 90% of the players leave.
I dont think thats a good idea. For starter looking at other MMOs stuff you think will be available free will not be as free as you think. Take bag slots or bank slots for example. Every subscription based MMO I am aware of (short of eve) had you pay to unlock additional slots with in game money. I would imagine if they were not unlockable through the gem store they would still be made unlockable through in game gold and considering there is already a gem<→gold conversion it wouldnt really be that different. Same with the other stuff you mention.
Time gating and drop rates arent directly related to the gem shop in my opinion. If they were time gated stuff wouldnt be account bound. I dont think you can use the gemshop to get around any of the time gating really. so why would removing the gem shop free them to reduce time gates?
As for higher drop rates, that could be the case yes though It might be a dangerous thing to do since increasing drop rates will also drop prices down. I mean imagine if rares would drop as common as greens that would mean people are not going to buy ectos unless they’re really cheap since they can farm them, themselves. On top of them crafting rares for ectos will also become useless as it would be way more expensive and time consuming which means demand for raw materials will also drop and thus their price. At the end of the day getting a rare drop will end up barely any different then getting a masterwork drop since people will not be willing to pay much above vendor price just like it is with masterworks right now. I dont think that would really be benefitial do you?
I think a lot of people are playing because of the no sub fee… I personally play because of it and doubt I would continue to play if I had to pay a sub.
Playing since headstart.
i hate pay 2 play. it gives you the feeling that you HAVE TO PLAY THE GAME RIGHT NOW otherwise you wasted money… i hate that feeling. i think gw2’s model is perfect as it is
no. I finished Candy Crush without spending ANY money on any of the boosters, I can and WILL play Guild Wars the same way. I’ll get my Legendary that way too. Eventually.
Yak’s Bend
NO!!! One of the best parts about this game is the lack of a subscription fee. I don’t buy many gemstore items as it is and I already paid for this game. I don’t want to have to pay extra money just to play. If you want a game with subscription fees, there are tons of other games you can play. For the rest of us that want a game like Guild Wars 2, I think Guild Wars 2 fills that role very well and excels at it.
Oh, did I mention I don’t want subscription fees?!?!?! Let me just state it again to make sure, I don’t want to continue paying for a game I’ve already bought!
no. I finished Candy Crush without spending ANY money on any of the boosters, I can and WILL play Guild Wars the same way. I’ll get my Legendary that way too. Eventually.
Well, you understand that from a economical side of view, youre not exactly a desired player. You only spend server bandwidth.
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I don’t rent games.
I don’t rent games.
Hehe, I hear ya.
Corsair CX500 PSU, Kingston V300 60GB SSD
I don’t rent games.
How about bowling shoes when you go to the bowling alley? lol
It’s going to be interesting to see how will ESO fare among the competition with its sub-based plan.
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As much as I would like to support ArenaNet, I would not pay a subscription fee. I like it the way it is, thank you very much. =)
So, would you pay $10 a month for the game if the Gem Store ceases to exist, no need to buy bag and bank slots, expand this, expand that. Pay for boosters of various kind. Buy unlimited mining picks. What not…
That would probably also include less time gating, maybe a bit higher drop rates… You name it!In short, you get a full service for $10 a month. I’d say if the game’s good, I’d pay that money.
If they skip the (for me) useless LS and give us real RPG content updates, I would love to sub, yes. I prefer the good old content patches over this new LS stuff anytime and would even pay for it.
No.
“Worst suggestion ever”.
It’s going to be interesting to see how will ESO fare among the competition with its sub-based plan.
It is not the sub, it is the content that will matter. There is more than enough of a market for either subbased and free2play models. The time for…
One Game to rule them all, One Game to find them,
One Game to bring them all and … sorry Frodo, the time for such games is over
You would be naive to think that a subscription would stop the existence of a gem store, almost every subscription based game or games with a subscription option have stores.
Guild Wars is sold on the premise of not requiring a subscription fee, to introduce one would do a lot of harm to their fanbase and exceptional damage to Arena Net’s reputation.
I agree with Karizee, I don’t rent games.
We already have a subscription fee: pay for better infinite gathering tools every 3 months.
Do you mean what they are making for China launch? optional VIP membership that unlocks stuff from the gem store. As long as it’s optional it will work. No one want to be forced to pay a sub. WoW are losing a lot of subscribers since a few years back and they keep losing them, plus they are adding a in-game cash shop.
I’m pretty sure all mmorpgs will have optional subscription in the future.
On Topic: Yes i would pay a sub, as long as they make it worth it.
What is stated here in this post is the current Subscription Myth. Sadly, followers of this myth are renting the games they play and paying high fees while doing so.
In short, no. I would not pay a subscription for GW2 or any other game. I am not a fool.
That would probably also include less time gating, maybe a bit higher drop rates… You name it!
I expect even more time gating, like you can do dungeons only once a day, and also that maybe a lot of items (better items, more item progression) get bind on pickup, and that is the last thing i want.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
If it meant that we could expect expansion-sized content every couple of years and decent content patches in between, then I would gladly pay a subscription.
It’s an interesting idea. Let’s discuss the formerly free-to-play games that have abandoned that aged and failing business model to go subsription-based.
Ok, first there was… um… I can’t think of any games that have done this.
No. Just no. I would not like to pay 40€ a month. I have two accounts and my daughter has two as well.
It is also a principle of things. I just won’t play a game that I have to pay every month. Especially for my daughter whose interest in things is sporadic.
Not sure why you think that having a sub will magically give you everything for free-
I played DDO and that game milked me like a cow in addition to my sub and also had me pay to play an Artificer-
so to answer your question: hell no
Gw2 is a good enough game and i do have fun, but it’s not good enough to be sub based,
if you were forced to pay a sub i think a lot would rather pay blizzard and play wow.
Subscriptions are all about making it easier for the publisher to get paid. There are no benefits to the users at all, and in fact, that model promotes lazy post launch development so the subscription model actually hurts players in the end.
F2P or B2P allows the players to pay what they want to while not feeling pressured to play x amount of time each month to get their money’s worth out of it. It also promotes active development since the game must add new things to get players logging on and to generate revenue. Granted, you can have bad active development (such as Pay to Win content), but those games tend to die once the players realize that cash is the most important stat.
no. I finished Candy Crush without spending ANY money on any of the boosters, I can and WILL play Guild Wars the same way. I’ll get my Legendary that way too. Eventually.
Well, you understand that from a economical side of view, youre not exactly a desired player. You only spend server bandwidth.
Now now, the majority will always be non-paying, but they still serve an important role in filling wvw, pvp and pve with farm bodies. Now if paying players were in the minority (and as such they’re loss would not impact the game) then they would be undesirable.
Gw2 is a good enough game and i do have fun, but it’s not good enough to be sub based,
if you were forced to pay a sub i think a lot would rather pay blizzard and play wow.
Uh… um… no, I wouldn’t really pay subscription to either. In fact after 2-3 years of WoW I honestly don’t want to pay subscription to any game anymore.
I don’t rent games.
Same here. No more P2P.
How about bowling shoes when you go to the bowling alley? lol
chuckle
Don’t rent those either. I have my own pair, and even my own ball.
I think the lack of subscription was a major selling point and changing that would be very unpopular with a lot of people.
Right now players have a lot of flexibility in how they spend money on the game. Once you’ve bought the box you can play as much as you like, whenever you like, without needing to spend any more at all so if and when you do it’s your choice.
Even people who do spend the equivalent of £10 a month probably don’t do it consistently. From talking to other players I know a lot of people will only spend money as and when they find something they want and can afford it. They might spend £20 one month then nothing the month after, or £5 every couple of weeks…
Using myself as an example I once worked out that on average I spend £13 a month on gems. But strange as it might sound I couldn’t afford to spend £13 consistently every month. Some months real life is relatively quiet and I can afford more than that, some months my refrigerator breaks down or I want to visit my friend at the other end of the country and need the money for that. It would be really annoying if those things meant I could’t play GW2 at all that month.
It would be really annoying now when I’m saving up to buy a new graphics card, so I can play GW2 (my current one is dying).
“Life’s a journey, not a destination.”
Subscriptions are all about making it easier for the publisher to get paid. There are no benefits to the users at all, and in fact, that model promotes lazy post launch development so the subscription model actually hurts players in the end.
F2P or B2P allows the players to pay what they want to while not feeling pressured to play x amount of time each month to get their money’s worth out of it. It also promotes active development since the game must add new things to get players logging on and to generate revenue. Granted, you can have bad active development (such as Pay to Win content), but those games tend to die once the players realize that cash is the most important stat.
Time gated crafting items can be purchased for cash/gem/gold as can legendary weapons, nice gem shop armor skins and unlimited use picks/salvage machine to just about everything else, saving you time and in game gold, i don’t see how gw2 isn’t p2w.
I remember long ago the claim made by the company that the model they are using gives more money than the projected amount they could make by going to a sub format. The gist I got out of it was they where very happy they choose the current model.
No. As said the power of GW2 is the lack of subs. It is also an important trademark of the company. GW1 never had subscription fees either.
The only sub I would encourage and even consider paying for myself is a sub for gems. So if you get a 10 USD/month subscription you recieve 800 gems per month.
Arise, opressed of Tyria!
Time gated crafting items can be purchased for cash/gem/gold as can legendary weapons, nice gem shop armor skins and unlimited use picks/salvage machine to just about everything else, saving you time and in game gold, i don’t see how gw2 isn’t p2w.
Because gold acquisition is not “winning” in GW2.
There is no way to acquire an advantage over other players in any form of competitive content in GW2. Everyone has access to the same stats.
Time gated crafting items can be purchased for cash/gem/gold as can legendary weapons, nice gem shop armor skins and unlimited use picks/salvage machine to just about everything else, saving you time and in game gold, i don’t see how gw2 isn’t p2w.
Because gold acquisition is not “winning” in GW2.
There is no way to acquire an advantage over other players in any form of competitive content in GW2. Everyone has access to the same stats.
Ive only a few ascended armor parts, ascended weapon and trinks/rings, im playing around 8 months, where as i know someone playing a few months who has full ascended and legendary weapons all got from cash/gem/gold, nuff said i think:P.
I don’t rent games.
How about bowling shoes when you go to the bowling alley? lol
Karizee goes bowling?
Subscriptions are all about making it easier for the publisher to get paid. There are no benefits to the users at all, and in fact, that model promotes lazy post launch development so the subscription model actually hurts players in the end.
F2P or B2P allows the players to pay what they want to while not feeling pressured to play x amount of time each month to get their money’s worth out of it. It also promotes active development since the game must add new things to get players logging on and to generate revenue. Granted, you can have bad active development (such as Pay to Win content), but those games tend to die once the players realize that cash is the most important stat.
Time gated crafting items can be purchased for cash/gem/gold as can legendary weapons, nice gem shop armor skins and unlimited use picks/salvage machine to just about everything else, saving you time and in game gold, i don’t see how gw2 isn’t p2w.
This is true, any game that gives you shortcuts for RL money is a p2w game, plain and simple.
To answer the original question in the OP: Yes, I would gladly pay $10 even $15 a month to remove the gem store from my own client. I have always preferred sub based games over F2P and B2P P2W grinders. The quality of product you get from sub based games is way better than content from any F2P or B2P game I have played.
Everyone has their own personal preference and I fault no one for enjoying GW2 as B2P however.
RIP my fair Engi and Ranger, you will be missed.
If for the sub fee I’d get 1) quality over quantity monthly/bimonthly updates, 2) no cash shop ridiculousness , 3) more permanent over temporary content, I’d gladly pay even 15-25 Euros a month.
Subs are usually a good sign in the MMO market.
I would have, if the game had been launched that way. I do wish the devs had been able to focus on making good content, instead of a mediocre gem-store funnel.
Today, however, I know what ArenaNet are made of. So no. I wouldn’t pay a sub for GW2. Nor will I buy any more gems (I seriously regret the waste of money I put into more character slots the first week of launch).
I’m saving my money to buy a subscription to a different game.
If for the sub fee I’d get 1) quality over quantity monthly/bimonthly updates, 2) no cash shop ridiculousness , 3) more permanent over temporary content, I’d gladly pay even 15-25 Euros a month.
Subs are usually a good sign in the MMO market.
Oh, except for the fact that more or less every sub-based MMO still have a cash shop.
Krall Peterson – Warrior
Piken Square
I would opt in for a optional subscription fee, if it would mean we’d get proper expansions or other content that is better than what we got with the living story.
If for the sub fee I’d get 1) quality over quantity monthly/bimonthly updates, 2) no cash shop ridiculousness , 3) more permanent over temporary content, I’d gladly pay even 15-25 Euros a month.
Subs are usually a good sign in the MMO market.
Oh, except for the fact that more or less every sub-based MMO still have a cash shop.
Except most sub mmos don’t sell you in game gold, i say most but idk any that do.