Succeeding should be better than failing
What’s impressive about the Lyssa event is how rough a post successful defense chatter can be.
Or the steps taken by players. I was assured by one of the players in a recent map I was in that he adds people to his block list with custom nickname “Defended Lyssa”
He explained to me that he explains to them the stakes involved. What they’ll end up doing by keeping the Temple open.
And when they defend it anyways he keeps them blocked because he doesn’t want them in any PuG he’s in. Because they show that they fail to listen or understand that anyone else matters.
And there are of course the people who will defend the idea that defending Lyssa is “Play your way”
Or the conversations where it turns into “Your are exploiting an event to get the outcome you desire and are violating the EULA if you just stand there and wait.”
Trolls, Counter-Trolls, and just obscene phone call level material later and it’s still the same problem.
A Mechanic exists that allows players to hate each other for playing the game. The All Seeing is an item needed for an achieve. Players have the power to cancel your attempt at getting something done. Defending the Temple is a trivial reward compared to the costs and fallout that comes after.
So I would like to second the concept of changing how this event resets itself back to taking the Temple because as it stands? It’s not working as anything that should be remotely intended.
So the appeal is: Change the Game because we cannot Change as People
Guild Leader: Phantoms of the [Mist]
Server: Emhry Bay
Success should always be better. Events were not designed to be actively failed. So yeah, all that.
I don’t think I’ve even done this event, but I hope that guy blocks me because anyone who blocks someone for not thinking about anyone but themselves because he only cares about what he specifically wants doesn’t need to be grouping with me either.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Yeah, I’ve never understood why defending a temple is so worthless loot wise vs taking it.
All that’s ever done is make people fight about whether or not to win the event.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Well as you have admitted you haven’t done the event – let me elaborate on what the discussion is about.
Temple of Lyssa – Malchor’s Leap Map – has a fail mechanic where after the event has been done and over with for awhile the Risen come back and go “Gimme The Temple!” And if they get the Temple Back? You get to take it back from them again! Exciting? Sort of.
The “Floor Chest” from “Taking The Temple Back From the Risen” is where the All Seeing comes from. 124g on the TP.
So if you walk up and the Risen are in the middle of Taking the Temple Back – and you stop them – The Pact keeps the Temple and no one gets a shot in that time slot of taking it back.
The All Seeing is for an Achieve. Thus – the act of getting this item is intended.
The Risen will take the Temple back if there is no one around – so this can be seen as intended.
Taking the Temple back after that gets you the Priestess of Lyssa Fight – which is a Temple Event – which is intended.
The thing that turns sour is when you have a line of people waiting for the Risen to win. Because their inaction in the situation is what prompts the ability to fight the Temple again and win the loot.
So if we’re aware that the Temple is falling, are we mandated to protect it? Do we log out and wait? Do we leave the map? At what point does the disconnect not become obvious? We want the Risen to Win so we can do the event again.
But if this lone soul comes along and “Saves the Day”? Then no one else gets a chance to be the Winner. To be the Hero. You don’t have to do anything for the Temple to become a chance for loot and group play. Other than ‘something else’.
So the problem that we’re having is that it’s a fork in the road. It’s an option. You can deny the chance to play to the next round of people, if you choose.
Which is why I stated my appeal is to Change the Game because we cannot Change as People. Otherwise I would say something like Change the Game because the Mechanics have Changed and need to be Updated to match the current issues facing players. But that doesn’t roll off the tongue or have “Appeal to Emotion” in it.
But what do I know?
Guild Leader: Phantoms of the [Mist]
Server: Emhry Bay
Um, I didn’t need an explanation. There are plenty of events that spawn different events on fail than on success. I understand the concept. I also understand the concept of specific events being necessary for specific rewards, kinda… I actually didn’t know that was a thing in this game, but I do understand the concept.
More over, I agreed. Items shouldn’t be locked behind failure, that’s poorly designed.
Also, no one is trying to “be the hero.” They just want the thing you get that you otherwise don’t get. Obviously they should just make the defense spawn the boss fight just like the attack does. Similar to Hirathi Hinterlands during the Ulgoth Chain. If you control the camps the Centaurs attack and when you beat them you start moving through the chain. If you don’t control the camp then you have to retake the camp and then you move through the chain. The only time you don’t move through the chain is if you control the camp, the centaurs attack and they win.
Make Lyssa the next step in the chain instead of the sort of preceeding step. So if you don’t control the area, you take it then on to Lyssa. If you control the area you defend it then on to Lyssa.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
(edited by Kal Spiro.9745)