Such a small LS episode shows the need for...

Such a small LS episode shows the need for...

in Guild Wars 2 Discussion

Posted by: Kythan Myr.4719

Kythan Myr.4719

An expansion.

I’m happy with new, two week content. Honestly, I’ve been going back and forth on liking LS over expansion. If implemented well, I’d like LS to be next medium of expansions. After “Echos of the Past” it feels that they are on the right track so to speak. Then after the briefness that was Tangled it shows how much the LS doesn’t cut it.

Let’s face facts, or at least what makes sense to me. Developing this stuff takes time, hence the reason for the looooong break during LS2. EoP demonstrated that time devoted to developing can really bring a lot of content. We had a 3 new maps, new dialogue, new items, new enemies, and best of all fleshed out and relevant lore.

Now I know that they didn’t spend only two weeks developing Tangled, and that it was in the pipeline long before, but it really feels that EoP was their best foot forward. If that’s the case, then I would expect the following episodes to be as brief. And that to me shows why an expansion is necessary. After a long break midway through LS 2 and the amount of content released overall, I for one wouldn’t mind waiting a year for a true expansion. That’s a little disappointing for me because I really like the idea of Living Stories.

Such a small LS episode shows the need for...

in Guild Wars 2 Discussion

Posted by: Hybarf Tics.2048

Hybarf Tics.2048

My greatest fear would be more L.S done in less than one hour like the update of November 18th the smallest L.S 2 so far. Time to install Assassin’s Creed Unity and start to forget about the nightmare that GW 2 has been for the past 2 year. Where is the GW 1 staff when you need them? I guess this really shows this is the story that proves their 4 months break.

(edited by Hybarf Tics.2048)