Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Present status:
Giver’s Armor/trinkets:
Giver’s Weapons:
Inconsistency:
Since the introduction expertise and concentration in HoT, 1 thing isn’t changed:
The fixed amount of Boon Duration on Givers Armor and Jewelry, and on Doubloons
The fixed amount of Condition Duration on Givers Weapons
*And thus I’d like to propose: *
Changing the now ‘legacy’ fixed boon duration to concentration in all cases, I’d suggest the stats provided by doubloons be re-evaluated as well.
Proposal (details):
Changing the now ‘legacy’ fixed boon duration to concentration in all cases:
Q.) Should Giver stats and Doubloons be reworked to add boon duration through concentration, as a minor stat, thus replacing the “legacy” percentage boon duration which has been the standard (and underwhelming) till now?
A.) I’d say Yes.
It would rebuild and correct the structure of giver’s amongst armor stats, as well as refresh/rework the givers stat making it (more) usefull in builds.
And make doubloons usefull (I think it wouldn’t inpact on the availabiliity of silver doubloons (needed for certain legendaries, always in short supply), and would give a market for gold and platinum doubloons).
Information:
http://wiki.guildwars2.com/wiki/Exquisite_Snowflake
http://wiki.guildwars2.com/wiki/Giver's_Intricate_Gossamer_Insignia
http://wiki.guildwars2.com/wiki/Category:Doubloons
Personally I think this could be relevant to consider now the time of snowflake farming has returned,
If you like this idea or if you have any comments or suggestions:
Please share your vision and use this thread to comment.
Thank you for your attention, Merry Wintersday
Just tinkering:
(edited by PaxTheGreatOne.9472)
There’s two problems with Giver’s:
And here’s how I thick both problems would be solved:
Giver’s stats should be split between “Giver’s” and “Trickster’s”.
Giver’s would be the stat combination now found in the armor, replacing % boon duration with Concentration, Trickster’s would be the stat combination now found in weapons, replacing % condition duration with Expertise.
The single attribute Giver’s would have Concentration instead Toughness, since there’s already Toughness and Healing power single attributes.
Current Giver’s weapons will be renamed to Trickster’s.
Since all recipes to make anything “Giver’s” require 3 materials, to make Trickster’s another material will be added to the recipe. Either gold ore or yellow pigment. To make ‘yellow snow’.
As for doubloons, I see them more as novelty. They are clearly not meant to be used much. They could as well just be materials you can’t use as upgrades, but I agree that at least the % boon duration should be upgraded to concentration. They’ll be about 15, 30, 45 and 60 concentration.
Added: (following MithranArkanere’s suggestion as posted below, please refer to his post for the complete motivation)
Regarding: The fixed amount of Condition Duration on Givers Weapons
Givers Weapons are Condition Duration (main stat) and precision, vitality (minor) as such they follow a completely different stat combination as compared to the armor and jewelry.
The present Condition Duration is
10% (or roughly 150 expertise) for a single handed weapon
20% (or roughly 300) expertise for a 2-handed weapon
If these values would be normalised for normal exotics the values would be:
120 expertise ( + 8 % condition duration) for a single handed weapon
239 expertise ( + 15.93 % condition duration) for a 2-handed weapon
Changing the name and adding a slightly modified recipe could make the stats more comprehensible. I agree on this.
I’m still wondering about “yellow snow(-flake)”even though it has a history in Guild Wars… but it’s up for discussion of course. And I would not mind gold as long as gold ore is used, as weaponsmiths cannot use gold ingots as they cannot refine it, as it is now, Yellow dye could be an interesting thing as well. I would have at least a use for it, not having a scribe.
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