Sugestion: making all pve dps builds needed

Sugestion: making all pve dps builds needed

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Posted by: Dartan.6815

Dartan.6815

A simple idea to make power and condition viable in pve, would make at least half of the boss and mobs in raids and dungeons extremely, super mega resistant to condition. Ex: boss cleanses all conditions every 10 seconds and have at least 30-50% of – incoming condition duration. In this way you would not have to nerf classes or items to just modify enemies, forcing players to make groups with great variety of builds for dps. All would have a place in any pve content.
 
Sorry my bad english It’s not my native language.

Sugestion: making all pve dps builds needed

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Posted by: Westenev.5289

Westenev.5289

Raid bosses already have mechanics to help condi/power users – for example, Keep Construct is mainly considered a power boss because of its lower armour (toughness). It also requires you to burst its health down at certain intervals, which also tends to favour power builds over condis.

From what I understand, if Anet wants a condi-boss, they will drive the armour up. If they want a boss for power builds, they will drive the armour down.

I don’t think the changes will have the effect you think they will. So long as classes compete for roles in a raid team, people will almost always pick the “optimal” choice with the least hassle. The only way to change that is to give each class something “unique” that might be desirable to a raid.

(edited by Westenev.5289)

Sugestion: making all pve dps builds needed

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Posted by: CptAurellian.9537

CptAurellian.9537

OP, your suggestions would not do any good, but just make everything more tedious.

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