[Sugg.]Dyes panel and management improvement

[Sugg.]Dyes panel and management improvement

in Guild Wars 2 Discussion

Posted by: ThomasC.1056

ThomasC.1056

Hello folks,

Here are two suggestions on the dyes topic :

  • A deep panel revamp for a better lisibility
  • A new unlocking functionnality, with a success/fail mechanism, using unindentified dyes as a way to increase the odds of success.

Dyes panel revamp

There currently are 3 filters. Those are fine, but we may need one more information : which pack does the dye belong to. Either as a tooltip information, or as a new filter.

Likewise, dyes should be arranged in a table fashion, instead of a list, so that two sorting filters could be active at the same time.

New dyes unlocking system

Currently, when right-clicking on a dye, you can access the BLTC to by it on the TP, which is nice.

I’d like to add a new “unlock dye” functionnality, which would allow player to take a chance to unlock a dye, with their unidentified dyes. It’d work as follow :

  • When clicking “unlock dye”, a panel would open, with a progression bar, from 0 to 100%.
  • The panel also has slots in which the player can put all kind of unidentified dyes, or dye kits.
  • Various kind of unidentified dyes can be combined on the panel
  • Each of those items adds a given percentage to successfully unlock the dye. For example, unidentified dyes would be worth 40% chance to unlock a rare (non BLTC) dye. Which means that using 3 unidentified dyes is a 100% success to get the colour you want.
    • “Unidentified coloured dyes” would add a bonus chance for their colour, which would increase with the rarity. They can be used for another colour set, yet with a malus.
    • “Dye packs” would add an even greater bonus for the colour they contain, and could only be used for those.
    • “Celebratory dye packs” and such would be worth a 100% chance to unlock the dies they contain, and could only be used for those.
  • Depending on rarity, the odds would vary, so that unlocking a blue rarity dye would cost less than unlocking a special pack dye.
  • If the unlock is a failure, the players get a grey-rarity junk item called “Spoiled mixture” and worth 10 silver, as a compensation.
  • Unidentified dyes still keep their functionnality, and it’d still be possible to double-click them for a random dye.

As such, it’d probably equalize the price of TP dyes, for a given rarity. It’d also probably increase the price of unidentified dyes, so their drop rate will have to be investigated, to keep a healthy economy. Chef crafted dyes would also need some tweak, so that they wouldn’t set the kit dyes as exceedingly cheap dyes.

Thanks for reading ! Feel free to comment !