[Sugg]Improving Exploring and Events

[Sugg]Improving Exploring and Events

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

Hey everybody!

ArenaNet tried to make exploring the world more tempting with traits bound to them. This system did not seem to do so well, but now they are adding crafting materials to the explore reward system.
Personally this is great news for me, but I made some suggestions about further improving the way events work to ecourage players to do them:

Renown Hearts :
At this moment we have 6 sets of karma armor, with their own looks. I suggest to add more unique skins to these merchants. These do not have to be whole sets, but also just a single unique skin. For example Crab Toss Gloves (North Bloodtide Coast) could actually look like Crab hands. Just some loose ideas, but it definetly would excourage people to explore the world.

Event Reward System
At this moment your reward is based on how much you have done in the event, divided into Bronze, Silver and Gold. However my suggestion is to increase your event reward by participating in pre-events. In a chain event your reward will grow for an event if you have done the event before it.
Next to that you could add something like a favor system. If you are helping out quaggan with events on a certain map, for example Sparfly Fen, your award event award will be increased for every event you do. For example 10% with a cap of 100%. Next to quaggan you can add Sylvari favor when helping them in events against the Nightmare Court and other dangers for example. This system would ecourage people to do smaller events like collecting stuff for someone.
For big Meta Events like taking Balthazar’s Temple in Straits of Devastation you could add bonus magic find for a certain time on that map if you participated in that events.

What do you think? Do you have more ideas? Pleaase leave them in the comments

Greetings, Fvux.

One of the Firstborn Channel of Fvux