[Sugg.]Make Recipes From Items Account Unlock

[Sugg.]Make Recipes From Items Account Unlock

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Just the ones from recipes that are items you double click to learn.

Not the ones you “discover.” We all know that is a valid leveling mechanic and I don’t want to mess with that. This suggestion would not mess with that at all. It wouldn’t reduce leveling by crafting in any way.

It would probably increase sales on Additional Crafting Licenses (anyone remember those?) As it stands right now this is probably the only thing keeping me from buying as many licenses as I can and going nuts maxing out crafting on all my characters.

Especially how hard some recipes are to come by, with some being one-per-account anyway, it only makes sense that this limited range of recipes should be account unlocks. Just about everything else is unlocked for the entire account or is in the account wallet already, so why not do this?

(edited by AirimirOfGondor.9081)

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

Why would this push sales for crafting licences? You’d still have to level up the crafts on the other characters. Plus, if you’re going for filling out the recipes on every character, you’d still have to unlock all of those discovery ones. I know they can’t go anyway since that’s how you level… but they’d still need to be rediscovered.

Still, not against the idea at all, just not seeing the logic behind some of your reasoning. For those with the same craft on multiple characters, it’ll be a time saver.

P.S. What are these “one-per-account” recipes, of which you speak? The collection achievement ones can be purchased from the collections NPC in Lion’s Arch, and I can’t think of any others that people might think are a one time only deal.

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Why would this push sales for crafting licences?

For some, myself included, the thought of needing to rebuy recipes just because I want, say, Leatherworker on another character, seems out of place since Account Wallet and making things accountwide unlocks has been such a big focus of the game postlaunch.

You’d still have to level up the crafts on the other characters.

I actually enjoy crafting a lot but I think the fact that these recipe items are per character is exceptionally prohibitive. Sometimes it is hard to remember which character used/knows which one from a consumable scroll, other times it just seems like a lot of laurels or other rare/time-gated/valuable resources to buy them again.

I know some people think “well tough luck, put up with it if you care.” But that’s the point. I won’t put up with rebuying all the recipes and that is literally the only thing keeping me from buying these additional crafting licenses. So at least I am one real-world example of lost profit.

Plus, if you’re going for filling out the recipes on every character, you’d still have to unlock all of those discovery ones. I know they can’t go anyway since that’s how you level… but they’d still need to be rediscovered.

Again, as someone who actually enjoys crafting, I wouldn’t mind rediscovering them. Besides, the fact that they are discoverable means my characters all have absolute uninhibited access to make that item whenever I so choose.

But where there is an item recipe in play, suddenly all those other factors I listed above come into play. If these recipes unlocked for the entire account, though, that problem would cease to exist.

Still, not against the idea at all, just not seeing the logic behind some of your reasoning. For those with the same craft on multiple characters, it’ll be a time saver.

It’s not just a time saver. It also makes me, a longtime player, feel like I am not punished for spreading my crafts across multiple characters, two per character, which was the max at the time and did not seem like something that would change.

I know someone who maxed all the crafts on one character and who switches. They can make Ascended armors of all types much more easily because they only needed to buy the recipe for laurels once instead of up to three times. They also never need to scramble across all their characters to try to find which character knows which recipe. Their experience is different from mine, and that’s something that makes me (and my wallet) much less interested in the additional crafting licenses while things remain as they are.

I know Anet is a business and they have a bottom line, and I’m trying to help them with that. I’m floating this idea because I’m guessing I’m not the only person out there who feels this way. And it could wind up making the additional crafting license much more popular and helping their bottom line that much.

I feel like everyone would benefit in that situation. Happier players spending more money happily? Sounds like a win-win to me.

(edited by AirimirOfGondor.9081)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Perhaps, you mean Account-wide rather than Account-bound?

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Posted by: Roundabout.1752

Roundabout.1752

One toon holds consumables one toon hold insignias one toon holds inscriptions no need for buying the same things again and again let alone 3 times. This works whither your talking about recipes from events like Superior Sigil of Torment or straight up crafting recipes like Zojja’s. Granted you are going to have to pretty much decide that those toons will not be deleted, ever, but that is still cheaper then buying the same recipes over and over.

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

One toon holds consumables one toon hold insignias one toon holds inscriptions no need for buying the same things again and again let alone 3 times. This works whither your talking about recipes from events like Superior Sigil of Torment or straight up crafting recipes like Zojja’s. Granted you are going to have to pretty much decide that those toons will not be deleted, ever, but that is still cheaper then buying the same recipes over and over.

This is one solution, but it is a very roundabout and awkward solution. And, especially since many players have already consumed these recipes, it is a solution people would have to do from the start to get it to work right. For pretty much everyone playing right now, it is probably too late to do this as they have these recipes spread across multiple characters already. I agree that your solution works, but it is probably too late for much of the playerbase to do it that way now.

That’s not very intuitive, and would probably be confusing for new players, something Anet has expressed they want to avoid.

I don’t think my suggestion is harmful in any way, but it would be a good improvement for old, returning, and new players alike. And with an expansion on the way, now is the time to get things into shape to make sure all those users are having a good experience and to retain them as players.

Perhaps, you mean Account-wide rather than Account-bound?

Wow, you are right. I edited everything for clarity. I absolutely mean double click on the recipe scroll once to consume it and to unlock the recipe for your entire account. I hope my edits clarify that.

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Now that we know that Guild Wars 2: Heart of Thorns is on the horizon and is going to be packed with all kinds of new content, I’m very worried that they might not update how these recipes are handled to fit with the accountwide unlock setup they use for almost everything else these days.

Heart of Thorns will probably contain a ton of new recipes, and could possibly be when they finally raise the cap for Jeweler and Chef to 500. That would make the need for this accountwide recipe update more important than ever.

I think now is a good time to revisit how these recipes are handled, before the release of Heart of Thorns, to ensure that all the new and returning players aren’t confused trying to find recipes they already unlocked once, and so all players can have the best experience possible.