Sugg: New game mode to kill waves of mobs
Sounds like firefight in Halo.
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there was a time
As long as XP and loot were based on the number of waves or tiers completed.
there was a time
Yes something like this but it felt a bit to short
would be cool to see something like this in different forms
-endless mode : lets see how far you and your group get and how many waves you can defeat
-last man standing : defeating wave after wave as a team is cool, but winning when you are the sole survivor is even cooler
there was a time
Yes something like this but it felt a bit to short
would be cool to see something like this in different forms
-endless mode : lets see how far you and your group get and how many waves you can defeat
-last man standing : defeating wave after wave as a team is cool, but winning when you are the sole survivor is even cooler
Yea I was thinking of Last stand mode in dawn of war 2
now add some buildable defenses like walls and towers and you have another of the hundreds of tower defense games ^^
That epidemic though.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Yea I was thinking of Last stand mode in dawn of war 2
indeed
Yes!!! Some AC and catas would be really nice!
This post reminds me I need more Senran Kagura in my life!
Sounds like a good addition to guild arenas.
Those things are fine for dueling or whatever, but it would be nice if they had a PvE use. Some endless mob defense, random boss “gladiator” guild missions for 5 players max, and other things that encourage people to spend some PvE time in their guild halls.
I like the idea of a 5 player limit as is also encourages spectating and hanging out.
They’d just need to add some tech to the arena so that it could phase out your normal decorations and replace them with whatever stuff the particular fight needed.
After that, just add an arena section to the queen’s gauntlet for people without guild halls to access the content, with perhaps different rewards, and you’re done.
Like, say the guild hall version rewards skin drops at certain waves with guild logos on them, wheras the Queens’s gauntlet offers the same skins without the logos or something, but all the other loot is identical. You could also have the guild versions generate aetherium on successful waves so people could use it to supercharge their mine or something.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
It would be epic if this was made into dungeon paths with the option to build defences as the game progress!
Leave it to A-net to decide whether the suggestion is possible or not.