(Sugg) Pls give a tooltip for unlocked minis
This seems like a good idea for buying minis off the TP. The problem I see with this is that, unlike weapon skins and armor dyes, minis are not bound to your account. The ones that are bound can’t be sold anyway. I imagine there might be some coding difficulties that aren’t worth trying to tackle. What if you buy the mini but then put it back on the TP but it hasn’t sold yet? I know flipping minis is a poor example but would this new system be required to constantly monitor all your minis across your account because they can be bought and sold at will?
It could just reference your collection at that time.
I really think the mini ui needs a massive overhall. I don’t see why it can’t be added to the hero panel the way finishers are where we select one to have ‘active’ per character and then use a keyboard shortcut to summon it once we’re in a zone. Just like the non-permanent finishers, it could list the x# available in your bank and that number becomes 0 and is grayed out if you decide to sell all the ones you have in that slot.
http://asuratime.tumblr.com/
I really think the mini ui needs a massive overhall. I don’t see why it can’t be added to the hero panel the way finishers are where we select one to have ‘active’ per character and then use a keyboard shortcut to summon it once we’re in a zone. Just like the non-permanent finishers, it could list the x# available in your bank and that number becomes 0 and is grayed out if you decide to sell all the ones you have in that slot.
This would be more in line with the kind of Hero UI that people have been asking for for nearly two years now. Account Minis in the Hero Panel, a couple account-wide slots for food/nourishment/potions/boosters, and a few account-wide slots for merchant/tp/bank summoning items (VERY useful for the unlimited versions of these.)
I really think the mini ui needs a massive overhall. I don’t see why it can’t be added to the hero panel the way finishers are where we select one to have ‘active’ per character and then use a keyboard shortcut to summon it once we’re in a zone. Just like the non-permanent finishers, it could list the x# available in your bank and that number becomes 0 and is grayed out if you decide to sell all the ones you have in that slot.
This would be more in line with the kind of Hero UI that people have been asking for for nearly two years now. Account Minis in the Hero Panel, a couple account-wide slots for food/nourishment/potions/boosters, and a few account-wide slots for merchant/tp/bank summoning items (VERY useful for the unlimited versions of these.)
Yeah……
… I really want all those things….
/eats chocolate cake until she feels better
http://asuratime.tumblr.com/
This seems like a good idea for buying minis off the TP. The problem I see with this is that, unlike weapon skins and armor dyes, minis are not bound to your account. The ones that are bound can’t be sold anyway. I imagine there might be some coding difficulties that aren’t worth trying to tackle. What if you buy the mini but then put it back on the TP but it hasn’t sold yet? I know flipping minis is a poor example but would this new system be required to constantly monitor all your minis across your account because they can be bought and sold at will?
That’s actually a good point, but this was just an idea. I don’t know how they can implement something like that without affecting the trade of minis, but the game does keep a record of those u’ve already collected and deposited into the bank.
Maybe they could stamp the actual mini slot in the bank in some way? Or even change the borders colour for that slot to indicate you already had that mini, would be very helpful. Ofc, this would not alleviate the problem when buying off of the TP, but you could always stay at ur bank, have the mini tabs open and check which ones u already have?
But please if any of you have other ideas, feel free to express them, I’m just kinda brainstorming here in hope to give Anet some ideas.