Sugg: unlock event scaling for daily events
I no longer do event dailies on low to mid level maps for the reasons you describe. However one thing that ANet might be worried about is if low levels on non events daily days with no level 80s around will scale events too high for them to easily handle. This may cause low levels to stop grouping up and working together or stop doing events out of frustration.
ANet may give it to you.
I don’t do event dailies on low level maps, either. The game play is a turn off, with players standing at mob spawn points spamming AoE to try to get credit on mobs that melt as soon as they appear/become vulnerable.
That said, I suspect lower level zone events don’t scale in the same way as the events in higher level zones because ANet wants to avoid situations similar to the Queensdale Champ trains in lower level zones. It might have been likely that players would farm and be proprietary about scaled-up events when the QDale change rolled. However, now it’s a lot less likely with SW and HoT maps being so much more lucrative than Champion trains.
However one thing that ANet might be worried about is if low levels on non events daily days with no level 80s around will scale events too high for them to easily handle. This may cause low levels to stop grouping up and working together or stop doing events out of frustration.
On launch all events used to scale up to champion level, and it was because of this that the scaling was toned down eventually, new players were getting slaughtered when they played together. xD However, I am recommending that the scale unlock only applies to the daily event map, in which case it should be safe to do so, since new players are not going to be able to group and do events without at least half a dozen 80s tagging along.
It might have been likely that players would farm and be proprietary about scaled-up events when the QDale change rolled. However, now it’s a lot less likely with SW and HoT maps being so much more lucrative than Champion trains.
The champion train used to be bad because that’s how lower level people would power level to 80, without even learning how to play their class. However, without L80s along to help them out, it isn’t sure that would be an issue anymore. In any case, I did recommend that starter maps don’t scale up beyond elite level enemies, which prevents champion bag looting trains, while still making it more challenging than what we currently have.
Ultimately, it’s up to ANET to decide if they want to change anything here… but the current system actually gives players a pretty subpar experience for most of the core Tyrian maps. :/
On the other hand, it may just be that the scaling is not so easy to modify map-wide, it may be hand-tuned per event; because the current ley anomaly events spawn at times legendary monsters in maps where you can hardly scale up an event to show an elite.
I don’t do event dailies on low level maps, either. The game play is a turn off, with players standing at mob spawn points spamming AoE to try to get credit on mobs that melt as soon as they appear/become vulnerable.
Personally, I’ve never had a problem, but I don’t follow the zerg, nor do I ever waypoint. I do know roughly where all the events occur though, so I just hover around an area with several chains, using completing them long before many others show up.
The contribution timer doesn’t apply to these maps, so feel free to tag and run.
On the other hand, it may just be that the scaling is not so easy to modify map-wide, it may be hand-tuned per event; because the current ley anomaly events spawn at times legendary monsters in maps where you can hardly scale up an event to show an elite.
I have little doubt that that is the case.
I don’t do event dailies on low level maps, either. The game play is a turn off, with players standing at mob spawn points spamming AoE to try to get credit on mobs that melt as soon as they appear/become vulnerable.
Personally, I’ve never had a problem, but I don’t follow the zerg, nor do I ever waypoint. I do know roughly where all the events occur though, so I just hover around an area with several chains, using completing them long before many others show up.
The contribution timer doesn’t apply to these maps, so feel free to tag and run.
Oh, I could do the 1st thing (though I dislike tag’n’run). Workarounds are fine, I suppose. I don’t find daily events distasteful because it’s a problem to get the task completed, but I do raise the issue periodically because I find it hard to believe that any self-respecting MMO developer would actively promote such silly game-play, and yet here we are.