[Suggest] Make /stuck actually work...
What is it supposed to do? As far as I remember since launch it’s never actually done anything. I thought it was never fully implemented.
But then people sometimes recommend I use it when I’m stuck in the scenery or fall into kitten it’s impossible to climb out of or something, so they’re clearly expecting some result.
“Life’s a journey, not a destination.”
I used /stuck in story missions where I was stuck in scenery, and it returned me to last checkpoint without removing progress. You can’t touch a button once you use /stuck and it should work, it takes 30seconds. In open world, we unstick ourselves using waypoints (obviously), this command is for instances.
Iirc, this command doesn’t work in pvp (idk why because it should), just log to character select then log back in to restart at spawn.
(edited by Haleydawn.3764)
Helps to know what it does.
/stuck — teleports the player to the beginning of the instance (it gets canceled if the player moves during 30 seconds after using this command
https://wiki.guildwars2.com/wiki/Chat_command
Always check the wiki if you don’t understand something.
I also imagine it tags the local so the devs can build a heat map of where /stuck is used so when they get around to checking out maps for fixing it’s something they can reference.
RIP City of Heroes
Last time I tested the command I think it also mentioned having to be out of combat but that was in a story instance. In open world it just tells you to use a wp.
(edited by Khisanth.2948)
It does what it’s supposed to do: logs your location so ANet can figure out how you got stuck. They periodically revisit maps to plug holes, although those only rarely get a patch note.
It’s absolutely the easiest way to let them know about a bug.
I have used it in instances when I got stuck — about half the missions in Arah had kitten that was easy to find if you were a staff mesmer. As far as I know, it’s never had any other impact outside of missions.