221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I think it would be great for build diversity to have +25% base movement speed out of combat at max level.
Thank you very much for reading this suggestion! I hope you have a great day or afternoon or evening depending on your time zone!
(edited by Swagger.1459)
So you want to reduce the movement speed to a quarter or did you mean +25%?
Near as I understand from developer comments way back around BETA, combat movement speed is balanced around PvE foe AI, various player skills, and various other indirectly related factors.
Thus, increasing combat movement speed by 25% would likely require rebalancing all sorts of other things, i.e. not as simple as it sounds.
The compromise that ANet worked out is to have a huge movement speed boost out-of-combat as well as WPs (that allows us to skip running/walking altogether).
So my guess is that our choices are: the current movement speed (+/- 5%) or a +25% base speed without swiftness, and that would likely require so much work that they’d have to postpone any other sorts of balancing for a time.
So, while I’d love my characters to move faster, I’d prefer ANet to look at the rest of the combat system. The current movement speed (in and out of combat) works fine for me.
So you want to reduce the movement speed to a quarter or did you mean +25%?
Good catch, thanks! Yes, I meant +25%. I will edit that now.
Near as I understand from developer comments way back around BETA, combat movement speed is balanced around PvE foe AI, various player skills, and various other indirectly related factors.
Thus, increasing combat movement speed by 25% would likely require rebalancing all sorts of other things, i.e. not as simple as it sounds.
The compromise that ANet worked out is to have a huge movement speed boost out-of-combat as well as WPs (that allows us to skip running/walking altogether).
So my guess is that our choices are: the current movement speed (+/- 5%) or a +25% base speed without swiftness, and that would likely require so much work that they’d have to postpone any other sorts of balancing for a time.
So, while I’d love my characters to move faster, I’d prefer ANet to look at the rest of the combat system. The current movement speed (in and out of combat) works fine for me.
It would be nice to increase the combat movement speed for sure, but this suggestion is for out of combat movement speed. Edit- I should have specified so it was clearer.
Things that provide +25% movement can still be useful up to level 79, but it would be nice to have more options because the base movement is rather slow without movement enhancers.
(edited by Swagger.1459)
Near as I understand from developer comments way back around BETA, combat movement speed is balanced around PvE foe AI, various player skills, and various other indirectly related factors.
Thus, increasing combat movement speed by 25% would likely require rebalancing all sorts of other things, i.e. not as simple as it sounds.
The compromise that ANet worked out is to have a huge movement speed boost out-of-combat as well as WPs (that allows us to skip running/walking altogether).
So my guess is that our choices are: the current movement speed (+/- 5%) or a +25% base speed without swiftness, and that would likely require so much work that they’d have to postpone any other sorts of balancing for a time.
So, while I’d love my characters to move faster, I’d prefer ANet to look at the rest of the combat system. The current movement speed (in and out of combat) works fine for me.
It would be nice to increase the combat movement speed, but this suggestion is for out of combat movement speed.
I believe base movement speed is the speed we have in combat. We have an invisible speed boon when we are out of combat.
The problem is, you ask for 25% increase now. Next year, someone else asks for a 25% increase again because the new speed is now normal and it feels slow compared to when you have a booster, or visible speed boon applied.
And the problem also is that ANet doesn’t want you running so fast that it’s near impossible for 99% of enemies to be able to reach you to hit you unless you run directly into their path. Any increase in speed reduces their ability to get you into combat. So ANet would have to increase the speed of the AI foes as well as the range of their weapons for those who use range. Which makes it harder for players to run from fights when they are almost dead because the enemies speed is faster, but in combat speed is just as slow as it was at launch. AI’s don’t get the out of combat speed increase.
I like the idea of a base +25% movement speed out-of-combat (only!), if not as an automatic boost then as a mastery option. I generally prefer major QoL upgrades like this be separate from combat-relevant choices. Let swiftness be the combat-oriented speed boost.
With these kind of QoL-updates I expect players to be happy for a while and then say “Ugh Combat REALLY feels like a drag now” because the movement speed is 50% less than the out-of combat speed.
Or people would eventually get used to the 125% movement speed and then ask for another +25%.
I think they should remove the traits and signets that grant 25%/33% movement speed and make room for something else. It would be a nice thing to unlock movement speed at various levels and rates as you go from 0-80; and when you hit level 80 you have +25% movement speed.
And tbh… many say ‘’Yeah then next year someone wants another +25% movement speed’‘… but I don’t think like that. The main reason you want this +25% movement speed is so you can keep up with others who have it aswell. If everyone runs the same speed then no one would complain about wanting to go faster; but that’s just how I view it.
EDIT: I do believe however that Swiftness should still be a boon that gives the +33% movement speed; but nothing else should give +33% like some traits.
Gradual Level Unlock:
+5% at level 10
+10% at level 20
+15% at level 40
+20% at level 60
+25% at level 80
(edited by Goldfox.5729)
With these kind of QoL-updates I expect players to be happy for a while and then say “Ugh Combat REALLY feels like a drag now” because the movement speed is 50% less than the out-of combat speed.
Or people would eventually get used to the 125% movement speed and then ask for another +25%.
That would be a non issue. We still have all the 33% movement enhancers.
I’m sure players would be grateful to have a bit more build diversity from a change like this.
I think they should remove the traits and signets that grant 25%/33% movement speed and make room for something else. It would be a nice thing to unlock movement speed at various levels and rates as you go from 0-80; and when you hit level 80 you have +25% movement speed.
And tbh… many say ‘’Yeah then next year someone wants another +25% movement speed’‘… but I don’t think like that. The main reason you want this +25% movement speed is so you can keep up with others who have it aswell. If everyone runs the same speed then no one would complain about wanting to go faster; but that’s just how I view it.
EDIT: I do believe however that Swiftness should still be a boon that gives the +33% movement speed; but nothing else should give +33% like some traits.
Gradual Level Unlock:
+5% at level 10
+10% at level 20
+15% at level 40
+20% at level 60
+25% at level 80
The current Pact Mastery line already boosts speed in cities up to 33% for all characters on the account (including sub L80). Why do you think ANet decided not to make this available in the open world?
With these kind of QoL-updates I expect players to be happy for a while and then say “Ugh Combat REALLY feels like a drag now” because the movement speed is 50% less than the out-of combat speed.
Or people would eventually get used to the 125% movement speed and then ask for another +25%.That would be a non issue. We still have all the 33% movement enhancers.
I’m sure players would be grateful to have a bit more build diversity from a change like this.
If we still have all the 33% then this is a none issue, use those.
Like the poster swagger replied to I say it again people will get used to the new speed and ask for more.
Give people an inch and they take the whole arm.
If players need additional speed then there are consumables that they can use if they prefer to not mess with their build.
I think it would be great for build diversity to have +25% base movement speed out of combat at max level.
Thank you very much for reading this suggestion! I hope you have a great day or afternoon or evening depending on your time zone!
There are boosters for that. No really it will not happen, ANet sell boosters that give a 25% speed boost, they are not going to cut a item that makes them money.
I think it would be great for build diversity to have +25% base movement speed out of combat at max level.
Thank you very much for reading this suggestion! I hope you have a great day or afternoon or evening depending on your time zone!
There are boosters for that. No really it will not happen, ANet sell boosters that give a 25% speed boost, they are not going to cut a item that makes them money.
Except those are not even in the gemstore… or do you mean something else? I stand by my point that it’s a great idea. It was like this in GW1 that everyone had the same speed unless you used a skill that would give you some Swiftness.. but that’s it. There were no runes/sigils/traits that gave the movement speed buff.
If players need additional speed then there are consumables that they can use if they prefer to not mess with their build.
Which exactly? Because I’ve been checking today and none of them are really useful to get a permanent increase in movement speed.
On the wiki:
If players need additional speed then there are consumables that they can use if they prefer to not mess with their build.
Which exactly? Because I’ve been checking today and none of them are really useful to get a permanent increase in movement speed.
Well no consumable gives a permanent increase in movement speed. You have the items mentioned by Illconceived above and there’s the lesser known scribe buffs.
https://wiki.guildwars2.com/wiki/Scribe/Personal_consumables
If players need additional speed then there are consumables that they can use if they prefer to not mess with their build.
Which exactly? Because I’ve been checking today and none of them are really useful to get a permanent increase in movement speed.
They will not give or do anything that will give a permanent increase. It would render items useless, you really don’t need a 25% increase, we move quite fast as it is. And there are enough skills that give swiftness or a passive 25% anyway, so why di we need this again?
I’m sure players would be grateful to have a bit more build diversity from a change like this.
How this gonna add any build diversity?
+25%/perma 33% only proliferate the ranged evasive build meta in the only gameplay mode that has large enough fields for it to actually have a major impact, WvW.
I would much rather see it removed and replaced with short swiftness bursts only available to melee builds.
But hey I’m just wierd that way.
I’m sure players would be grateful to have a bit more build diversity from a change like this.
How this gonna add any build diversity?
I’m sure there are a plethora of players who use whatever +25 ooc movement enhancers they can to counter the very slow movement, so it opens up other rune, utility and trait choices.
I think it would be great for build diversity to have +25% base movement speed out of combat at max level.
Thank you very much for reading this suggestion! I hope you have a great day or afternoon or evening depending on your time zone!
All I know is after maxing out every profession except Guardian I have decided that characters that do not have a speed buff are not worth mastering. I get frustrated when I play slow characters, which is unfortunate because in at least one instance I love everything about this character but he is slow as molasses and he is Charr, so he feels even slower than he actually is.
I don’t have any problem with the speed we have, except with characters that don’t have any at all. I would rather see the effort put into some kind of equalization in ranged targeting where when the enemy shoots with an arrow we can at least fire back without being out of range all the time.
Never been a fan of the addition of 25% speed traits to half or even most of the classes. This is not simply a convinience issue it also effects PvP balance quite a bit.
It made sense when it was mostly warriors with that trait while they ran melee weapons. That is kind of all it should be in my opinion – something for melee builds which need any mobility they can get and even those should still have to pick between three good traits and not two garbage ones and that movement speed trait.
Other stuff like movement speed buffs from NPCs or something like the mushrooms should be avaible in the Open World. The speed buff in cities could be spreads to the Open World even. Anything that would not make exploration a pain for those not running melee.
All of this should be kept out of WvW and sPvP for obvious reasons. I’d also consider splitting the buff effectiveness between PvP and PvE.
(edited by Henry.5713)
I’d like to see this too, but only if it is a base run speed increase by +25%, so that with Swiftness, you would be moving 58% faster than currently without any movement buffs. Moving around in this game without any speed buffs is terribly slow.
Players have plenty of options to increase their movement speed. We don’t need to add more to everyone’s base. Chances are a couple years from now players will ask for it to be increased further claiming that it is too slow.
Players have plenty of options to increase their movement speed. We don’t need to add more to everyone’s base. Chances are a couple years from now players will ask for it to be increased further claiming that it is too slow.
Remove the traits, runes, sigils.. whatever; and then make it a base speed for all that is unlocked with various stages of leveling. But keep Swiftness in there.
Pointless. Requires a lot of work and rework.
Players have plenty of options to increase their movement speed. We don’t need to add more to everyone’s base. Chances are a couple years from now players will ask for it to be increased further claiming that it is too slow.
Remove the traits, runes, sigils.. whatever; and then make it a base speed for all that is unlocked with various stages of leveling. But keep Swiftness in there.
No. What if there are players who are upset about being forced to go berserker/viper? Should Anet just remove all damage stats and make them standard across all players? How about defensive stats? There are trade offs to everything. If players want to have increased movement speed then they sacrifice something such as DPS. Taking this away will actually reduce build variability.
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