[Suggestion] A Multiclassing System

[Suggestion] A Multiclassing System

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Posted by: LazerOfDensity.7896

LazerOfDensity.7896

I’m still a relatively new player, my main is only level 60 atm, but I have been fleshing out the idea of a multi classing system for a while now. If I have any game mechanics wrong or forgot something important please let me know. I mostly did this for fun to come up with new class concepts.

Multiclassing

At level 40, choose an additional profession to utilize in builds. Gain access to that profession’s mechanics, in addition to all the gear that profession would be able to use. Base health is taken from the higher of the two professions selected. So if a guardian or an elementalist where to multiclass into warrior or necromancer, they would gain a base health bonus and become more tankier. If classes have similar weapons, weapon skills can be toggled to be used for either profession.

The different combinations of professions will unlock a new skill type, a specialization, and an elite specialization designed around a skillset themed to fit both classes.

Hero points would be able to be split up between both professions, leveling past 80 would be required to max out all skill types and specializations. Strictly focusing on the starting profession would allow the requirements to be met for that professions elite class. However, the multiclass elite specialization would require skill and specialization requirements from both classes. The maximum number of skill types would be 11, max number of specializations 11, and max number of elite specializations would be 3 for every character.

An additional healing skill slot, utility skill slot, and elite skill slot would be gained leveling past 40 to better utilize the skills and abilities from the extra profession, and use special skills and abilities unlocked from that combination. A designated elite specialization slot would be unlockable to allow for one extra specialization to be used from base profession, or multi classed profession. The Elite profession will take some aspects from both professions, as an example, the paladin specializations (warrior + guardian) could focus on concentrations and wards from the guardian, stances from the warrior, and signets. Those skill types would be improved upon in addition to introducing new skills in the form or auras that could be used by the player.

Between all the multiclass possibilities for each profession, one type of multiclassing might focus on specific types of skillsets that are needed for a build, so there is a degree of freedom based on all the possible combinations.

+1 Healing slot: Level 50,
+1 Utility slot: Level 60,
+1 Elite slot: Level 70,
+1 Elite specialization slot: Level 80.

Essentially, 36 new skill sets, specializations, and elite specializations would be added to the game.

[Suggestion] A Multiclassing System

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Posted by: LazerOfDensity.7896

LazerOfDensity.7896

Basic outlines for each multiclass.


Warrior + Guardian: Paladin
Skill Type: Auras (passive and active AoE, can affect enemies)
Specialization: Radiance
Elite: Paladin

Warrior + Reaver: Dreadnought
Skill Type: Body
Specialization: Physical Adept
Elite: Dreadnought

Warrior + Ranger: Beastmaster
Skill Type: Taming (pet skills)
Specialization: Companion (companion synergy)
Elite: Beastmaster (giant armored companion, war cry, summons)

Warrior + Thief: Skirmisher
Skill Type: Tactics
Specialization: Gorilla
Elite: Skirmisher

Warrior + Engineer: Shocktrooper
Skill Type: Blitz (Kit: Lightning Gun, tesla coil, flashbang, super cattle prod, energy field)
Specialization: Commando (mixing the use of explosives in everything)
Elite: Shocktrooper (stuns, interrupts, applications for lightning damage, forcefields, explosives)

Warrior + Necromancer: Blackguard
Skill Type: Malediction (AoE weaknesses)
Specialization: Death Knight (disease, death, and decay)
Elite: Blackguard

Warrior + Elementalist: Battlemage
Skill Type: Enchantments (weapon and armor enhancements based on Attunement)
Specialization: Rune Words (upgrades based on Attunement)
Elite: Battlemage: Battlemage

Warrior + Mesmer: Temporal Drifter
Skill Type: Distortion (evasive abilities, paralysis, haste)
Specialization: Chronometry
Elite: Temporal Drifter


Guardian + Reaver: Battle Monk
Skill Type: Zeal (chi abilities)
Specialization: Equilibrium (balancing the corruption against divinity)
Elite: Battle Monk

Guardian + Ranger: Navigator
Skill Type: Pathfinding
Specialization: Familiar (magical companion conversion)
Elite: Navigator

Guardian + Thief: Champion
Skill Type: Techniques (abilities that become more powerful over time, no cooldown, each ability needs a different action to build in power, ex: traveling, evading, taking damage, etc.)
Specialization: Dualist
Elite: Champion

Guardian + Engineer: Field Medic
Skill: Medicine
Specialization: First Aid
Elite: Field Medic (Kit: Doctor Bag (medkit upgrade), lay on hands, healing skills, revives)

Guardian + Necromancer: Warlock
Skill Type: Favor (call aid from spirits, support, summon)
Specialization: Spirit
Elite: Warlock

Guardian + Elementalist: Oracle
Skill Type: Blessings
Specialization: Hydrotheurge
Elite: Oracle (water attunement focus, powerful healing, powerful support, master level spells)

Guardian + Mesmer: Kensai
Skill Type: Focus
Specialization: Swordplay
Elite: Kensai (fast decisive blows, mirror imaging, can summon an exact copy)


Reaver + Ranger: Executioner
Skill Type: Slayer Stance
Specialization: Bloodrage
Elite: Executioner

Reaver + Thief: Assassin
Skill Type: Tiger Stance
Specialization: Syphoner
Elite: Assassin

Reaver + Engineer: Outlander
Skill Type: Peacemaker Stance (focused gun stance)
Specialization: Bounty Hunter
Elite: Outlander

Reaver + Necromancer: Planeswalker
Skill Type: Nether (cutting in and out of existence, pull enemies into your plane)
Specialization: Spirit Walker
Elite: Planeswalker

Reaver + Elementalist: Blood Mage
Skill Type: Arcane
Specialization: Blood Siphon
Elite: Blood Mage

Reaver + Mesmer: Cerebrate
Skill Type: Psionics
Specialization: Willpower
Elite: Cerebrate


Ranger + Thief: Shinobi
Skill Type: Attrition
Specialization: Escapist
Elite: Shinobi

Ranger + Engineer: Deadeye
Skill Type: Longarms (Kit: Sniper Rifle)
Specialization: Marksman (gun, bow, crit, rifle kit)
Elite: Deadeye

Ranger + Necromancer: Shapeshifter
Skill Type: Primal (werewolf, werebear, crow form, fiend form)
Specialization: Transmogrify
Elite: Shapeshifter (higher level shapeshifting)

Ranger + Elementalist: Geosophist
Skill Type: Geomancy
Specialization: Nature Affinity
Elite: Geosophist (earth attunement focus, master level spells, nature controll)

Ranger + Mesmer: Arcane Archer
Skill Type: Zenkada
Specialization: Familiar (magical companion conversion)
Elite: Arcane Archer (bow and shortbow skill replacement, ranged combat focus)

(edited by LazerOfDensity.7896)

[Suggestion] A Multiclassing System

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Posted by: LazerOfDensity.7896

LazerOfDensity.7896


Thief + Engineer: Tinkerer
Skill Type: Design
Specialization: Modification (turret and trap buffs)
Elite: Tinkerer

Thief + Necromancer: Shadow Hunter
Skill Type: Totems
Specialization: Headhunter
Elite: Shadow Hunter

Thief + Elementalist: Areosophist
Skill Type: Fluidity
Specialization: Trickster
Elite: Areosophist (evasion, air attunement focus, master level spells)

Thief + Mesmer: Illusionist
Skill Type: Cloak and Dagger
Specialization: Slight of Hand
Elite: Illusionist


Engineer + Necromancer: Animator
Skill Type: Constructs (Golems and robotic automata)
Specialization: Automaton
Elite: Animator (giant automata summons)

Engineer + Elementalist: Pyromancer
Skill Type: Flamer (magic enhanced fire based equipment)
Specialization: Firebug (Flamethrower upgrades, fire bombs and weapons, enhance fire spells and attacks)
Elite: Pyromancer (Fire attunement focus, master level spells, condition god)

Engineer + Mesmer: Witchdoctor
Skill Type: Tonics
Specialization: Voodoo
Elite: Witchdoctor (Elixir gun redux, now voodoo gun, powerful AoE potions and toxins)


Necromancer + Elementalist: Conjurer
Skill Type: Binding (create elementals)
Specialization: Conjuration
Elite: Conjurer (giant elemental summons, summon buffs, demon summons)

Necromancer + Mesmer: Doomsayer
Skill Type: Curses
Specialization: Witchcraft
Elite: Doomsayer


Elementalist + Mesmer: Magi
Skill Type: Balance (the hidden 5th element)
Specialization: Lorekeeper
Elite: Magi

A very basic outline of every multiclass, but I may go back and flesh out a few. Coming up with 108 trees for skills and specializations is a bit beyond me. I also, basically wrote this entire post to argue for a tanky paladin class to play as.

I would like to know your ideas for multiclass archetypes.

[Suggestion] A Multiclassing System

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Posted by: Moonyeti.3296

Moonyeti.3296

As much as I miss being multiclassed in GW1, the devs found it a nightmare to keep balanced and to add new skills in expansions, and the power creep was huge. They made the decision to cut multiclassing in GW2 for this reason.

[Suggestion] A Multiclassing System

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Posted by: flog.3485

flog.3485

What you propose is a neat idea all around but yo propose is far beyond the scope of what Anet devs can achieve in terms of balance imo. You are only lvl 60 but what you propose is already being implemented in the game with the elite specs that you unlock in HoT (warrior are given torch to become berzerker, mesmers are given shields and wells to become chronomesmer… etc)

[Suggestion] A Multiclassing System

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Posted by: LazerOfDensity.7896

LazerOfDensity.7896

What you propose is a neat idea all around but yo propose is far beyond the scope of what Anet devs can achieve in terms of balance imo. You are only lvl 60 but what you propose is already being implemented in the game with the elite specs that you unlock in HoT (warrior are given torch to become berzerker, mesmers are given shields and wells to become chronomesmer… etc)

Choosing a new elite specialization would be an alright solution to me. Say I don’t want to be a berserker as a warrior, but instead wanted to be a paladin or a battlemage. Both elite specializations could take aspects of the guardian and elementalist classes respectively, but doesn’t require a new multiclass system to implement.

I would like the idea of said specialization being set in stone after choosing it. After becoming a paladin, berserker and battlemage are no longer possibilities, and is now a permanent aspect of the character.

I just chose to use warrior as an example, but if each profession had 3 elite specs to choose from, that would be a much more reasonable request. A pseudo multiclass system.

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Posted by: DeanBB.4268

DeanBB.4268

Soon enough you can play as Warrior, Berserker, or <whatever the new elite is called>. And some time after that, you’ll have another choice. BUT, you can switch back and forth between them if desired. Why lock into a choice?

[Suggestion] A Multiclassing System

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Posted by: Ryak.1678

Ryak.1678

I think I remember reading somewhere that the elite specializations were supposed to be this games version of multi-classing.