Suggestion: AFK players in the Silverwastes

Suggestion: AFK players in the Silverwastes

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Posted by: caggles.2674

caggles.2674

I’ve noticed a recent trend of people suggesting on map chat that players report anyone who goes AFK in the Silverwastes. I get it – it’s frustrating trying to protect the keeps when you have a map full of people who are going AFK, but I don’t think abusing the report system is the right way to handle it.

However! The AFK thing is kind of a problem – the map is hard to do unless everyone is working on something, and it’s not fair to allow people to take advantage of other peoples’ time.

Thus my suggestion is this: give the Silverwastes the same time-to-kick as WvW has. You can’t stand around AFK that long in WvW without getting kicked to the character screen, and for good reason. I might suggest that the same kick-time be added to maps like the Silverwastes, where there is the possibility of people taking advantage of others by simply leaving their computer running the game.

Suggestion: AFK players in the Silverwastes

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Posted by: bexbz.1905

bexbz.1905

Hmm, interesting suggestion! Do you think people AFK and plan to come back to get in on a “free” breach? Or do you think people just AFK in general with no other motive? Just curious. It’s probably both, but I have heard people say they stand around waiting for breach instead of defending, which seems silly since you get so much loot doing the events that lead up to breach.

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((helping out non-thinkers since 1989))

Suggestion: AFK players in the Silverwastes

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Posted by: mtpelion.4562

mtpelion.4562

They usually just toggle auto-walk which prevents them from being kicked for inactivity.

There either needs to be more policing of AFKers, or they need to retool the reward system so that being around the area is not enough to scale up events or grant a reward.

Server: Devona’s Rest

Suggestion: AFK players in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

The only time being AFK is a problem in SW is if they’re within an event circle and scaling it up. Otherwise, they have no impact unless it’s over half the map that is AFK. The bosses, and VW, can be killed by a group of players each.

Suggestion: AFK players in the Silverwastes

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Posted by: caggles.2674

caggles.2674

People AFK for both the free breach and because simply being close to one of the defense events gets you crests for it.

Mostly my problem is when a map is getting full and there are people who want in to actually PLAY but they can’t because slots are being taken up by those who are trying to ‘cheat’ their way into a bunch of bandit crests.

But I think mtpelion is probably right – the best way to deal with it is to take away the reward. Being present shouldn’t be enough to get the event reward.

Suggestion: AFK players in the Silverwastes

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Posted by: Endless Soul.5178

Endless Soul.5178

I like rezzing them over and over, just to watch their armor disappear.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
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Suggestion: AFK players in the Silverwastes

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Posted by: mtpelion.4562

mtpelion.4562

I like rezzing them over and over, just to watch their armor disappear.

I used to do that when armor repairs required coins.

Server: Devona’s Rest

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Posted by: Gerrand.3085

Gerrand.3085

Seeing as the even the mobile afkers hit a crevice eventually and the map is overrun by tunneling roots of all shapes and sizes…

Could we not just add an invisible debuff which causes you character to be impaled by a vine from below if they don’t move in 5 minutes? It seemed to have happen to may NPCs in many areas before your character got there – obviously because those NPCs were afking in vine territory.