[Suggestion] Active story creature changes

[Suggestion] Active story creature changes

in Guild Wars 2 Discussion

Posted by: Tekoneiric.6817

Tekoneiric.6817

I was thinking that what would be interesting with maps that have risen creatures like the Ore maps is to make it where if someone has the personal story active have it where players see the current risen creatures and if they have LWS2/HoT content active they see mordrem creatures and if they are in LWS3 show post HoT creatures.

The players could be in the same map but the creature maps, sounds and such would be visible on the local client. It would require a revamp of some of the content and dialog. Risen chickens could become pocket raptors. Other risen dead could become destroyers, larger ones could become creatures that washed up from Ember Bay.

I think even plants could be indexed based on the current story in the player’s view. Everyone would get the same content and maps, just textures, sounds and dialog would be different. On Sparkfly Fen, Tequatl the Sunless could become Primordius touched to show a shift in allegiances to Primordius.

I think this would freshen up those maps while not making huge changes other than tweaking some events to be more genetic in a way that would fit the active story. If a player changed their active story they wouldn’t see a change until they reloaded the map.

It would be funny to see players talking about undead creatures/event when other players see some creature/event differently. They already do some amount of it on other maps with the Bloodstone visions or the arrow damage on Jormag’s tooth.