[Suggestion] Add a Luck Vendor

[Suggestion] Add a Luck Vendor

in Guild Wars 2 Discussion

Posted by: Odinius.9826

Odinius.9826

Add luck to the wallet as a currency and make a vendor where you can buy:

  • Your next level of luck (costs as much as you would while consuming it)
    - Upon reaching max luck lvl you unlock a second tab where you can buy:
  • Some material bags, obsidian, and other generic stuff, but also:
  • Lucky aura infusion
  • Pot of Gold backitem (makes a rainbow between players that have this equipped and stand in range of eachother)
  • Lucky minipets
  • Lucky Glider
    etc. etc.

[Suggestion] Add a Luck Vendor

in Guild Wars 2 Discussion

Posted by: Shirlias.8104

Shirlias.8104

  • Pot of Gold backitem (makes a rainbow between players that have this equipped and stand in range of eachother)

WvW would be fabulous.

[Suggestion] Add a Luck Vendor

in Guild Wars 2 Discussion

Posted by: SmirkDog.3160

SmirkDog.3160

Please no more aura infusions and obnoxious particle effects in general.

And why only have those available once you’ve maxed out luck? If that were to be implemented, it would be better to let people buy that stuff even if they don’t have max luck.

[Suggestion] Add a Luck Vendor

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s unlikely to happen. Luck was always intended to be something to pursue as an option. Once ANet starts introducing additional sinks (for those of us lucky to have maxed it out), it puts pressure on people to acquire more luck, i.e. it would no longer be ‘optional’. This would also have some economic impact, as it would encourage people to salvage more than they already do, raising the TP prices of fine and masterwork gear.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestion] Add a Luck Vendor

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Posted by: TheGrimm.5624

TheGrimm.5624

Have stated in the past, luck should be unlimited, just after reaching current max have each next implement cost more and reduce the total gain. Instead of a full percent it is a tenth of one and each of those are double the last requirement in cost. That way there is diminishing return but still be something for people to work towards.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

[Suggestion] Add a Luck Vendor

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Have stated in the past, luck should be unlimited, just after reaching current max have each next implement cost more and reduce the total gain. Instead of a full percent it is a tenth of one and each of those are double the last requirement in cost. That way there is diminishing return but still be something for people to work towards.

Sure, something like that would work — the point is that the luck required for each new point of MF increases semi-linearly now except for the last 80 or so points, which require the same amount of luck.

By changing it to any sort of exponential or geometric function, there would still be a practical limit; there just would no longer be a theoretical one.

i.e. as Grimm suggests, there would always be something to work for.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestion] Add a Luck Vendor

in Guild Wars 2 Discussion

Posted by: Ulion.5476

Ulion.5476

Luck takes alot of time or gold to max. When magic find was implemented it gave blues and greens value instead of being vendor items. Creating a vendor for luck related items would be nice but you have to take into consideration how many player have maxed out their magic find before they create gear/items for it. The amount of players with max magic find is under 10%(gw2e players that have essences of luck in their bank), more players have legendary than max magic find. The max is out of reach for most players in gw2. Their not enough players with max magic find for it to be worthwhile to create a vendor. Luck drops started one year after gw2 began.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF