[Suggestion] Add zones to total map completion
I don’t see how the way they’ve done it is unprofessional.
I don’t see how the way they’ve done it is unprofessional.
The new zones are very broken. I recall playing with a friend of mine last month who started playing, and he immediately noted the strange lack of continuity in Southsun Cove (“where is the meter,” “this zone doesn’t seem to fit in with the rest of the world like how it handles”). Maybe unprofessional is the wrong word, but it really hurts continuity for players like myself who enjoy exploration and enjoy seeing a sort of tracker for it.
I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.
I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.
Agreed. Do you also have any suggestions for the gift unlocks if the new maps are added? Do you agree with my suggested method of making it equivalent to the current 100%?
As long as they take the 4 WvW maps out as unless REALLY lucky you cannot do them as you get slaughtered on most servers trying to get them done
As long as they take the 4 WvW maps out as unless REALLY lucky you cannot do them as you get slaughtered on most servers trying to get them done
Agreed, perhaps make it that visiting the WvW zones unlocks all POIs, Vistas, and Waypoints instantly.
As long as they take the 4 WvW maps out as unless REALLY lucky you cannot do them as you get slaughtered on most servers trying to get them done
No!
All these PvE kitties that complain about not getting their map completion done because WvW counts as well: WvW is WvW, for the love of god.. Organise yourself and you can easily map an entire BL..
(and before you start b*tching: check from which low tier server I come and how hard this server has had it with their matchups – especially 9-10 months ago, when I completed the maps)
I never asked to have to run mindlessly in those PvE maps and instances to get my map completion, yet I had to do so as well..
Commander – Jam Death [Jd]
Fissure of Woe
Let’s keep in mind, that people who will miss LS2 must pay money to have 100% map according to your suggestion.
Not to mention the fact, that older maps, presented in LS1, can’t be added becasue it would mean that people who missed the first season, will never be able to get 100% map.
Let’s keep in mind, that people who will miss LS2 must pay money to have 100% map according to your suggestion.
Not to mention the fact, that older maps, presented in LS1, can’t be added becasue it would mean that people who missed the first season, will never be able to get 100% map.
You can access the drytop map whenever you want. It’s just the story instances that need to be bought if you miss them.
Let’s keep in mind, that people who will miss LS2 must pay money to have 100% map according to your suggestion.
Not to mention the fact, that older maps, presented in LS1, can’t be added becasue it would mean that people who missed the first season, will never be able to get 100% map.
There are no map completion PoI’s, WP’s, hearts, Vistas and SP’s that are (or were) available only through LS, so no, we don’t have to keep what you said in mind, since it’s simply not true.
There are currently 3 places that do not count for world completion: Southsun, Dry Top, and Hall of Monuments. All 3 are freely accessible by anyone.
Imo Anet should do the same as they did with adding new poi’s/wp’s to old maps – require completion for all those that didn’t get to 100% yet, leave the title/star marker for all those that did. Completion rewards should, of course, be issued only once.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.
A.Net IS being consistent. people who have already received the Map completion keep it. It would be unfair to the players who already received map completion. What you want it to retroactively change it. Sorry No – that is NOT CONSISTENT.
As long as they take the 4 WvW maps out as unless REALLY lucky you cannot do them as you get slaughtered on most servers trying to get them done
No!
All these PvE kitties that complain about not getting their map completion done because WvW counts as well: WvW is WvW, for the love of god.. Organise yourself and you can easily map an entire BL..
(and before you start b*tching: check from which low tier server I come and how hard this server has had it with their matchups – especially 9-10 months ago, when I completed the maps)I never asked to have to run mindlessly in those PvE maps and instances to get my map completion, yet I had to do so as well..
I think what they’re asking for is only have to do it on one map, not three identical ones.
I think ANet should be consistent.
At the one hand, all old maps do count towards map completion.
However all new ones do not. If they change them, so they all count towards map completion, which I am ok with, they should make sure to change all maps.A.Net IS being consistent. people who have already received the Map completion keep it. It would be unfair to the players who already received map completion. What you want it to retroactively change it. Sorry No – that is NOT CONSISTENT.
Yeah, and thats why they didn’t put the new stuff in the total map completion.
I think it would be better to have a living world map completion thats separate from the normal map completion. (Ie go to world map, and have a duplicate set of waypoints/vistas/POIs section like the current map completions/vista/waypoint/POIs counts) That way, those who haven’t finished normal don’t have the new waypoints/vista/POIs suddenly decreasing the zone completion, even though you already have it (like brisban when they added the guild puzzle waypoint, suddenly my zone completion went to 98% instead of the 100% it was).
But yeah, new maps should give some kind of completion like the normal zones.
Please give us a keyring…
(edited by skullmount.1758)
I would rather go past 100% World completition, and get an additional Gift of Exploration at 150%. Well.. first we need to get more new maps of course…
(edited by GreenAlien.5623)
As long as they take the 4 WvW maps out as unless REALLY lucky you cannot do them as you get slaughtered on most servers trying to get them done
No!
All these PvE kitties that complain about not getting their map completion done because WvW counts as well: WvW is WvW, for the love of god.. Organise yourself and you can easily map an entire BL..
(and before you start b*tching: check from which low tier server I come and how hard this server has had it with their matchups – especially 9-10 months ago, when I completed the maps)I never asked to have to run mindlessly in those PvE maps and instances to get my map completion, yet I had to do so as well..
I have no problem with exploring or playing WvW (it’s easy enough as it is, follow a blue taco for victory). The point is, it kittenes off serious players because they’re losing valuable slots to people uninterested in playing and preferring to explore zones intended for fighting.
I would rather go past 100% World completition, and get an additional Gift of Exploration at 150%. Well.. first we need to get more new maps of course…
Hmm, perhaps not have it go over 100%, but rather have it award more gifts as you explore more? Like reward tiers?
Let’s keep in mind, that people who will miss LS2 must pay money to have 100% map according to your suggestion.
The world completion meter is only for open world content. If you are referring to the content behind the house in Prosperity (you know which one, let’s be mindful of spoilers for those who have not played), you can access it without the story instance.
Any examples where the LS is needed?