[Suggestion] Adjust obsidian refinement recipes *original title was too long :/
I suggest adjusting the recipes to use only 1 or 2 reagents per 100 dust, ore, or fragments instead of 10.
Currently, to refine bloodstone dust, dragonite ore, or empyreal fragments a player must use 2 obsidian shards and 10 thermocatalytic reagents per 100. Right now 10 reagents cost a player 14s96c. I am currently sitting on more than 22k dust, 23k ore, and 9k frags (8 bank tabs worth) and I can no longer afford to refine them. At the current ratio it would cost me around 80g to refine (50 more than I have). And if this is situation is occurring to me, it is likely occurring to other players as well. I believe this price/ratio is acting as a barrier to players drowning in these ascended mats.
I thought about some of the alternative solution/arguments that might come up.
Use Maudry – I don’t have one, and only address’s dust in a time gated manor anyway (for now).
Let us vendor them – Not a good idea, gold generation instead of gold sink. I realize the game needs gold sinks, and this is one of them. Adjusting the recipe would still achieve that, but refinement needs to keep up with the influx.
Delete them – Not a good idea, wasteful. Why give as loot if we are just going to delete. Even junk item drops are worth copper.
It’s only a temporary solution – Players will eventually reach their bank cap for ingots, bricks, and stars. This is true, but I as a player would rather have a reduced number of refined item stacks in my regular bank tabs than the huge number of unrefined mats. My numbers for example would condense 8 bank tabs to 3 bank spaces. The rate of using additional bank spaces to store them would also be greatly reduced.
Not fair to other players who already refined – It is not fair, but I am one of those players too. I have currently 149 bricks, 173 ingots, and 23 stars. I have already made several ascended weapons and a full set of ascended heavy armor and still have this supply left. I would be a little upset, but I see this as a reasonable solution to the HUGE GLUT of raw ascended mats.
Keep making ascended items to use them up – This is not feasible. To use them a player will need all the other regular mats to make ascended items. The rate of acquisition of the regular mats does not keep in step with ascended mat acquisition.
Anet will never do this – This is not true. They have already set precedents for adjusting refinement recipes. In the past, they have adjusted recipes for the numbers of needed raw fabric and wood. Not exactly the same as a vendor supplied reagent I know, but raising the ascended mat quantity to adjust the ratio did not seem logical.
Heck, at this point I would be happy if Anet removed these ascended mats from Chest/drop/loot tables and let us purchase the completed brick, ingot, or star from the vendor instead. Then I could just buy it when I need it like I do for obsidian shards. There is no point to having it in crafting if I can’t craft it.
Any thoughts on this from other players?