(edited by nosleepdemon.1368)
Suggestion: Allow Item Gifting
that’d be cool but is probably something that would take way to much effort to implement after the launch of the game probably easiest to put into the code when designing the crafting system
No thank you.
I wonder how they handle the “practical jokers” who name a char against TOS and craft and sell large numbers of items with the tag, for example, crafted by Kitten You or crafted by Kill All (members of minority group)? Do these names all change automatically even after they’ve been sold a few times or does the company need to spend time and money tracking them down?
Never even thought about how much that could be abused. Good point, Astral.
I wonder how they handle the “practical jokers” who name a char against TOS and craft and sell large numbers of items with the tag, for example, crafted by Kitten You or crafted by Kill All (members of minority group)? Do these names all change automatically even after they’ve been sold a few times or does the company need to spend time and money tracking them down?
the game doesn’t have a system for detecting against TOS names at creation?
I wonder how they handle the “practical jokers” who name a char against TOS and craft and sell large numbers of items with the tag, for example, crafted by Kitten You or crafted by Kill All (members of minority group)? Do these names all change automatically even after they’ve been sold a few times or does the company need to spend time and money tracking them down?
the game doesn’t have a system for detecting against TOS names at creation?
Some, yes. But creative spelling can get names past the censors.
I wonder how they handle the “practical jokers” who name a char against TOS and craft and sell large numbers of items with the tag, for example, crafted by Kitten You or crafted by Kill All (members of minority group)? Do these names all change automatically even after they’ve been sold a few times or does the company need to spend time and money tracking them down?
the game doesn’t have a system for detecting against TOS names at creation?
Some, yes. But creative spelling can get names past the censors.
ah i see thanks, yes yes that would be a huge factor so its no wonder more games don’t have it
Maybe with a tagging system I can find out which joker is making Tridents of Grawl Slaying and other such useful items lol
People want to be special and recognized, but for the wrong reasons… :/
I honestly doubt the game even keeps track of who crafts an item at this point, so that would require changing up the system to the point where it did remember such things indefinitely. Seems like a waste to program the system to remember that, and a waste of data storage (even if it wouldn’t be that much) to need to store it in the first place.
They apparently can’t even justify the memory cost to have Ranger pets keep their names, so I can’t see them justifying the cost of every crafted item ever needing to remember and display a “made by” name.
They apparently can’t even justify the memory cost to have Ranger pets keep their names, so I can’t see them justifying the cost of every crafted item ever needing to remember and display a “made by” name.
This. I would rather see them dedicate resources to remembering multiple pet names rather than ‘crafted by’.
I remember when ESO first came out. When you crafted an item it would do this very thing.
I don’t care either way but I will say that using something like ‘abusive player names’ as an excuse not to is just a poor excuse. If people are getting these names through, then there is a problem with the name filter.
Wouldn’t this system of tagging the item also require the trading post to be revamped to sell them? As far as I can tell, the item has to have its code recognized by the trading post in order for someone to put it in and give it a price. Since the codes seem to be hard set, a flexible coding system would mean that these items can’t be sold through the trading post but only through player to player trading, which is something ANet doesn’t want to encourage.
I imagine the biggest reason is data related, since as people have pointed out “but players might abuse it” isn’t a good enough reason not to – players will abuse just about anything and there are already systems in place to prevent the creation of inappropriate names.
It would be nice to know how particular items came into the world, and to be able to tag items as gifts when sending them to players. E.g. “Crafted by …” or “This was a gift from …” This would probably introduce some nasty data overhead if the information isn’t already contained somewhere and is hidden, but it’s a thought nonetheless.
A friend of mine who played Ragnarok Online had a smith called “Someone Else”, so all of the weapons he sold to other players were prefixed with “Someone Else’s …”. Which was pretty funny :P
That feature is totally unnecessary not to mention impractical to implement. There are far more important things ANET can spend time and resources on.
It would be nice to know how particular items came into the world, and to be able to tag items as gifts when sending them to players. E.g. “Crafted by …” or “This was a gift from …” This would probably introduce some nasty data overhead if the information isn’t already contained somewhere and is hidden, but it’s a thought nonetheless.
A friend of mine who played Ragnarok Online had a smith called “Someone Else”, so all of the weapons he sold to other players were prefixed with “Someone Else’s …”. Which was pretty funny :P
That feature is totally unnecessary not to mention impractical to implement. There are far more important things ANET can spend time and resources on.
Yes, thanks. This is one more thing I forgot to mention. As he says, the feature is completely pointless and unnecessary for the game. How would it possibly benefit the game for everyone? Don’t worry, I won’t hold my breath expecting a sound reason, because there is none. And no “Because that other game does it” is NEVER a good enough reason.
It would be nice to know how particular items came into the world, and to be able to tag items as gifts when sending them to players. E.g. “Crafted by …” or “This was a gift from …” This would probably introduce some nasty data overhead if the information isn’t already contained somewhere and is hidden, but it’s a thought nonetheless.
A friend of mine who played Ragnarok Online had a smith called “Someone Else”, so all of the weapons he sold to other players were prefixed with “Someone Else’s …”. Which was pretty funny :P
That feature is totally unnecessary not to mention impractical to implement. There are far more important things ANET can spend time and resources on.
Yes, thanks. This is one more thing I forgot to mention. As he says, the feature is completely pointless and unnecessary for the game. How would it possibly benefit the game for everyone? Don’t worry, I won’t hold my breath expecting a sound reason, because there is none. And no “Because that other game does it” is NEVER a good enough reason.
It is truly a sad state of affairs when a suggestion is met with little more than negativity because it might take sand away from someone elses sandbox. Don’t worry folks, I am sure there is plenty of sand to go around!
It is truly a sad state of affairs when a suggestion is met with little more than negativity because it might take sand away from someone elses sandbox. Don’t worry folks, I am sure there is plenty of sand to go around!
Sand isn’t free, and neither are development hours.
No, thanks. I hate it in other games when I buy something from Bigbalz or Urmomizhawt.
It’s depressing seeing how many people posted here to oppose the idea, especially pointless posts like ‘No thank you.’ It wouldn’t really hurt you, yet you complain nevertheless.
On top of this, some of the excuses against this idea are a bit ridiculous. The very fact that there are a few MMOs who already have this feature should tell you that there are people interested in this and it’s one of those nice little things that adds a lot to the game.
At least Astral Projections provided a good reason as to why this might be difficult to implement, not before posting that lame ‘creative names’ excuse though. :P
It’s depressing seeing how many people posted here to oppose the idea, especially pointless posts like ‘No thank you.’ It wouldn’t really hurt you, yet you complain nevertheless.
On top of this, some of the excuses against this idea are a bit ridiculous. The very fact that there are a few MMOs who already have this feature should tell you that there are people interested in this and it’s one of those nice little things that adds a lot to the game.
At least Astral Projections provided a good reason as to why this might be difficult to implement, not before posting that lame ‘creative names’ excuse though. :P
/shrug. There are names that get through the name filter. If you read the Account and Technical support forum you will periodically see posts protesting forced name changes and justifications why their name couldn’t possibly be against TOS. (Hint, when they post the names, they are. One of the last ones I read was a name that implied a man who (well I guess I can’t say what the man was doing without getting an infraction)
If the items crafted had these names then they are also against TOS and changing them would cost ANet time and money to track down and rename. If they were traded not by the trading post but player to player and more than once, they might be impossible to track down, regardless of how offensive the name is.
If other games can get around this problem without significant cost in support time and money, then fine. But I suspect the other games don’t bother to do so and the names remain in circulation on these crafted items.
(edited by Astral Projections.7320)
I’d like to add my support to this feature, but mostly because I have a soft spot for it in other WoW.
When burning crusade came out and I got my druid to level 70, the guild founder (I’ll call him “W”) sent me a hammer he crafted, of course with the “made by W” inscription, he was one of the nicests guys I’ve known and was always sending things to other people like that. I soon upgraded to a better one but couldn’t really get myself to destroy it, so I stashed it on the bank. Several months later, W died from a heart attack (he was 60 years old at the time)…. until I stopped playing WoW few years later (during WotLK), the hammer was still on my bank, still with the “Made by W” sign on it.
I really couldn’t care less about things made by random people on the TP… but I’ve always had a soft spot about having it on things made by friends.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I wonder how they handle the “practical jokers” who name a char against TOS and craft and sell large numbers of items with the tag, for example, crafted by Kitten You or crafted by Kill All (members of minority group)? Do these names all change automatically even after they’ve been sold a few times or does the company need to spend time and money tracking them down?
Yeah we shouldn’t enable chat in game either because people might say mean words.
It is truly a sad state of affairs when a suggestion is met with little more than negativity because it might take sand away from someone elses sandbox. Don’t worry folks, I am sure there is plenty of sand to go around!
Sand isn’t free, and neither are development hours.
Opposing an idea as a player because it would take some amount of development time isn’t a valid reason to oppose it:
- The amount of time it takes to develop the feature isn’t known by the players, it’s known by the developers.
- The developers decide what features to implement based upon some combination of input, including player feedback, however…
- …If you as a player prefer feature x over y, then you should voice your support for feature x, and ignore feature y. This allows reasoned discussion about both features to take place where constructive feedback (e.g. how would crafter data be stored, how would inappropriate names be handled etc) is given that would hopefully improve the feature, or discuss how it could be implemented in some other way more conducive to time constraints or how niche the feature is.
For what it’s worth, this is coming from someone who frequently has to tell people with fanciful ideas that there may not be time to implement them. Usually the “spirit” of the idea is taken on-board instead, and we arrive at a compromise that satisfies both parties – the developer who has a strictly limited amount of time, and the designer who wanted flying mechanized space kittens 2 weeks after the project hit feature freeze.
It’s depressing seeing how many people posted here to oppose the idea, especially pointless posts like ‘No thank you.’ It wouldn’t really hurt you, yet you complain nevertheless.
On top of this, some of the excuses against this idea are a bit ridiculous. The very fact that there are a few MMOs who already have this feature should tell you that there are people interested in this and it’s one of those nice little things that adds a lot to the game.
At least Astral Projections provided a good reason as to why this might be difficult to implement, not before posting that lame ‘creative names’ excuse though. :P
It’s also depressing to see people gloss over the fact that the suggestion truly does not offer any real benefit to the game, which is why the suggestion was met with the opposition it has.
I’d like to add my support to this feature, but mostly because I have a soft spot for it in other WoW.
When burning crusade came out and I got my druid to level 70, the guild founder (I’ll call him “W”) sent me a hammer he crafted, of course with the “made by W” inscription, he was one of the nicests guys I’ve known and was always sending things to other people like that. I soon upgraded to a better one but couldn’t really get myself to destroy it, so I stashed it on the bank. Several months later, W died from a heart attack (he was 60 years old at the time)…. until I stopped playing WoW few years later (during WotLK), the hammer was still on my bank, still with the “Made by W” sign on it.
I really couldn’t care less about things made by random people on the TP… but I’ve always had a soft spot about having it on things made by friends.
This is precisely one of the reasons I support this idea – it’s really great to have items crafted by your friends, even if you don’t use them anymore. I still have the iron anchor I used on my Warrior from the LA jumping puzzle, I used to love hammers and that thing was a beast!
If the feature cost some amount of gems or gold to enable on any item (“gifted by…”), then perhaps the extra development time and data cost could be recouped by Arena Net. I imagine this would be quite the money maker at Christmas or other such gift giving holidays around the world!
It’s depressing seeing how many people posted here to oppose the idea, especially pointless posts like ‘No thank you.’ It wouldn’t really hurt you, yet you complain nevertheless.
On top of this, some of the excuses against this idea are a bit ridiculous. The very fact that there are a few MMOs who already have this feature should tell you that there are people interested in this and it’s one of those nice little things that adds a lot to the game.
At least Astral Projections provided a good reason as to why this might be difficult to implement, not before posting that lame ‘creative names’ excuse though. :P
It’s also depressing to see people gloss over the fact that the suggestion truly does not offer any real benefit to the game, which is why the suggestion was met with the opposition it has.
Had you not posted about how useless this addition would be, I might have taken you more seriously. But since we have balloons, brooms, mini pets, mail carriers and finishers in the game, I’d like you to explain how are those not useless in the grand scheme of things. Or, alternatively, just how vital they are because, considering the dev time and resources that went into those, they must be important. Because they wouldn’t waste precious dev time and resources on something trivial, right?
Had you not posted about how useless this addition would be, I might have taken you more seriously. But since we have balloons, brooms, mini pets, mail carriers and finishers in the game, I’d like you to explain how are those not useless in the grand scheme of things. Or, alternatively, just how vital they are because, considering the dev time and resources that went into those, they must be important. Because they wouldn’t waste precious dev time and resources on something trivial, right?
Good point. I now support this proposal, as long as it is done via implementation of a “Personalized Crafting License”, 1600 gems each. As long as the developers are paid for their time so they can keep folks on staff and spend more time focusing on things beyond trivial non-additions, I am fine with the little stuff.
Had you not posted about how useless this addition would be, I might have taken you more seriously. But since we have balloons, brooms, mini pets, mail carriers and finishers in the game, I’d like you to explain how are those not useless in the grand scheme of things. Or, alternatively, just how vital they are because, considering the dev time and resources that went into those, they must be important. Because they wouldn’t waste precious dev time and resources on something trivial, right?
Good point. I now support this proposal, as long as it is done via implementation of a “Personalized Crafting License”, 1600 gems each. As long as the developers are paid for their time so they can keep folks on staff and spend more time focusing on things beyond trivial non-additions, I am fine with the little stuff.
See my edited OP to reflect exactly that feature