Suggestion: Ascended Drop Item Exchange
I think it’d be a good idea if you could salvage ascended stuff for their materials. For example, salvaging a cleric’s sword could result in 1-2 deldrimor, 1-2 spiritwood, 5-10 dark matter, and a chance of the inscription and ectoplasm.
It’s sorta hard because ascended items are already rare and the chances of getting a desirable stat combo is even more rare. And we have a situation in pve, which ascended items play the bigger role where only 1 stat combo is desirable.
Zerker meta isn’t bad in and of itself
Rare ascended weapons aren’t bad in and of itself
Rare ascended weapons that have many variable stats aren’t bad in and of itself.
Together they make ascended drops a non-factor, though.
Thus far, I’ve only received the following ascended items:
Cleric weapon from Teq chest.
Celestial Armor, Apothecary Ring, Rabid Armor from wvw chests.
And this is after many, many chests of these sort being opened. The celestial and rabid piece found use in wvw, though I’d imagine pvers would consider these aside from the celestial to be a slap in the face. In any case, it should be a joyous event, instead of "hmm, I’m going to put it in my bank until I know what to do with it (usually never). In any case, it feels very weird that finding an expensive exotic item is cause for more celebration.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I think it’d be a good idea if you could salvage ascended stuff for their materials. For example, salvaging a cleric’s sword could result in 1-2 deldrimor, 1-2 spiritwood, 5-10 dark matter, and a chance of the inscription and ectoplasm.
It’s sorta hard because ascended items are already rare and the chances of getting a desirable stat combo is even more rare. And we have a situation in pve, which ascended items play the bigger role where only 1 stat combo is desirable.
Zerker meta isn’t bad in and of itself
Rare ascended weapons aren’t bad in and of itself
Rare ascended weapons that have many variable stats aren’t bad in and of itself.Together they make ascended drops a non-factor, though.
Thus far, I’ve only received the following ascended items:
Cleric weapon from Teq chest.
Celestial Armor, Apothecary Ring, Rabid Armor from wvw chests.And this is after many, many chests of these sort being opened. The celestial and rabid piece found use in wvw, though I’d imagine pvers would consider these aside from the celestial to be a slap in the face. In any case, it should be a joyous event, instead of "hmm, I’m going to put it in my bank until I know what to do with it (usually never). In any case, it feels very weird that finding an expensive exotic item is cause for more celebration.
Yours is a good idea, the salvage would be acceptable, or possibly a cost for a direct exchange to alter the stats to something you could use. Cost could be gold, laurels, etc… just exchange at a vendor for instance.
I have a shaman weapon in my bank right now and have no character build that can use it as well, very much a waste.
Unbound ascended gear. Problem solved.
The problem with making ascended gear tradeable or salvageable would highly devalue all common t2-5 mats, laurels, guild commendations and fractal relics.
Especially the devaluation of t5 mats will be a huge market shift that will shaft alot of players and make some smart players quite richer.
It would also make it much faster to acquire the ascended gear you want. Anet put these timegates in for a reason (to keep people logged in on a daily basis), so why should they take them away again?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Some time ago was datamined a stat change scroll ._. we need it and possibly cheap :P
Considering fractal is dropping almost only “healers chests” for whatever reason, would be great.
Also when you speak of the zerker meta, i would suggest you to check the soldier meta in WWW where only a profession or two can afford to go zerker due to the same mechanic making it impossible for other professions.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I’m aware of the bunker meta for large scale wvw, which is ironically made worse by the silly attempt to change the pve zerker meta by changing it in a mode that doesn’t even have that problem. WvW does have far more build diversity when it comes to stats; the amount of good stats for wvw is bigger than that for pve.
But this is nor here nor there. And I’d imagine they won’t just let you arbitrarily change stats for an item as it is something specific for legendaries.
for there you have been and there you will long to return.
I don’t really mind the weird ascended boxes I get from Fractals and Mega Bosses. I do find them rather useless but I understand the negative consequences for wanting to salvage or opening it up for the market.
What bothers me more is the fact that Light Armor is STILL significantly more expensive than the other armor types. It has been many months since the release of ascended armor and the difference in costs is just ridiculously out of balance:
- Zojja’s Doublet (Light): 97 Gold to craft
- Zojja’s Breastplate (Heavy): 70 Gold to craft
For one piece that’s a difference of 27 Gold. Just for this disparity alone I would support OP’s suggestion. Also I would really like to see John Smith’s view on this matter and why there hasn’t been any word given to balance it.
I don’t really mind the weird ascended boxes I get from Fractals and Mega Bosses. I do find them rather useless but I understand the negative consequences for wanting to salvage or opening it up for the market.
What bothers me more is the fact that Light Armor is STILL significantly more expensive than the other armor types. It has been many months since the release of ascended armor and the difference in costs is just ridiculously out of balance:
- Zojja’s Doublet (Light): 97 Gold to craft
- Zojja’s Breastplate (Heavy): 70 Gold to craftFor one piece that’s a difference of 27 Gold. Just for this disparity alone I would support OP’s suggestion. Also I would really like to see John Smith’s view on this matter and why there hasn’t been any word given to balance it.
I posted something about this on another thread, the root cause of the ascended crafting prices going through the roof is mainly due to the lvl 40-60 mats required to make one item. Cloth is by far the rarest material of the 4 types, and it dosent help when most active players now are end game, while the few that are still farming lower level mats are either working up alts, new to the game, or worse.. chinese gold farmers.
The amount of mid level mats required in ascended recipes is ridiculous, in some cases requiring close to 1000 scraps of just one type of material to make a single item.
This is the first MMO I have ever seen that has ballooned mid to low level material costs to the point of doubling their value over end game mats. Terrible economic management that dosent benefit players at all, and only promotes ongoing 3rd party gold sales.