Suggestion: Ascended Limited Stat Swap

Suggestion: Ascended Limited Stat Swap

in Guild Wars 2 Discussion

Posted by: Stars.2179

Stars.2179

Currently ascended equipment creations (weapon and armor) cost are really prohibitive. ArenaNet has made it easier for players (with alts) by making Ascended equipment account bound. However, it doesn’t change the fact that it is really difficult to experiment with different builds without having to make several different sets.

I would like to suggest to have Ascended equipment be able to fused with different ascended insignias (for armor) or ascended inscriptions (for weapons) so we can swap the stats. The players still have to create different insignias / inscriptions but not the entire weapon/armor set in exchange they still only have ONE set but can swap the stats to any of the fused insignias/inscription they created.

This will help not clutter the inventory as well has saving cost a bit for those who has only one main and would like to experiment with different builds.

To make it so that this won’t be on par with legendaries, we would only restrict the stat swap options to THREE different stat combos only.

What is everyone’s opinion on this?

Suggestion: Ascended Limited Stat Swap

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Posted by: calyx.9086

calyx.9086

Or, you could just experiment with different builds using exotic armor, since it’s pretty much dirt cheap. About the only expensive thing when experimenting with builds is sigils/runes, and even then you can usually find a cheaper alternative.

Suggestion: Ascended Limited Stat Swap

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Posted by: ExTribble.7108

ExTribble.7108

I’d say no for this. As calyx said, you can already experiment using cheaper gear. To be honest, by the time you can afford and craft ascended, you should already know what your primary builds are and craft your armor accordingly.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Suggestion: Ascended Limited Stat Swap

in Guild Wars 2 Discussion

Posted by: Stars.2179

Stars.2179

Just because you could experiment with different builds using cheaper gears doesn’t mean you should not be able to experiment with it on the higher tier. The gear stat on different tiers are also different. For example:

Here is the chart of various offense rating for 5/5/2/0/2 guardian build with different gear quality set up:
Full Ascended Berserker: 4693.1
Full Exotic Berserker: 4310.26
Full Rare Berserker: 3906.9
Full Masterwork Berserker: 3724.73
Full Ascended Soldier w/ Power infusion: 3341.76
Full Fine Berserker: 3148.45
Full Ascended Sentinel w/ Power infusion: 2945.68
Basic Berserker: 2403.54
What does the offense rating mean?
To find the total dps of one full 10.1 seconds for greatsword rotation done to a 2600 armor target, multiply the offense rating by the following appropriate coefficients:
Ascended: 7.656585, Exotic: 7.291157, Rare: 6.462854, Masterwork: 6.003459, Fine: 5.561465, Basic: 4.440819
The following is the total damage for the full greatsword rotation
Full Ascended Berserker: 35933 (100 %)
Full Exotic Berserker: 31426 (87.46 %)
Full Ascended Soldier w/ Power infusion: 25586 (71.21 %)
Full Rare Berserker: 25249 (70.27 %)
Full Ascended Sentinel w/ Power infusion: 22553 (62.77 %)
Full Masterwork Berserker: 22361 (62.23 %)
Full Fine Berserker: 17509 (48.73 %)
Basic Berserker: 10673 (29.70 %)

As you can see the calculation seems to imply exotic berserker is better than ascended soldier in both cases, however if you measure by power rating only even masterwork beserker is better than ascended soldier in term of damage. However when you take into account of full rotation. Ascended soldier actually beats Rare berserker and masterwork.

Just because you don’t want to experiment with it doesn’t mean other people don’t want to. The tier stats are different. Experimentation is not the same. And this is just pure damage calculation. There are people who would like to verify that these are correct (approximately) without having to creating several different sets.

What about condition dmg, healing, etc. There are those who wants to experiment with those as well.