[Suggestion] Balancing Precision and Power

[Suggestion] Balancing Precision and Power

in Guild Wars 2 Discussion

Posted by: Lex.5214

Lex.5214

With the changes to critical damage planned for the next update in mind, I was just wondering if the method used is enough to achieve the goal.

As far as I understand it, the developers want to bring berserker gear more in line with other available sets, which is a good thing in my opinion. However as some people already pointed out, the way they do it hits those sets focusing on precision just as hard.

Right now assassin gear is arguably below berserker when it should be equal. The reason here for lies in some restrictions precision is facing, which are not affecting power.

The mechanic of power is plain and simple: the more the better. You simply can’t have too much power. It has a linear influence on you damage output and works universal on any damageable object in the game.

Precision on the other hand influences your damage by affecting your chance to land a critical hit. Once it is high enough to give you a 100% chance, every additional point in precision is simply wasted. Even worse than this is the fact that there are game relevant objects which are completely immune to critical hits, making precision completely irrelevant for the task of smashing them and using power as the only modifier.

This brings me to one conclusion:
In order for power and precision to be balanced the following changes have to be made:

- Nothing must be immune to critical damage
- No build must be able to gain more than 100% critical hit chance

Right now there is only one way to get beyond 100% critical hit chance and that is by using the boon fury. The +20% chance to critical hits is what pushes those precision focused builds beyond that line of 100%. So unless the designers change critical hits so there is a chance for them do trigger multiple times on the same attack if the character has a chance for critical hits higher than 100%, they need to change the way fury is working. Maybe by changing some of those 20% to be a bonus to critical damage and not hit chance.

This is of course only me trying to face an obvious flaw in the current design by making suggestions that appear logical to me. I am no game designer, nor do I have experience in balancing a game like Guild Wars 2, so feel free to add to this post by discussion the situation I was trying to set my focus on.

(edited by Lex.5214)

[Suggestion] Balancing Precision and Power

in Guild Wars 2 Discussion

Posted by: Lex.5214

Lex.5214

No one else an opinion on this matter?

[Suggestion] Balancing Precision and Power

in Guild Wars 2 Discussion

Posted by: Forgietto.9453

Forgietto.9453

sorry to break in but the next balance will add eles some critical immunity.