[Suggestion] Better Map Exploration

[Suggestion] Better Map Exploration

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Posted by: Machiavell.7396

Machiavell.7396

Hello fellow players,
For some time it bugs me and I finally decided to write this suggestion on forums.
Map Exploration and uncovering should be account-wide, basically it needs to be uncovered for account as a whole with toggeable option “show/hide higher level areas/waypoints”, to enable new heroes on account being less lost (not that i ever was a problem imho though).
Every waypoint needs to be account-wide and locked to area level -5, it’s logical calculation just incase someone wants to go to Orr on lvl 75 and such.

The rest of objectives (vista, PoI, skillpoint, hearts) should still be as they are, to enable getting new map completion and gifts of exploration.

Thank you for your time

Unofficial Master Bugfinder and Design Critic.
“He will improve everything that ArenaNet added to infinity and beyond.”

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Posted by: Thanathos.2063

Thanathos.2063

Why?

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Posted by: HollowDean.5134

HollowDean.5134

I agree with you! I just started my Mesmer and it’s just such a pain to explore all maps all over again!

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Posted by: DeanBB.4268

DeanBB.4268

I disagree. Exploration is something I enjoy. Plus it rewards XP and freebies once an area is completed. Make it account-wide and I lose a big “to-do” item for the rest of my characters.

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Posted by: khani.4786

khani.4786

Yeah, how about a big nope from me. I like the bonuses for finishing the map, potential for a Black Lion Key and it gives me time on a map to gather that level of crafting material.

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Posted by: Machiavell.7396

Machiavell.7396

Did you read properly? ONLY waypoints should be account-wide, rest should stay as it is so we can get map completion…

Unofficial Master Bugfinder and Design Critic.
“He will improve everything that ArenaNet added to infinity and beyond.”

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Posted by: Nivra.2476

Nivra.2476

I understand both points of view about this topic, yes you get XP from getting WPs but being account bound would be beneficial for those who don’t want to do a whole map exploration again. I have no idea how they’d balance this for those who don’t want it.

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Posted by: khani.4786

khani.4786

I understand both points of view about this topic, yes you get XP from getting WPs but being account bound would be beneficial for those who don’t want to do a whole map exploration again. I have no idea how they’d balance this for those who don’t want it.

Making map exploration account bound would make it nearly impossible to level up normally in PvE. Think about it. New player makes first character and does map completion and levels and plays….second character comes along and it’s all discovered. Now what do they do to get xp? Craft….events? Do you realize how tedious it would be to level that way? Don’t suggest tomes or anything of the sort either, as not everyone has those as options. Maybe they don’t want to pvp or wvw. Then they’re left with no way to level up outside of grinding events in PvE and that would suck.

I get that the OP doesn’t want to walk around to discover waypoints all over again, but making map completion account bound would be very detrimental.

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Posted by: Ardid.7203

Ardid.7203

That’s why Machiavell’s sugestion is about the WP, not about the whole exploration.
I agree, WP should be account bind, while vistas and hearts are kept soulbind.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Andred.1087

Andred.1087

Lol @ everyone who didn’t actually read the OP… yeah I really wish waypoints were account bound.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: khani.4786

khani.4786

Yeah I missed that part…so most of my previous post is not applicable to the OP; but still waypoints are a part of map completion and I don’t think those can easily be separated out.

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Posted by: Seera.5916

Seera.5916

So you want the enjoyment that others find in map exploration (WP discovery is part of that) to go away just because you don’t enjoy it?

However, what I would not have a problem with is those who have achieved 100% map exploration once already being asked at character creation if they want that character to have WP’s discovered already. With the caveat that if you choose to have them discovered, that character can’t earn Gifts of Exploration. In my opinion if you don’t fully explore every map, WP’s included, you don’t earn the Gifts.

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Posted by: Woljnir.7810

Woljnir.7810

So you want the enjoyment that others find in map exploration (WP discovery is part of that) to go away just because you don’t enjoy it?

However, what I would not have a problem with is those who have achieved 100% map exploration once already being asked at character creation if they want that character to have WP’s discovered already. With the caveat that if you choose to have them discovered, that character can’t earn Gifts of Exploration. In my opinion if you don’t fully explore every map, WP’s included, you don’t earn the Gifts.

Now now, don’t go acting all high and mighty. By the time most (or at least a great many) people get to that 6th or 7th character, map exploration becomes extremely monotonous. Sometimes the reward from getting a map aren’t enough incentive. Then again, taking away the gifts to people who want the WPs is not really a big deal I guess. I don’t know anybody who has started a character with the sole purpose of completing map just to get more gifts. Of course, that doesn’t mean they aren’t out there.

I don’t think players given the option to have all WPs unlocked if they’ve already done 100% is in any way game-breaking or indicative of them needing less reward. Been there, done that is the title given for 100% is it not? By the time people get to their 8th character, we’ve most certainly been there, and we’ve most certainly done that.

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Posted by: heartless.6803

heartless.6803

I agree trying to do map completion as a guardian is such a massive pain being the slowest moving class in game.

Guarantee the people here saying no are Thieves rangers or anyone else with a passive 25% speed buff along with swiftness skills and don’t see a problem with moving.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: CMM.6712

CMM.6712

100% disagree. Message Body length must at least be 15.

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Posted by: khani.4786

khani.4786

I agree trying to do map completion as a guardian is such a massive pain being the slowest moving class in game.

Guarantee the people here saying no are Thieves rangers or anyone else with a passive 25% speed buff along with swiftness skills and don’t see a problem with moving.

You mean mesmer I think…guardians are faster than mesmers by far and “retreat” plus symbol of swiftness, you have a good amount of swiftness uptime. Mesmer on the other hand…yeah they’re definitely the slowest class in the game. Not looking forward to mapping on my second mesmer (but I will and have no complaints about doing it again).

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Posted by: Seera.5916

Seera.5916

So you want the enjoyment that others find in map exploration (WP discovery is part of that) to go away just because you don’t enjoy it?

However, what I would not have a problem with is those who have achieved 100% map exploration once already being asked at character creation if they want that character to have WP’s discovered already. With the caveat that if you choose to have them discovered, that character can’t earn Gifts of Exploration. In my opinion if you don’t fully explore every map, WP’s included, you don’t earn the Gifts.

Now now, don’t go acting all high and mighty. By the time most (or at least a great many) people get to that 6th or 7th character, map exploration becomes extremely monotonous. Sometimes the reward from getting a map aren’t enough incentive. Then again, taking away the gifts to people who want the WPs is not really a big deal I guess. I don’t know anybody who has started a character with the sole purpose of completing map just to get more gifts. Of course, that doesn’t mean they aren’t out there.

I don’t think players given the option to have all WPs unlocked if they’ve already done 100% is in any way game-breaking or indicative of them needing less reward. Been there, done that is the title given for 100% is it not? By the time people get to their 8th character, we’ve most certainly been there, and we’ve most certainly done that.

But he said the WP’s should be account bound with no option to opt out of this. Meaning that for the second character the WP’s would be already discovered.

And while it may be monotonous for most after 6 or 7 characters, I’d imagine that for some it is not monotonous.

Which is why I suggested making it an optional unlocking when you make the character once you’ve fully discovered the map on one character. And I’ll add that it asks if you want to unlock the remaining WP’s on other characters you have when you first log into them after fully mapping the world. And those would still get Gifts since it would likely be hard to code a check to see if they’ve done more than X% of WP’s.

That way those who find it tedious after the first can unlock it on all of them, but still have the option to make a second character do it again later should they wish to get another set of Gifts. But those who fully enjoy unlocking WP’s through exploration can choose to do so as well.

OP’s suggestion solved his problem, but made a problem for others. His solution didn’t consider that others enjoy exploration. His solution would have it unlock after the first time you did it. Meaning even those who don’t find it monotonous the second time would be affected. His solution wasn’t after you’ve done map completion for 6 times. It was after you do it once.

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Posted by: Machiavell.7396

Machiavell.7396

When I was doing map completion I was level 80 before i even stepped into zones of 70-80. Therefore missing experience from waypoints wouldn’t make anyone go and make events out of need. And it’s not all about waypoints as they are but overall game’s situations, like going to dungeon or guild missions, even world bosses when waypoints are missing despite you having lvl 80 and full gear already from various sources. It blocks alts joining on activities with guild, makes it needed to go on only certain few chars who have map completion high enough to be part of these events and dungeons.
And maps on new chars would not be 0% simply, but this magical 13% or so that waypoints alone give, easy as that. It would make map exploration maybe 1h faster overall coz you still need to go to poi, vista, skillpoint that is locked no matter how close to waypoint it is. But it solves being limited to certain heroes on account to enjoy activities with friends on whichever class you feel like at the time. One day you will understand, when you stop sitting on SW entire days and actually go somewhere else xD

Unofficial Master Bugfinder and Design Critic.
“He will improve everything that ArenaNet added to infinity and beyond.”

(edited by Machiavell.7396)

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Posted by: Seera.5916

Seera.5916

When I was doing map completion I was level 80 before i even stepped into zones of 70-80. Therefore missing experience from waypoints wouldn’t make anyone go and make events out of need. And it’s not all about waypoints as they are but overall game’s situations, like going to dungeon or guild missions, even world bosses when waypoints are missing despite you having lvl 80 and full gear already from various sources. It blocks alts joining on activities with guild, makes it needed to go on only certain few chars who have map completion high enough to be part of these events and dungeons.
And maps on new chars would not be 0% simply, but this magical 13% or so that waypoints alone give, easy as that. It would make map exploration maybe 1h faster overall coz you still need to go to poi, vista, skillpoint that is locked no matter how close to waypoint it is. But it solves being limited to certain heroes on account to enjoy activities with friends on whichever class you feel like at the time. One day you will understand, when you stop sitting on SW entire days and actually go somewhere else xD

I’ve never done any farming of Silverwastes.

All I’m saying is why force them unlocked for all when there are solutions that would work for all?

And 13% is a bit high to give up and still get Gifts of exploration, imo.

I would not be opposed to players who unlock one or two specific waypoints on a map to have those be account bound. Like dungeon waypoints, guild puzzle waypoints, plus maybe a few random ones on the map.

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Posted by: Rasimir.6239

Rasimir.6239

Every waypoint needs to be account-wide and locked to area level -5, it’s logical calculation just incase someone wants to go to Orr on lvl 75 and such.

Level-gating (no matter if it’s gating waypoints of whatever) is one of the laziest solutions possible. We frequently take lower-level guildies to guild missions in areas that are theoretically above them. Why should they have to run all the way each time, after we have escorted them to the waypoint before? This is a multiplayer game after all, and level-gating waypoints serves no use other than putting up an artificial barrier that no amount of teamwork can overcome.

A while ago, two friends and I took a group of level 20 Asura and tried to see how far into the world we could get with those three. We managed to open up waypoints all the way up to Fireheart Rise, and all the way down to Fort Trinity, just the three of us, with no outside help, before either of our characters was level 30. It was an awesome experience, and opened up a lot of exploration and harvesting opportunities for the characters involved. Do you really think it would be a good idea to replace such exploration and skill-based unlocks of the world (the more care you take, the earlier you’ll be able to unlock the world) with an artificial level-lock just to avoid the most basic exploration that will cost you at most an hour with each character to unlock all areas?